Hi guys,
I have an idea for an RP:
Story: The evil Wolf Lord Adoranz the Barbarian strikes from the South conquering all in his path. The Badger Lord Sharpstripe goes out to meet him. From this confrontation, Sharpstripe dies and Salamandastron falls to the vermin, and the Long Patrol is disbanded. Adoranz seeks to expand his empire further, and nothing is opposing him. Not until a young hare, an old veteran from the Long Parol rise up and gather a rabble of woodlanders to fight the Wolf. Meanwhile, a hare and his company go in search of Darkstripe, a young badger, the son of Sharpstripe, who is travelling in search of his destiny.
You can have up to, maybe, 3 characters first (subject to change). Here is the Character sheet:
Charater Sheet
Name:
Age (Seasons):
Species:
Weapons:
Background:
Appearance:
Personality:
And the characters:
Lord Sharpstripe (Krantor)
Name: Lord Sharpstripe
Age (Seasons): 65
Species: Badger
Weapons: Sword
Background: Descendant of the Badger Lord Russano the Wise, he wishes to keep the peace in all the land of Mossflower.
Appearance: An elderly badger, his stripes greying, with brown eyes. He wears a blue tunic over his chainmail.
Personality: Very protective of all good things, he will resort to any measures to accomplish this. But in times of peace, he is commonly very mild, but is prone to anger.
Adoranz the Barbarian (Ashleg)
Name: Adoranz the Barbarian
Age (Seasons): 32
Species: Wolf
Weapons: Claws, Teeth, and Battle axe
Background: From the lands farther south than where Loamhedge is, and descended from a race of tyrannical wolves, their empire expanded during the events of Rakkety Tam and following books, and eventually reached the majestic Salamandastron.
Appearance: A dark grey wolf with glowing green eyes and scarred. He wears a black tattered tunic over a tattered purple shirt and a green necklace.
Personality: Just as all vermin lords, ambitious, rude and won't accept defeat And gets what he wants even if it means someone's got to die.
Darkstripe
Name: Darkstripe
Age (Seasons): 25
Species: Badger
Weapons: Mace
Background: Son of Sharpstripe, he he seeks glory for Salamandastron, and will return upon the news of its fall.
Appearance: A young badger, with brown eyes he looks like his father. He wears a brown tunic over a blue shirt.
Personality: Takes after his father, but is much more mild in a situation than he, a trait from his deceased mother.
Krantor's Character 1
Name: Ballo Fredelchop
Age (Seasons): 21
Species: Hare
Weapons: Short sword
Background: A young chap, who was recently promoted into the ranks of the Long Patrol, that is, until it was disbanded. Now, he is conspiring to gain Salamandastron, with the help of an old friend.
Appearance: Young hare of sandy fur and dark eyes. Wears a grey tunic and a white shirt with brown trimmings.
Personality:Young and sprite, his first concern is to help all good. However, he is quite hasty in decisions, but bides by the advice of his elderly compatriot.
Unimanigative's Character 1
Name: Selsdon Ottley
Age (Seasons): 27 Seasons
Species: Mouse
Weapons: A simple dagger, generally.
Background: Born and raised in Mossflower, Selsdon never particularly wanted to follow in the footsteps of his ancestors and become a farmer; so as soon as was old enough, he left, seeking adventure and glory.Within a season he had returned to the farm, having failed spectacularly on his quest. He worked the farm for the next nine seasons, until he heard of a rumor that Salamandatstron had fallen, but a veteran of the Long Patrol was forming an army to retake it. Sensing a chance for redemption and greatness, Selsdon went out in search of this hare, with a dagger at his waist, and the chance to be called a hero driving him forward.
Appearance: While Selsdon would like to believe otherwise, he truly is a rather average looking mouse. Slightly taller, perhaps, but not anymore muscular than any other farmmouse. The most striking thing about Selsdon is that one of his ears is missing a chunk, the result of Selsdon trying to impress a girl he fancied with his dagger. He tends to wear a purple tunic over a cream coloured linen shirt.
Personality: Vanity has always been Selsdon's most dominating trait. He seeks fame and prestige, and while he believes that he would always make the right choice when confronted with it, regardless of the outcome, in truth his morals and ethics are not particularly important to him. He can be a bit dimwitted at times, and his sense-of-humor is terribly underdeveloped, but he does have an excellent sense for danger.
Unimanigative's Character 2
Name: Wurthjorg the Ghost
Age: 32 seasons.
Species: Stoat
Weapons: Keeps a dagger at his belt, and various poisons in a satchel he has with him at all times.
Background: Born in Southern Mossflower, quickly gained the reputation for stealth when he was young, as many neighbor's possessions wound up in his paws somehow. After being run out of his home village, he traveled for several seasons, before coming across an aged stoat who claimed to have been a legendary assassin. After learning from him, Wurthjorg killed the stoat, and set off to find anyone with a use for his services...
Appearance: Despite the epithet of "The Ghost" being attributed to him, Wurthjorg is actually a dark grey stoat, with streaks of silvery fur around his eyes. He is small, but wirey. His eyes are a pale blue, standing in stark contrast with the darkness of his fur. He typically wears dark robes, with a cord around the waist, and a simple canvas hat he stole from his mentor.
Personality: Despte his stature, The Ghost has an intimidating presence, brought about by force of will. Once given a task, he will follow through with it with little regard for cost of lives, ither than his own. Unlikely many vermin, he is fairly sentimental. He takes something from each of his victims, to remember a job well done. Wurthjorg is very aware of his surroundings, and makes sure to plan an escape route whenever he enters a building.
Skarzs' Character 1
Name: Rjuffen (ryoo-fen)
Age: Young adult
Species: Wolf
Weapons: Layered steel longsword
Background: Rjuffen is the son of the wolf Lord of Rakar, from the land of the Barkhills far away. His father sent him on a voyage on an exploration vessel in an attempt to help the young wolf to grow within and without himself, as Rjuffen would never be able to do so under the shadow of his father's accomplishments. Having been trained in both survival and fighting from a young age, Rjuffen had been deemed capable of joining the exploration, but, and he would not say it aloud, he was eager to be leaving Rakar.
Appearance: Rjuffen is average height for a wolf, broad shouldered but not incredibly muscled. His fur is gray and white with streaks of brown along his head. He wears a gray and green tunic, with brown pantaloons and a black belt. Beneath the tunic is a shirt of chainmail.
Personality: The wolf is a quiet sort, often secreting himself away from others. He is aware of what he is capable of, but is often afraid to show any pride for himself. Stifled, in a way. If one were to know him well enough, he may talk openly, but it is few creatures who call him friend.
Scott's Character 1
Name: Major Cordindu Lankshire.
Age (Seasons): 34.
Species: Hare.
Weapons: Fencing sabre and sling for far range.
Background: Major Cordindu is an old Long patrol veteran, he has stayed the rank of major for 7 season that is until the Long patrol was disbanded he joined Ballo to try regaining Salamandastron.
Appearance: He is a standard sandy colored hare with bright blue eyes, he has a monocle in his right eye and wears a red long sleeved tunic with golden trimmings.
Personality: He is a caring, patient, forgiving old hare who is much like a father.
Scott's Character 2
Name: Rift Backlark
Age (Seasons): 20
Species: Squirrel
Weapons: Bow and a dirk
Background: Rift did not like sitting around doing house chores he liked tree hopping adventure and shooting a bow which he is a deadshot at, he wasn't allowed to leave his father's drey so he decided to climb out of the chimney in the roof after accomplishing this he got his ash stave bow and his brown feathered arrows and ran off in seek of adventure and he has been wandering ever since.
Appearance: a little smaller than a normal red squirrel, he has navy blue eyes, wears a green short sleeveless tunic a sheath on his side for his dirk and a red and green quiver for his brown arrows.
Personality: really adventurous fierce and willing but sometimes he is to eager.
Melikey!
I will post later.
I will also join later
I'd like to jump in! I'll try and get a character sheet up soon.
This seems like an excellent way to get back into things! ;D
Name: Selsdon Ottley
Age (Seasons): 27 Seasons
Species: Mouse
Weapons: A simple dagger, generally.
Background: Born and raised in Mossflower, Selsdon never particularly wanted to follow in the footsteps of his ancestors and become a farmer; so as soon as was old enough, he left, seeking adventure and glory.
Within a season he had returned to the farm, having failed spectacularly on his quest. He worked the farm for the next nine seasons, until he heard of a rumor that Salamandatstron had fallen, but a veteran of the Long Patrol was forming an army to retake it. Sensing a chance for redemption and greatness, Selsdon went out in search of this hare, with a dagger at his waist, and the chance to be called a hero driving him forward.
Appearance: While Selsdon would like to believe otherwise, he truly is a rather average looking mouse. Slightly taller, perhaps, but not anymore muscular than any other farmmouse. The most striking thing about Selsdon is that one of his ears is missing a chunk, the result of Selsdon trying to impress a girl he fancied with his dagger. He tends to wear a purple tunic over a cream coloured linen shirt.
Personality: Vanity has always been Selsdon's most dominating trait. He seeks fame and prestige, and while he believes that he would always make the right choice when confronted with it, regardless of the outcome, in truth his morals and ethics are not particularly important to him. He can be a bit dimwitted at times, and his sense-of-humor is terribly underdeveloped, but he does have an excellent sense for danger.
Accepted.
I might join ;D
So what do you guys think should be the main vermin horde? Foxes?
Does it matter?
Also, I'd like to use my character from the Hero of Redwall RP, the foreigner wolf. Is that okay?
Not really.
What would be his role be? It would be interesting. So I guess you could.
The fact that he is a wolf is just interesting since the big baddie is one too. It could allow him to enter Andoranz's group, find out he's not good, and then escape. Then the good guys won't trust him and it will be fun. ;D
Sounds cool, let's try it.
Very interesting! I'm trying to get back into roleplaying, so I'll get a character up soon.
Sharpstripe, Darkstripe and Adoranz are up for grabs and won't count as part of your character count.
Good to know.
Name: Rjuffen (ryoo-fen)
Age: Young adult
Species: Wolf
Weapons: Layered steel longsword
Background: Rjuffen is the son of the wolf Lord of Rakar, from the land of the Barkhills far away. His father sent him on a voyage on an exploration vessel in an attempt to help the young wolf to grow within and without himself, as Rjuffen would never be able to do so under the shadow of his father's accomplishments.
Having been trained in both survival and fighting from a young age, Rjuffen had been deemed capable of joining the exploration, but, and he would not say it aloud, he was eager to be leaving Rakar. Appearance: Rjuffen is tall and thin like most of his species, and wears a dark gray tunic with white pantaloons. His fur is gray, silver, and white with some hints of brown between, with dark gray ears and piercing blue eyes.
Appearance: Rjuffen is average height for a wolf, broad shouldered but not incredibly muscled. His fur is gray and white with streaks of brown along his head. He wears a gray and green tunic, with brown pantaloons and a black belt. Beneath the tunic is a shirt of chainmail.
Personality: The wolf is a quiet sort, often secreting himself away from others. He is aware of what he is capable of, but is often afraid to show any pride for himself. Stifled, in a way. If one were to know him well enough, he may talk openly, but it is few creatures who call him friend.
How does the character ownership thing go, if I jump in here and steal Adoranz, is he your character or mine?
This...will influence what I do 'ere.
Accepted.
@The Skarzs He will be yours.
@Ashleg
Quote from: Krantor the Brutal on October 18, 2017, 01:19:14 AM
Accepted. @The Skarzs
He will be yours.@Ashleg
Taken, then. Villains are my strong suit.
(If you don't have a problem with me taking him.)
Not at all. (I don't mind.)
Sweet. Well, I'm in, lest y'need me to do something else with the form.
If you want to change Adoranz's info, let me know.
Villains are fun.
I suppose I can take one of the badgers, but only if I have to.
List of characters still needed:
Young hare #2
Old hare
Darkstripe
Woodlanders
Long Patrol
-------
I know. It's my forte too, but I'm trying new grounds.
I'm working on Hare #2
Alright, it's reserved.
I like everything about him, I'll keep him as is (unless stuff happens in-story which it probably will).
I might do old hare if that's ok
Okay, so do you guys want me to start the RP now, as most of the characters don't get into play until Sharpstripe and Adoranz meet in battle?
--
@Scott McLamok WARNING! the old hare isn't crazy. ;D You can do it...
Sure--if you can, maybe set me up a little so I know where to start?
Character 1 of Scott McLamok
Name: Major Cordindu Lankshire.
Age (Seasons): 34.
Species: Hare.
Weapons: Fencing sabre and sling for far range.
Background: Major Cordindu is an old Long patrol veteran, he has stayed the rank of major for 7 season that is until the Long patrol was disbanded he joined Ballo to try regaining Salamandastron.
Appearance: He is a standard sandy colored hare with bright blue eyes, he has a monocle in his right eye and wears a red long sleeved tunic with golden trimmings.
Personality: He is a caring, patient, forgiving old hare who is much like a father.
Is this ok?
A tad confused about your post, Krantor:
Adoranz just conquered territory and is celebrating that, right?
Do I have anybeast to RP with?
Character 2 of Scott McLamok
Name: Rift Backlark
Age (Seasons): 20
Species: Squirrel
Weapons: Bow and a dirk
Background: Rift did not like sitting around doing house chores he liked tree hopping adventure and shooting a bow which he is a deadshot at, he wasn't allowed to leave his father's drey so he decided to climb out of the chimney in the roof after accomplishing this he got his ash stave bow and his brown feathered arrows and ran off in seek of adventure and he has been wandering ever since.
Appearance: a little smaller than a normal red squirrel, he has navy blue eyes, wears a green short sleeveless tunic a sheath on his side for his dirk and a red and green quiver for his brown arrows.
Personality: really adventurous fierce and willing but sometimes he is to eager.
My last one if this is accepted will be a vermin >:D
Adventurous, Accepted.
Ok ill mainly use Rift but if no one wants to I'll use the major if that suits you
You have to use the major, you signed up for it, unless you don't want to...
Quote from: Ashleg on October 18, 2017, 11:22:05 PM
Do I have anybeast to RP with?
???
If I just have my character give a speech to NPCs this is gonna get old fast. There has to be somebeast not controlled by me who can react to what is being said.
Name: Wurthjorg the Ghost
Age: 32 seasons.
Species: Stoat
Weapons: Keeps a dagger at his belt, and various poisons in a satchel he has with him at all times.
Background: Born in Southern Mossflower, quickly gained the reputation for stealth when he was young, as many neighbor's possessions wound up in his paws somehow. After being run out of his home village, he traveled for several seasons, before coming across an aged stoat who claimed to have been a legendary assassin. After learning from him, Wurthjorg killed the stoat, and set off to find anyone with a use for his services...
Appearance: Despite the epithet of "The Ghost" being attributed to him, Wurthjorg is actually a dark grey stoat, with streaks of silvery fur around his eyes. He is small, but wirey. His eyes are a pale blue, standing in stark contrast with the darkness of his fur. He typically wears dark robes, with a cord around the waist, and a simple canvas hat he stole from his mentor.
Personality: Despte his stature, The Ghost has an intimidating presence, brought about by force of will. Once given a task, he will follow through with it with little regard for cost of lives, ither than his own. Unlikely many vermin, he is fairly sentimental. He takes something from each of his victims, to remember a job well done. Wurthjorg is very aware of his surroundings, and makes sure to plan an escape route whenever he enters a building.
It's rough right now, I'm doing this on my phone at school. I'll smooth it out later, but I wanted to get it done for Ash. Is him being the right hand of Adoranz alright?
I may change his species later as well. I wanna make sure his fur colour is appropriate for a stoat.
*Reads "drinkiblr" ten times.*
*Still can't figure it out.*
Quote from: The Skarzs on October 19, 2017, 08:18:06 PM
*Reads "drinkiblr" ten times.*
*Still can't figure it out.*
Oh dear.
Darker.
I'm a victim of Apple's autocorrect!
Accepted.
It autocorrected to "drinkiblr?"
^^^^
My autocorrect does weird things. I mistyped it slightly initially, so it turned it into a nonesensical string of letters. Which I've probably typed at some point. :P ;D
Quote from: Unimaginative on October 19, 2017, 07:37:17 PM
Name: Wurthjorg the Ghost
Age: 32 seasons.
Species: Ferret
Weapons: Keeps a dagger at his belt, and various poisons in a satchel he has with him at all times.
Background: Born in Southern Mossflower, quickly gained the reputation for stealth when he was young, as many neighbor's possessions wound up in his paws somehow. After being run out of his home village, he traveled for several seasons, before coming across an aged stoat who claimed to have been a legendary assassin. After learning from him, Wurthjorg killed the stoat, and set off to find anyone with a use for his services...
Appearance: Despite the epithet of "The Ghost" being attributed to him, Wurthjorg is actually a dark grey stoat, with streaks of silvery fur around his eyes. He is small, but wirey. His eyes are a pale blue, standing in stark contrast with the darkness of his fur. He typically wears dark robes, with a cord around the waist, and a simple canvas hat he stole from his mentor.
Personality: Despte his stature, The Ghost has an intimidating presence, brought about by force of will. Once given a task, he will follow through with it with little regard for cost of lives, ither than his own. Unlikely many vermin, he is fairly sentimental. He takes something from each of his victims, to remember a job well done. Wurthjorg is very aware of his surroundings, and makes sure to plan an escape route whenever he enters a building.
It's rough right now, I'm doing this on my phone at school. I'll smooth it out later, but I wanted to get it done for Ash. Is him being the right hand of Adoranz alright?
I may change his species later as well. I wanna make sure his fur colour is darker
Yes, that's good, but what is he? A ferret or a dark gray stoat?
Oh golly, it's a good thing I've got you two. :laugh:
He's a stoat. I'm officially declaring that now.
I'm dead,, thanks for catching that, Ash.
Lets get the RP started
I will make a post when I get home to my computer.
Alright, chaps who wants to be Ash's second in command?
Well, I currently have the only vermin character so far, so I'd be happy to do it.
Okay, so I want to post, but I don't know where Andoraz would be. Rjuffen would wake up on the beach, find himself stranded on the foreign land, and try to figure things out. From there I want him to come into contact with Andoraz in some way, whether later on when he has reached Salamandastron or before.
Or maybe I can introduce Rjuffen later on after Salamandastron falls.
@Unimaginative Sure.
@The Skarzs Andoraz is currently south of Salamandastron.
Not wanting to mess up in my own post--he just conquered a city on the beach. Correct me if I'm wrong. And now he's on the beach.
You got it.
Posted.
What side do you think needs more characters? I would like to make another to use.
Verminnnnn.
Once you guys are done
@Ashleg and
@Unimaginative , we could start a little Salamandastron time, unless you want to meet
@The Skarzs.
I'm going to have Rjuffen come in a little later.
Oh, we're taking turns?
Uh, okay.
Not exactly you can finish your scene.
I think what Ash is getting at is that y'all shouldn't wait for us, but rather make your intro posts and set up the other side of things; it helps move the story along faster, as well as limiting all the waiting.
Exactly. Otherwise it is taking turns.
I mean, I guess I'll do that if that's how you want this to be paced--but it is weird.
Okay. Vermin charrie.
Name: Kanjov, or Kan
Age: Early thirties
Species: Ferret
Weapons: Kriegsmesser
Background: Kan was all but forced into Andoraz's army when the wolf entered the southlands. His only condition was that his family be left alone, which they were, though how their life is he has no idea. He supposes after Andoraz has conquered enough he will be allowed to return home. For now, he fights.
Appearance: Gray-furred ferret, with black limbs and face.
Personality: Abnormally outgoing for a vermin, though he can be dead serious when he means to be.
Not gonna post until you tell me how this pacing is gonna work.
In response to what
@The Skarzs just said in the RP, OOC, I think we should try and get some development wrapped up and then jump into either the battle for Salamandastron, or into events occurring slightly after.
I agree, I'll post a scene in Salamandastron.
So is my character accepted?
Lol.
I did accept it.
@The Skarzs
:3
@Scott McLamok Are you still doing this? We need to move on.
Urgh.
I can make a post to move it on. I should've already, my apologies. I was a bit confused about where we were, after Skarz' post.
Excuse me? Y'all dead?
Took a Thanksgiving break...
R-I-P.