Redwall Abbey

General Boards => The Cellars => Topic started by: Groddil on May 29, 2017, 01:35:53 AM

Title: Warhammer 40k CYOA
Post by: Groddil on May 29, 2017, 01:35:53 AM
It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of His inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that He may never truly die.

Yet even in His deathless state, the Emperor continues His eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the Tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants -- and far, far worse.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.




So. This is a thing, ain't it?




Far above the planet of Sahrafin, a small planet in the Korz System, a single Carrack-class Transporter exits the warp, returning from a long journey to the centre of Imperial space with a fresh load of passengers. A wealthy-looking passenger stands in a corner, staring at the planet below, surrounded by several scruffy looking women. A figure emerges from the crowd, coming to stop next to the man.
"Like one?"
The newcomer shakes their head at the cigar.
"Hey... Have I seen you before?"
The newcomer shrugs.
"I know you. What's your name?"

Select name, age, and gender.
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 29, 2017, 08:38:21 AM
Astilan Furtis, Male.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 29, 2017, 09:06:48 AM
"Furtis."
"Hmm... Can't say I knew a Furtis. Full name, maybe?"
"Astilan Furtis."
The gentlemen nodded slowly.
"Astilan Furtis. Odd, you look familiar. But we've never met. My mistake. You sure you don't want a light?"
"I don't need your cigars. I'm-"
"Suit yourself. What're you doing here, anyway?"

Select background:

Astilan Furtis, Imperial Guardsman.
Astilan Furtis, Rogue Trader.
Astilan Furtis, Agent of the Imperial Inquisition.
Astilan Furtis, Down on his luck nobody looking for a fresh start.
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 29, 2017, 09:24:58 AM
I am an Agent of the Imperial Inquisition.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 29, 2017, 10:06:53 AM
"Classified."
"With the Inquisition, are you? Hmph, could've thought as much. Tell me, Mr Furtis, what brings you to Sahrafin? Heretics, daemons, or xen-"
Before the man can finish his sentence, screams fill the air. The blast of a las-pistol shoots overhead, disappearing down a long corridor. A loud shriek, somewhere between tearing metal and fingers down a chalkboard, echoes through the ship as passengers scatter. An Imperial Guardsman shoves past you, trying to break through the panic-stricken crowd.
"We'd best get away from here. Or at least, I'd best. By the Emperor, I hope they trained you for whatever's going on here."
The traveler begins to follow the surge of people down the hallway, away from where the guards seem to be converging. You duck behind a corner and reach for the pistol strapped to your leg... Or you would, if it wasn't stored in your quarters, along with most of your things.
"really bad stuff."

What do you do?

Head towards the disturbance.
Flee the disturbance.
Stay put.

Inventory

Weapons

Apparel
Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.

Quest Items
Orders - A datapad containing your orders. Currently locked by a particularly agitated Machine Spirit, with a message instructing you to
            bring the datapad to Private Wicks at the Sahrafin Docks.

Ammo

Junk

[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 29, 2017, 10:08:26 AM
Head to my quarters.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 29, 2017, 10:12:29 AM
You begin to follow the crowd away from the disturbance, hoping to make it to your quarters before whatever is causing it shows up. The mass of panicked passengers doesn't appear to be moving very fast, but you notice a small side-corridor that they have overlooked.

What do you do?

Inventory

Weapons

Apparel
Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.

Quest Items
Orders - A datapad containing your orders. Currently locked by a particularly agitated Machine Spirit, with a message instructing you to
            bring the datapad to Private Wicks at the Sahrafin Docks.

Ammo

Junk

[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 29, 2017, 10:14:50 AM
Travel through the side corridor.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 29, 2017, 10:27:59 AM
You duck into the side-corridor and try to find a way to get back to your quarters. The corridor appears to twist in the right direction, but there are no exits in sight. Another groan echoes through the ship, followed by a flickering of the lights, but everything seems fine.
"Waaaaaaagh.!"
"The fuck was that?"
You look behind you, but see nothing. As you round the next corner, the corridor splits in two. One way, the left, widens out and rejoins the main corridor. The right corridor stays the same. After getting your bearings, you deduce that you need to go right to reach your quarters. Or, you could double-back by going left.

What do you do?

Inventory

Weapons

Apparel
Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.

Quest Items
Orders - A datapad containing your orders. Currently locked by a particularly agitated Machine Spirit, with a message instructing you to
            bring the datapad to Private Wicks at the Sahrafin Docks.

Ammo

Junk

[close]
[/quote]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 29, 2017, 10:30:19 AM
Go right, clearly there are xenos on this ship and the files I carry cannot be allowed to fall into the hands of vile xenos filth.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 29, 2017, 10:40:27 AM
"Fucking Xenos."
You duck down the right corridor, soon vanishing from sight of the main hall. You have no idea what is on the datapad you carry, but judging from the state of the Machine Spirit, it probably isn't a good idea for any Orks to get ahold of it. The corridor you turned into does not appear to contain anything of interest, so you press on. You pass the occasional link to the main corridor every now and then, but see nothing out of the ordinary. Eventually, the side corridor stops entirely, forcing you to rejoin the main corridor. You chance a look outside one of the transporter's windows and notice a large, red, ramshackle ship attached to the rear of the vessel.\
"I knew it. really bad stuff!"
Your quarters can't be far now. But then again, neither is the hanger. Provided there are still craft there, you should be able to commandeer one and hightail it off this ship.

What do you do?

Inventory

Weapons

Apparel
Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.

Quest Items
Orders - A datapad containing your orders. Currently locked by a particularly agitated Machine Spirit, with a message instructing you to
            bring the datapad to Private Wicks at the Sahrafin Docks.

Ammo

Junk

[close]
[/quote]
[/quote]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 29, 2017, 10:43:30 AM
Get to my quarters and take the datapad, any identification papers, and my weapon.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 29, 2017, 10:57:56 AM
Just because the Orks aren't getting your orders doesn't mean they can't get their filthy claws on any other important information you have in your quarters. You continue on your way without much incident; it appears that the crowd is not in this area of the ship at the moment. You manage to reach the accommodation sector your quarters are located in and shove through the door. You lock the door behind you and begin turning out the storage containers. You manage to find your weapon, a few more Thrones, and the rest of your documentation, which should either be taken with you or destroyed. Before you actually leave, you hear blasts of a las-rifle, followed by hideous laughter. Taking a chance, you ease open the door and notice two small Orks leap onto an Imperial Guardsman, followed by a large explosion that sends Guardsman and Ork flesh everywhere. More Guardsmen appear from the left, firing at the advancing rabble of Orks. You quickly shut your door before any of them notice you.

What do you do?

Inventory

Weapons
Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time.
Improvised Melta Grenade - A highly explosive, highly flammable canister of Promethium that is sure to make a large fire if used correctly. Incorrect usage may result in loss of limbs. You only have the one.

Apparel
Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 1000.

Quest Items
Orders - A datapad containing your orders. Currently locked by a particularly agitated Machine Spirit, with a message instructing you to bring the datapad to Private Wicks at the Sahrafin Docks.
Inquisitorial Warrant - An important document that allows you to work your Inquisitorial magic. 'Nuff said.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 29, 2017, 11:10:26 AM
Surprise the Orks and take command of the Guardsmen. I am an agent of the Emperor's Holy Inquisition, for vile xenos to slay the faithful is anathema.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 29, 2017, 11:26:04 AM
You fit a clip into your Autopistol and shove the door open, jogging towards the guardsmen. One of the Orksploders, as you shall now call them, tries to lunge at you, but two autopistol rounds put it in its place. A larger Ork, ahead of the pack, tries the same tactic with a large axe, but one dodge causes the axe to smash into the wall, wrenching it from the Ork's grasp. After firing off a few more rounds, you jump around the corner where the guardsmen, eleven of them, are slowly retreating.
"Where do you think you're going, men?"
"Away from 'ere!"
You grab the speaker and shove him forward.
"Shape up you fools! Where's your Commissar? Form two lines, keep moving backward. Don't let them charge. You five, move BACK. Get some space between the ranks. You cluster, you die. Now give those bastards everything you can, aim for the legs."
The guards' las-rifles cause several Orks to fall flat on the floor, but they are quickly trampled by more of their filthy brethrin. The front guards drop back to reload while the back rank shoot over their heads, firing slightly slower, but scoring more precise shots.
"T'ain't workin'. There's too many of 'em."
You ignore the babbling of the guardsman and focus on a smaller Ork perched on the shoulder of his bigger cousin. One shot later, the Ork's explosive detonates, covering the Guardsmen in green chunks. The surviving Orks appear stunned briefly, before charging with a defiant 'Smaaaashaaaaa.'
"The hangar! We need to get to the Hangar. Shoot the legs or we're going to be overrun!"
The Guardsmen fire blindly at the Orks, who appear to multiply no matter how many you kill. Turning on your heel, you notice a corridor already filled the bodies of Orks and Guardsmen. One marked 'Hangar Bay.' This could be a problem.

What do you do?

Inventory

Weapons
Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Loaded with 21 rounds.
Improvised Melta Grenade - A highly explosive, highly flammable canister of Promethium that is sure to make a large fire if used correctly. Incorrect usage may result in loss of limbs. You only have the one.

Apparel
Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 1000.

Quest Items
Orders - A datapad containing your orders. Currently locked by a particularly agitated Machine Spirit, with a message instructing you to bring the datapad to Private Wicks at the Sahrafin Docks.
Inquisitorial Warrant - An important document that allows you to work your Inquisitorial magic. 'Nuff said.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 29, 2017, 11:29:03 AM
Order an organised retreat to the Hangar Bay, and shoot anybody who flees. This is the Imperium, no cowardice will be tolerated.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 29, 2017, 11:42:31 AM
"Hangar bay, NOW! Back rank, turn and retreat. Front rank, suppressing fire."
The Guardsmen continue to fire on the charging Orks, whose numbers thankfully seem to have thinned out slightly. Once the back rank of guardsmen has reached the intersection, they turn and fire on the Orks, allowing the front rank to make their own retreat. As you begin to back down the corridor that leads to the Hangar, the first Orks reach the front rank, tearing three Guardsmen to pieces. Two of the survivors manage to blast themselves clear and return to your group, albeit with several cuts and bruises, while the third runs straight past you for the hangar.
"Fuck this really bad stuff. Fuck you. Fuck those green fucks. I'm not dying he-"
One bullet is all it takes to silence the traitor, but the Orks are almost upon your seven survivors. You notice the Improvised Melta Grenade clipped to your belt. You could probably stop the charge, and make it to the Hangar with more guardsmen, but there's no telling what's in there.

What do you do?

Inventory

Weapons
Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Loaded with 20 rounds.
Improvised Melta Grenade - A highly explosive, highly flammable canister of Promethium that is sure to make a large fire if used correctly. Incorrect usage may result in loss of limbs. You only have the one.

Apparel
Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 1000.

Quest Items
Orders - A datapad containing your orders. Currently locked by a particularly agitated Machine Spirit, with a message instructing you to bring the datapad to Private Wicks at the Sahrafin Docks.
Inquisitorial Warrant - An important document that allows you to work your Inquisitorial magic. 'Nuff said.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
[/quote]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 29, 2017, 11:46:02 AM
The ship is dead. Throw the melta grenade, and run to the Hangar with the survivors and fast.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 29, 2017, 12:00:57 PM
You rip the improvised Melta grenade from your belt.
"really bad stuff. Improvised, weaker... How bad can it be?"
"..."
"Fuck me."
You blast the nearest Ork, set the timer on the canister to thirty seconds, and toss it into the mass of Orks.
"Run."
Surrounded by the survivors, you turn and sprint as fast as you can down the corridor, pursued by the mass of Orks. A guardsman is grabbed and torn in two by a large Ork, while another's head is blasted into chunks by a shooter you can't identify. You slam into the Hangar door and hit the switch to open it. Your surviving guardsmen manage to take out several Orks as they file into the Hangar and slam the door shut.
"Airlock sealed. Let's hope they don't get through before that grena-"
A nearby window is lit up by a huge orange flash, obviously the Melta grenade. Being so close to the ship's exterior, the blast tears a whole in the outside of the vessel, exposing the rest of the ship to the void.
"By the Emperor. All those people."
"Shut up, Tarrius. The ship was fucked anyway."
You turn around and get your first proper view of the hangar. Most of the Arvus Lighters have been shredded, or already left, and the few that do remain are severely damaged and overrun by Orks. A large force of Guardsmen are engaged with another group of Orks, that appear to have arrived in shuttles and Bommers of their own. Neither group has noticed you yet, but you won't be able to get near any of the Lighters without drawing attention. You take one last glance through the window, at the Ork ship embedded in the rear of the transport.
"You. Where is that Ork ship?"
"Engines. Surprised we lasted that long, Emperor knows I am."


What do you do?

Inventory

Weapons
Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Loaded with 18 rounds.
Improvised Melta Grenade - A highly explosive, highly flammable canister of Promethium that is sure to make a large fire if used correctly. Incorrect usage may result in loss of limbs. You only have the one.

Apparel
Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 1000.

Quest Items
Orders - A datapad containing your orders. Currently locked by a particularly agitated Machine Spirit, with a message instructing you to bring the datapad to Private Wicks at the Sahrafin Docks.
Inquisitorial Warrant - An important document that allows you to work your Inquisitorial magic. 'Nuff said.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
[/quote]
[/quote]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 29, 2017, 12:03:00 PM
Commandeer one of the Arvus Lighters, or failing that, a shuttle while leading your troops in a rear attack preferably from cover.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 29, 2017, 12:09:41 PM
"See that wrecked Arvus? Take cover behind it. Ensure your rifles are topped up. We're getting off this ship."
The Guardsman known as Tarrius nods, reloading his weapon, as your entourage takes cover behind the wreck. A Guard picks the Las-Rifle from a fallen guard and hands it to you.
"Hey, boss. See that Big Guy? What do we do about him? That ain't a Warboss, is it?"
Tarrius shakes his head.
"Doesn't look like it. Big bastard though. That gun'd kill us all if we got his attention."

What do you do?

Inventory

Weapons
Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Loaded with 18 rounds.
Las-Rifle - A standard Las-Rifle used widely by Imperial forces. Loaded with a 20 round magazine.

Apparel
Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 1000.

Quest Items
Orders - A datapad containing your orders. Currently locked by a particularly agitated Machine Spirit, with a message instructing you to bring the datapad to Private Wicks at the Sahrafin Docks.
Inquisitorial Warrant - An important document that allows you to work your Inquisitorial magic. 'Nuff said.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.
Las-Rifle rounds - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 29, 2017, 12:23:15 PM
Order my men to stay in cover maintain a steady stream of fire on the Nob, while simultaneously challenging him to single combat.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 29, 2017, 12:39:02 PM
"Stay here, don't move, and pump the bastard full of heat. I'll handle it."
The Guardsmen stare at you in dismay.
"Well?"
"Yeah, course, boss."
You step out of cover and shoot the side of the Nob's helmet with your autopistol. The large Ork whirls around, sending a smaller Ork flying.
"You and me, big guy!"
"Good! Liek Ork! Hav sum DAKKAAAAAA!"
The Nob's large weapon sprays numerous bullets in your direction, forcing you back behind cover. The ruined Arvus shudders from the amount of bullets hitting it.
"Might need another plan, boss."
A guardsman pokes his head out of cover to fire off a shot, but slumps to the ground missing half a skull.
"Are any of these shuttles intact?"
"Boss, we either take one of those Ork ships, or we fight our way through all of 'em to get to what's left of ours."
"Okay... And the ship's done for. Any way we can set it off and take these bastards with it?"
"Not from the hangar bay, I don't think. The Arvus's don't have guns, but the Ork ships might. The ship's engines are wrecked by that rammer, a couple shots in the right place'd bring her down. But that requires flying an Ork ship. Their ship's stuck pretty good. Even if we leave, they've got nowhere to go."
"Except the planet's surface in whatever dropships they can salvage. Even if they don't we were on approach orbit before they followed us out of the Warp. The ship'll hit the surface sooner or later, and my Thrones are on them surviving."
"really bad stuff, boss. You put it that way... We either blow up the engines with an Ork ship and risk getting caught in the blast, or we salvage two shuttles and one of us has to ram that bastard back."
"Can we get two shuttles?"
"Hard to say. With that fucker? I doubt it. He needs to go down, unless we want to go down with the ship."

What do you do?

Inventory

Weapons
Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Loaded with 15 rounds.
Las-Rifle - A standard Las-Rifle used widely by Imperial forces. Loaded with a 20 round magazine.

Apparel
Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 1000.

Quest Items
Orders - A datapad containing your orders. Currently locked by a particularly agitated Machine Spirit, with a message instructing you to bring the datapad to Private Wicks at the Sahrafin Docks.
Inquisitorial Warrant - An important document that allows you to work your Inquisitorial magic. 'Nuff said.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.
Las-Rifle rounds - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 29, 2017, 12:41:04 PM
I'm an Agent of the Inquisition and the Inquisition sanctions this use of vile xenos technology. Blow up the engines with an Ork ship.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 30, 2017, 01:20:18 AM
"We're taking that Fighta-Bommer, four o'clock."
"You know how to fly that thing, boss?"
"Not a clue."
"We better learn fast."
The Nob's snazzgun fire relents briefly, allowing you to take a few potshots with your las-rifle. You manage to blast the Nob's arm, causing him to drop the weapon. The rest of the Orks seem more focused on the main force of guardsmen, allowing your group to make a run for their ship. Just as you duck behind the Fighta-Bommer, the snazzgun starts up again, gibbing a guardsman, but shortly stops to avoid hitting the aircraft. Two Flyboyz emerge from the Bommer, brandishing assorted weapons, but are cut down by your troops. You file into the Bommer, executing another Flyboy, and slump into the pilot's "chair."
"Alright, you... Tarrius. Bomb bay."
The guard salutes briefly before shuffling off. Another guard slumps into the co-pilot seat, while your last lackey primes one of the deffguns attached to the aircraft. You manage to find the engine startup switch and turn the Fighta-Bommer's engines on. Your co-pilot shoves the rudder hard to the left while the aircraft's mounted deffgun begins to rip into the Nob. Snazzgun bullets rip through the hull, but you manage to take off, and the Fighta-Bommer shoots out of the Hangar, Deffgun still trained on the Nob. The co-pilot rips the rudder hard to the right, causing the Bommer to turn around, heading for the engines. The Deffgun operator destroys the occasional Ork Fighta, but you manage to reach the engines without any complications.
"Tarrius!"
"Boss?"
"Those missiles, send them off!"
"On it!"
Two ramshackle explosives strapped with rocket boosters shoot out of the Fighta-Bommer and slam into the engine's of the transport, as the guardsman swings the Ork craft around and aims it for the planet.
"Hope this thing can survive re-entry."
You glance behind you as two large explosions rock the engines of the Carrack-class, shortly followed by another massive fireball. The Ork ram ship is engulfed by the explosion, which rocks the entire transport. The shockwave slams into the Fighta-Bommer, flinging it towards the surface of Sahrafin. The craft manages to stay intact as it enters the atmosphere, shooting past the upper reaches of a Hive City. Tarrius and the gunner clamber into the cockpit as you desperately try to turn the Bommer around. Between the two of you, you and the co-pilot are able to twist the rudder hard to left and send the Bommer back towards the Hive City. The co-pilot tries to cut the throttle to the craft, causing one of the engines to tear itself from the wing and spiral groundward. You manage to slow the Bommer slightly, aiming it towards the hive's nearest dock. The Bommer slams into the hive, wings being torn off instantly as the Bommer goes into a roll. The wrecked craft sends sparks flying as it scrapes along the floor of the dock, finally coming to a stop by slamming into a wall. You crawl from the wreck, closely followed by Tarrius and the gunner, who is bleeding from the forehead. You limp over to the front of the Bommer, where the co-pilot's corpse hangs outside the windshield. The gunner rubs his forehead, groaning, as you straighten yourself out.
"Rough landing, boss."
"No [weasel]."
You turn to the speaker, a member of the Planetary Defence Force, who points a shotgun at your group.
"Mind telling us who the [toad] you are and why you showed up in an Ork ship?"
You rip your identification documents from your coat and shove it in the guard's face.
"Astilan Furtis, Acolyte of the Emperor's Inquisition. By the power vested in me by the Emperor of Mankind, I commandeered that ship when the greenskinned [fox]s destroyed the inbound transport you probably just saw go up in flames."
The guard stands down.
"My apologies, Acolyte, but I'm under strict orders from the Korz Office of the Inquisition to search any Inquisitors and Acolytes that arrive on Sahrafin."
"Fine, get on with it."
You allow the guard to inspect your possessions, and he takes interest in the datapad containing your Orders.
"That machine spirit doesn't seem happy... Anyway, that's it. You're good to go."
The guard hands you the datapad, now unlocked, and disappears into the crowd. You tuck the datapad back into your coat and take in your surroundings. Somebody has set up a stand in one corner of the hangar, and appears to be selling assorted wares, while numerous PDF officers guard an elevator in the center of the far wall. All around the hangar, crowds come and go through a variety of lifts, tunnels, and trains.

What do you do?

Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 1000.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
[close]
Inquisition Objectives

Read your orders.
[close]
Miscellaneous Objectives

Investigate the trader stand.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 30, 2017, 09:10:47 AM
Investigate the trader stand and ask about the recent happenings on this planet.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 30, 2017, 10:51:48 AM
You begin to walk towards the trader stand when one of the two remaining guardsmen tugs your shoulder.
"What do we know?"
"Come with me. The office of the Inquisition should know what to do with you."
You soon reach the stand, the owner of which eyes the two guards nervously.
"Something you need, sirs?"
"Show me your stock. And tell me what's been going on here."
"Recent happening on Sahrafin? Well, outside Hive Zakara there's a bloody war going on, Xenos of some kind. Within these walls, there's been disappearances in the Underhive, and something bad's going on topside."
"Explain."
"I wouldn't know what's going on, sirs, but the Governor and the entire planetary government is dead, along with almost everyone in the Inquisitorial Office. And just now, an inbound ship explodes in the sky."
"Tough times."
"Don't you know it. Ships leaving the planet are crowded to burst. Sorry, were crowded. After the government got wiped out, Arbites stopped all outbound traffic. We're stuck here, and the fools on that ship got off lucky."
"I see. Show me your stock."
"Don't have much, sir."

Quote from: Merchant Inventory
Flak Armor - Standard-issue Imperial Guard armor. Consists of a vest, boots, and gloves. 300 Thrones.
Servoskull - A stock standard Servoskull, fitted with several mechanical appendages. 500 Thrones.
Hand Vox - Handheld communication device. 20 thrones.
Shotgun - Standard-issue PDF weapon. 200 thrones.
Shotgun shells - Shotgun ammo. Comes in 10 round magazines. 30 thrones per magazine.
Portable Charger - A modificiation for a Servoskull that allows the skull's owner to tap into its power supply and recharge Las magazines easily and on the fly. 100 thrones. 

What do you do?

Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 1000.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
[close]
Inquisition Objectives

Read your orders.
[close]
Miscellaneous Objectives

Investigate the trader stand.
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 30, 2017, 10:58:39 AM
Buy flak armour and a servo skull.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 30, 2017, 11:04:10 AM
"I'll take the armor and that servoskull."
"Not a problem, sir."
You slip on your new armor as the Servoskull levitates over the stand, coming to a stop hovering just above your shoulder.

What do you do?

Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 200.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
[close]
Inquisition Objectives

Read your orders.
[close]
Miscellaneous Objectives

Investigate the trader stand.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 30, 2017, 11:10:57 AM
Read my orders.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 30, 2017, 11:37:22 AM
You take out the datapad containing your orders, now unlocked.

Quote from: Datapad
Acolyte Furtis,

I trust your journey has been smooth. The Inquisition has received disturbing reports from the Evfraza Sector, specifically, that the headquarters for our organization in the Sector, based in Hive Zakara, Sahrafin, in the Korz system, has been attacked. The attacker, identified as a Bloodletter of Khorne, destroyed the Inquisition's office, killing most of the personnel stationed there, and managed to slaughter the Planet's Government before disappearing. Such a foul daemon could only have appeared as part of a summoning ritual; which we believe is linked to several other issues on Sahrafin. You, along with several other Acolytes, are being sent to the Evfraza Sector ahead of myself and the main Inquisitorial force to investigate exactly what has happened, and what must be done. You have been given a list of tasks to undertake, most of which will not require you to leave the Korz system. The local Arbites have seized control of Sahrafin since the fall of the government and attempted to maintain order; you will need to negotiate with them in order to learn more about your tasks, and to arrange passage offworld when needed. In the event that the Inquisition was targeted deliberately, your orders were encrypted more securely than usual. Due to the low number of Inquisition personnel, you will be taking on tasks from several of the Ordos, not just our own. Be careful, Acolyte. This is the frontier; few allies and hordes of Xenos. I will arrive soon.

Inquisitor Livia Drusilla.

New tasks have been added to the Missions.

What do you do?

Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 200.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodletter of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodletter of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Assist the Deathwatch Space Marines in the war against the Tau by finding a way to assassinate their leader. (Thull, Scylla System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 30, 2017, 12:09:40 PM
Meet the Head Arbiter.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 30, 2017, 12:27:55 PM
With your lackeys following closely behind, you make your way to the elevator across the hangar and flash your documents, causing the guards to step aside. You crowd into the lift, which begins to ascend rapidly. You double-take slightly when the elevator door opens, revealing the aftermath of a warzone that looks like you've somehow ended up in the Underhive. Adeptus Arbites litter the fancy halls, while trash and bloodstains cover the floor. A charred sign points to the Inquisition's office, down a completely shredded corridor open to the outside world in places. Tape has been hastily erected to prevent passers by falling to their death, while the occasional annoyed noble tries, and fails, to pass the Arbites. A few more flashes of your documents allow you and your lackeys to pass by unnoticed, heading for the governor's chambers, where the planet's current leader has set up a base of operations. You trudge through the marble doorway, which has been bent quite severely out of place, and approach a tall, thin Arbite standing behind the desk.
"You in charge of the Arbites?"
"That I am. And you are?"
"Astilan Furtis, Inquisition."
"really bad stuff."
"Sent here to find out what's going on, and deal with the hive's bloodletter infestation."
"About time. We can't find the fucking thing, it just vanished into thin air after it slaughtered the planet's government. And now we have Orks to worry about, if any at all survive what's left of that ship colliding with the planet."
"We'll deal with that, too. I just need your help."
"Yeah? Speak."
"I need to be given free reign on Sahrafin if I'm to be able to find out who summoned that thing in the first place, and I need to bypass the travel restriction when the time comes."
"Done. I'll provide you with lodgings in the Hive, as well. You and your associates can use the dead Treasurer's chambers as a base of operations, so long as you don't interfere too much with how we're trying to maintain order. Leave my people alone, and you can do what you want."
You shake the Arbiter's large, gloved hand and follow one of his men into the corridor. The Arbiter shows you to the chambers of the former treasurer, which seem to have escaped damage, and are more than large enough to accommodate you, Tarrius, and your third lackey, Benedict. Before your escort leaves, he tells you of a strange clinic worth investigating in the Underhive, that reportedly deals in Cybernetics and other enhancements. He isn't sure whether or not it qualifies as tech heresy, but you should still investigate nonetheless. You order Tarrius to stay behind and organize the Treasurer's Quarters into a proper office, while you and Benedict return to the Upper halls.

What do you do?

Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 200.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodletter of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodletter of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Assist the Deathwatch Space Marines in the war against the Tau by finding a way to assassinate their leader. (Thull, Scylla System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 30, 2017, 12:30:48 PM
Go to the Underhive and go to the clinic.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 31, 2017, 05:23:50 AM
You trudge back to the Elevator and take it down to the hangar, where you make your way towards the large trams and tunnels surrounded by crowds. Followed closely by Benedict, you manage to force your way through the crowd and secure a place on an outbound tram. After an uncomfortable, half-hour journey, you eventually find that your lackey is the only other passenger remaining on the tram. Five minutes later, you discover why. After emerging from a tunnel, you glance out the tram's window as a series of explosions rock the Underhive. Upon further inspection, the Arbites below appear to be locked in a stalemate with assorted citizens, Imperial Guards, and strange, cloaked figures. After leaving the tram, you are surrounded by Arbites, but a flash of your documents gets them to back off.
"Inquisition business, where's this Cybernetics Center I've been hearing about?"
"It's in this division, take a left once you leave the platform. It's on our side of the front lines, thankfully."
"I saw that. What's going on?"
"It flared up in a manner of hours, sir. This morning, actually, some of the people just started attacking us. The Imperial Guard have joined in, and we can't figure out why, or beat them back. Too many of them, dug in too far. We could use your help, if you have the time, sir. Whatever happened, it can't be good."
"I'll consider it."
You leave the Arbiters on the platform, heading towards the Cybernetics Center. As you approach, the proprietor takes one look at Benedict's Imperial Guard uniform and sighs.
"I've had it up to here! I've told you people too many times. What I'm doing isn't heretical, and I've got the warrant from the Adeptus Mechanicus to prove it!"
"We're not with the Guard. We're Inquisition. If this is a legitimate business, what are you doing in the Underhive?"
"Cheap. Large customer base. 'Course, they didn't tell me it was a fucking warzone."
"Let's say I need cybernetics. Let's also say that your warrant might be flawed. Would you provide me with free augments?"
"Love to, sir, but I need Thrones upfront to by the things. I can offer you discounted prices, for you only of course, but I can't offer freebies that I don't have."
"I see."
"Want a catalogue?"

What do you do?

Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 200.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodletter of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodletter of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Assist the Deathwatch Space Marines in the war against the Tau by finding a way to assassinate their leader. (Thull, Scylla System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 31, 2017, 05:29:05 AM
Very well. Show me.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 31, 2017, 08:21:10 AM
"Fine."
The proprietor hands you a brochure detailing the various cybernetic upgrades available.

Quote from: Catalogue
Cranial Cybernetics
Vox Implant - Allows hands-free communication with other Vox devices. 200 thrones.
Memory Capacitor Boost - Cybernetic modifications and storage devices are inserted into the brain, boosting cognitive capacity, quick thinking, and memory. Learn better, faster! 1000 thrones.
Auto-Translator - Translates incoming languages, including both varieties of Gothic and known Xenos languages, and provides quick translations of any phrase you think of. 1000 thrones.
Pheromone Rebalancer - Alters created pheromones to make you more persuasive, intimidating, or attractive. 2000 thrones. Requires Memory Capacitor Boost.
Machine Link - Allows you to link directly with supported machinery. 1000 Thrones. Requires Memory Capacitor Boost.

Torso Cybernetics
Cardiovascular Rebreather - Allows the recycling of air in the bloodstream to let you survive up to an hour without oxygen. Will not protect you in space; however. 1000 thrones.
Spinal Replacement - Replaces your spine with a flexible, titanium-alloy rod, granting higher strength than the average human. 2500 thrones.
Brass Bones - Reinforces the skeleton with brass rods and protective coating. Costs 5000 thrones. Requires Spinal Replacement.
Lung augmentation - Enhances a lung by allowing for the intake of extra oxygen and faster, more efficient distribution. 2000 thrones per lung. Requires Cardiovascular Rebreather.
Steel Skin - Weaves a layer of protective metal and ballistic fibre beneath your skin, able to protect you entirely from smaller injuries. 5000 thrones, requires Brass Bones/

Arm Cybernetics
Muscular Enhancements - Mechanically enhances your physical strength, also providing an accuracy bonus by eliminating recoil. 2000 thrones.

Leg Cybernetics
G-Force Restabilizer - Enhanced, efficient re-balancing of G-Forces created on impact allows you to survive much higher falls than normal. 2000 thrones.
Trudgers - Mechanical devices allow you to run faster, jump higher, and kick harder. 2000 thrones.


What do you do?

Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 200.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodletter of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodletter of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Assist the Deathwatch Space Marines in the war against the Tau by finding a way to assassinate their leader. (Thull, Scylla System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 31, 2017, 08:28:24 AM
Keep the brochure and say I'll be back later. Go to the person in command and find out the exact situation.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on May 31, 2017, 01:19:57 PM
You pocket the brochure.
"I'll be back."
"You know it."
You decide to find the leader of the Arbites and find out exactly what is going on. Rather than return to the Government Chambers, a local Arbiter points you to the commander of the Underhive forces, who had commandeered an abandoned Habstack.
"Arbiter. Astulan Furtis, Inquisition. Tell me what's going on down here."
The commander looks away from the documents he is studying and eyes you.
"This morning, we were given reports of citizens acting unruly. The local guards went to investigate, and we never heard from them. My men come down to see what's going on, and get set upon by civvies and Guard alike. No way to talk them down, and we don't know why they're doing this, or how so many civvies got ahold of weaponry. Something hereticals going on beyond those front lines, but I wouldn't know what."


What do you do?

Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 200.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodletter of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodletter of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Assist the Deathwatch Space Marines in the war against the Tau by finding a way to assassinate their leader. (Thull, Scylla System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
[close]
[close]
[/quote]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on May 31, 2017, 01:32:44 PM
Order him to capture some prisoners to be interrogated and have him call in reinforcements if things get really bad.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 01, 2017, 12:36:45 AM
"Take some of them alive, by any means necessary, and prepare an interrogation chamber. If they start pushing you back, we'll need reinforcements."
"Not many Arbites topside, sir. Just enough to keep order."
"Then if we need it, I'll try and arrange reinforcements from somewhere else. Get those prisoners."
"Of course. Come back later, I'll leave them to you."

What do you do?

Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 200.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodletter of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodletter of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
[close]
[close]

EDIT: Replaced Deathwatch with a custom chapter I rolled up using some tables, and added a new Inquisition objective. New system for some objectives, too.
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 01, 2017, 04:21:58 AM
Go to the remains of the Inquisition headquarters.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 01, 2017, 04:37:08 AM
You return to the Tram platform and catch the nearest tram to the Docks, where the elevator to the Upper Reaches of the Hive awaits. Your return trip is largely uneventful, and you soon find yourself outside the Treasurer's Quarters.
"Tarrius. Progress report."
"Good, sir. Gathering information on the tasks you- We've been assigned, tidying this place up, getting ahold of supplies. Shouldn't be long to go."
"Good."
You return to the corridor you passed on your first trip to the Upper Hive, which is now a precarious bridge over a seemingly endless fall. Arbiter tape flaps lightly in the wind from outside the Hive, but you and your lackey manage to cross without incident. The corridors on this side of the Upper Hive have also sustained heavy damage, including a blackened doorway with an unreadable plaque.
"Is this the Inquisition headquarters?"
A nearby Arbiter nods.
"Yes, sir. Be careful in there."
You step through the doorway, revealing a large, circular room, the far wall of which has a gaping, roughly-taped whole in it. Desks lie in splinters, while untouched skeletons and half-decomposed corpses litter the floor. Near the whole is the largest desk, obviously belonging to whoever was in charge of this Sector's Inquisition, although their corpse is nowhere to be seen. Another nearby door leads to the Inquisitors' quarters, which (while less damaged) is also filled with corpses and ransacked cabinets.

What do you do?

Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 200.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 2 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodletter of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodletter of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 01, 2017, 05:01:32 AM
Draw your pistol and explore the ruins, checking the corpses to see the manner of their death.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 01, 2017, 07:55:27 AM
You draw your Autopistol and begin to search the main office, while Benedict gives the quarters a closer inspection. You flip over a rotting corpse and investigate for the cause of death, which you discover immediately. The Inquisitor's head flops backwards, completely out of normal alignment.
"Snapped neck. Most likely due to high force, considering this wasn't stealthy whatsoever."
"Burn marks and cuts on the bodies in here, boss. Matches up with the Arbiter's story about a Bloodthirster."
You walk over to the hole in the wall.
"Large, about the right size. It either came in, or left through this hole."
"We'd best find out which one."
You continue your circuit around the offices, checking desks and corpses. The bodies have all died consistently, and most of the documents in the desks have been destroyed.
"Anything useful?"
"Not much, sir. I checked the cabinets, but they were mostly empty, or burnt to ashes. I found a couple of useful things, though."
The Guardsman pockets a fresh magazine for his Las-Rifle, handing you a small satchel.
"So we've found nothing of interest?"
"No sir."
You return to the large desk of the High Inquisitor, and inspect it more closely. An inferno pistol lies just underneath the desk, but has been damaged beyond use. You eject the magazine for future use, and tuck the ruined gun into the satchel regardless. You rifle through the drawers of the desk, but find nothing aside from charred, shredded, paper. After searching most of the drawers, you discover a half-destroyed, but still readable, slip of paper.

Quote from: High Inquisitor's Note
\nderc dia lhis

"Pretty unintelligble. Looks like this is all we're getting out of this place, though. The Bloodthirster sure fucked us up."
"Any way to say yet, boss? About whether it entered or left?"
"Hard to say. It could even be both. No other place it could have left through."
"It has to have come from inside somewhere, though. Right? Someone has to have summoned the thing, why else would it be here?"
"That's what we're trying to find out."
Benedict continues to riffle through desk drawers with no success, before letting out a triumphant grunt.
"What?"
"Datapad, sir. Locked by Acolyte Churlon Anders."
"Don't know him. Could be useful."
"Agreed. We should take what we found to Tarrius. He can try and piece all of this really bad stuff together while we keep investigating elsewhere."

What do you do?

Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.
Broken Inferno Pistol - An inferno pistol formerly belonging to the High Inquisitor. It has been completely ruined.
High Inquisitor's letter - A hastily-scrawled letter penned by the High Inquisitor in charge of the Evfraza Sector.
Anders's Datapad - A locked Datapad belonging to an Acolyte by the name of Churlon Anders.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodletter of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodletter of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 01, 2017, 08:03:52 AM
Take what we found to Tarrius.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 01, 2017, 08:40:38 AM
"Let's go, then."
You load the last of the evidence into the satchel and leave the ruined Inquisitorial Office. You soon return to the Treasurer's Quarters, where Tarrius has set up a large planning board on one wall, and is applying the finishing touches to a list of objectives.
"Tarrius. Cross off investigating the Inquisition office. We've brought back some evidence."
"Got it."
The Guardsman strike a line through "Inquisition Office," before turning back to you.
"I'll see what I can do, boss. I've got rooms set up for us, as well. Yours is up there, second floor."
You nod, before inspecting the planning wall more thoroughly.

Quote from: Plans
Tasks to be completed

Phase #0

Get off this rock

- Need co-operation of local Arbties. To-do: Boss.
- Find and commandeer a warp-capable ship. To-do: Tarrius/Boss.

Locate the Pillar of Eternity

- Need warp-capable ship. Could be anywhere.
- Last known signal in Korz system, before going Vox silent. Presumably still in this Sector somewhere.
- Search for debris or warp phenomena in nearby systems?
- Nothing to report on Sahrafin.

Phase #1 - Sahrafin

Investigate disappearances in the Underhive

- Chaos Cults? Connected to the Bloodthirster?
- Criminal gangs?
- Connection to recent unrest?

Find and neutralise the summoner of the Bloodthirster

- Chaos Cults? Most likely based in Underhive, away from Adeptus Arbites.
- How could Bloodthirster get to Upper Hive?
- Connections to/grudge against government or Inquisition?

Destroy Bloodthirster

- This is gonna suck.
- Ample firepower needed. Backup? Check with Arbites.
- Little to no new shipments to Sahrafin. Stuck with whatever we can find on the planet.
- Find ASAP, before we lose the trail.

Purge any Orks that survived the crash

- Ship's location unknown. Ask natives.
- Need to arrange transport to crash site.
- Secure Melta weaponry or equivalent.

Phase #2 - Arcanis

Eliminate heretics in the government

- Need ship to leave Sahrafin.
- Feudal world, segregation. Likely the average citizens will not know anything.
- Tread cautiously. Hard to leave Arcanis if trapped without a ship.
- Need files on government leaders. To-do: Tarrius.

Destroy Webway gate

- Presume Heavy Eldar Guard. Will need backup or ship. Secure aid of government first?
- Anti-air? Eldar ships? Need to ensure area is safe to assault.

Phase #3 - Scylla System

Find Inquisitor Janus

- Investigating heresy on Vokk. Ordo Hereticus, senior Inquisitor. Not reported to have [toad]ed around.
- Info on Vokk needed. To-do: Tarrius.
- Heavy Xenos activity in the system. Tau? Orks? Eldar?

Organise Exterminatus of Shayl.

- Ork-infestation. Planet must be completely destroyed.
- Feral world prior to infestation. Little survivors, important personnel evacuated.
- Need heavy firepower. Find more ships. Imperial Navy? Space Marines?
- Tempest's Claws should be looked to for assistance. To-do: Boss.
- Imperial Navy? Unknown as to numbers in the Sector. Look into. To-do: Tarrius.

Phase #4 - War against the Tau

- Need more information. Contact Temptest's Claws.

What do you do?

Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.
Broken Inferno Pistol - An inferno pistol formerly belonging to the High Inquisitor. It has been completely ruined.
High Inquisitor's letter - A hastily-scrawled letter penned by the High Inquisitor in charge of the Evfraza Sector.
Anders's Datapad - A locked Datapad belonging to an Acolyte by the name of Churlon Anders.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
[close]
[close]
[/quote]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 01, 2017, 08:56:32 AM
Head back to the Underhive to see what's happened. Be on my guard.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 01, 2017, 10:57:22 AM
"Everything seems in order. I'm heading back to the Underhive."

What do you do?

Select a lackey to bring with you:

Benedict - Veteran Guardsman, infantryman, MOAR DAKKA, close combat expert, decent pilot.
Tarrius - Guardsman, sniper, makes every shot count, weaker in close quarters, poor pilot.
Both lackeys - Double the skills, double the intimidation factor, but leaves the Treasurer's Quarters undefended.

Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.
Broken Inferno Pistol - An inferno pistol formerly belonging to the High Inquisitor. It has been completely ruined.
High Inquisitor's letter - A hastily-scrawled letter penned by the High Inquisitor in charge of the Evfraza Sector.
Anders's Datapad - A locked Datapad belonging to an Acolyte by the name of Churlon Anders.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 01, 2017, 11:04:16 AM
Leave Benedict to guard the Treasurer's Quarters. Tell him that I expect something to happen, so he should be on guard and if anyone suspicious comes along incapacitate them for questioning when I come back.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 01, 2017, 11:11:41 AM
"Benedict, you stay behind. Be on your guard, keep an eye out for anything suspicious. You see anyone like that, lock 'em up somewhere and I'll deal with them later. Tarrius, with me."
"On it, boss."
The guardsman grabs a Longlas from the Treasurer's desk and follows you towards the elevator. Some time later, you find yourself stepping off the train at the Underhive, when a woman clad in rags approaches you. The woman's skull is hideously deformed, and is barely held together by metal bracers that connect to a cybernetic eye. A filthy hand grasps at your arm.
"They speak of you! You must help us! The one called Furtis, they call for you! Can you hear their singing? You must follow it! Follow the singing!"
"What singing?"
"They SING for you, fool! Why can you not hear it? Their choir rivals that of the Emperor's himself! Oh, won't you listen?"
The woman's claws reach into her rags, removing a small, metal flute.
"They sing for you, Inquisitor. They know of your coming. You must find the orchestra!"
"Get out of my way, filth."
"Take it! Take it! Just take it! Listen! Please! They want you to hear them!"
Tarrius reaches for a Stub revolver strapped to his thigh, waiting for your move.

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Transport papers - Your transport information that granted you passage to the Korz system.
Broken Inferno Pistol - An inferno pistol formerly belonging to the High Inquisitor. It has been completely ruined.
High Inquisitor's letter - A hastily-scrawled letter penned by the High Inquisitor in charge of the Evfraza Sector.
Anders's Datapad - A locked Datapad belonging to an Acolyte by the name of Churlon Anders.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 01, 2017, 11:13:21 AM
Ask the woman for her name and take it, drawing your autopistol.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 01, 2017, 11:26:59 AM
One hand instinctively moves to your Autopistol, while the other gingerly accepts the flute. Tarrius unshoulders his long-las and watches as the woman grins at you.
"Good. Listen, and they will reveal themselves to you!"
"Who are you? I want your name."
"It has no name, humble sir. But they do. The dead have names, the living have names... They have names. But it does not. It is not even worthy to refer to itself as one of you."
You narrow your eyes as the woman begins to shuffle away.

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute = A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
[close]
[close]
[/quote]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 01, 2017, 11:28:10 AM
Let her go, and put the flute away for you to examine later.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 01, 2017, 11:36:34 AM
"What now?"
"Let her go. We'll find out something more about this sooner or later."
You tuck the flute into your armour and leave the train platform, watching as the woman disappears into an alley.
"Okay, boss. What're we up to n- Hang on, boss."
Your lackey approaches two Underhive residents standing at the entrance to the alley, both of whom are clad in patchwork coats and other scruffy apparel.
"Hey, you two!"
Tarrius rips out his stub revolver and pistol whips one of the Underhivers, causing him to drop to the ground, before kicking his companion's leg out from under him.
"I didn't know you had it in you, Tarrius."
"We're dressed like Imperial Guard. Gotta cover up this armor."
Tarrius pulls the coat from an unconscious Underhiver and hands it to you, before kicking the second again and taking his clothes.
"Run along, boys. What now?"

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute = A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 01, 2017, 11:47:44 AM
Put on the coat and continue on to see the Head Arbiter.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 01, 2017, 12:33:30 PM
You slip the coat over your armor and continue to the abandoned habstack the Arbites are using as a base. The Underhive Commander glances at you, before waving his hand.
"Sorry, sir, but we haven't managed to grab anyone yet. Most of them tend to go down fighting, if you catch my drift."
"Need anything?"
"We might be able to get ahold of one if we can pacify them. Apparently, there's a drug den in the Underhive that could supply what we'd need. 'Course, Arbites can't just ask any random civvie where it is, but you might."
"And if I can't find the chemicals?"
"We'll keep trying. It'll take a while to get the jump on one, though."

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute = A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 01, 2017, 12:49:57 PM
Order them to fall into a formation ideal for an organised retreat, shoot one in the kneecap and have Tarrius do the same, and capture them quickly yourself.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 01, 2017, 01:04:39 PM
"I've got a better idea. Have your men form up ideal for an organised retreat, and get me a long-las and two hand voxes."
"What's the plan?"
"We'll find a suitable vantage point and drop two of the crazies, preferably the ones close to the front lines. Your men grab them before anything happens and get out of there."
"Fine. Don't miss. I'll organise someone to get the things to the tob of that Habstack through there."
The Arbiter points through the window.
"You can get eyes on the front lines there. I'll organise my men."

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute = A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 01, 2017, 01:14:38 PM
Find a vantage point and shoot a few of the underhivers in the knee.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 01, 2017, 01:18:45 PM
You leave the Arbiters to their business and begin making your way to the Habstack offering a view over the front-line. As you are climbing the stack, Tarrius pints to a closed apartment.
"Boss? That singing that woman told you about? I can hear it."
You press an ear to the door. A muffled choir singing incomprehensible worlds in High Gothic can be made out on the other side.
"What they're saying makes no sense. Random words..."

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 15 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute = A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 01, 2017, 01:48:21 PM
Bust open the door, pistol drawn. Have Tarrius be on guard.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 01, 2017, 11:29:11 PM
You draw your autopistol.
"Be ready."
You blast the door's lock with your autopistol and kick it in. The apartment is largely empty, and you can no longer hear the strange singing. As you are about to close the door, you feel a tugging at your side. Your Servoskull has removed the flute from your satchel, and hovers into the room. It's mechanical appendages grip the instrument as it repeatedly bumps into a window.
"What's gotten into this thing?"
You push the Servoskull aside and snatch the flute, before glancing out of the window. There is nothing remarkable outside, just an alley and another habstack.
"This is too strange."
"Whole place is empty, boss. Nobody's been here in a long while."
The Guardsman trudges back into the hallway. You turn to follow him, but you swear you saw something.
"Must've been nothing."

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 13 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 02, 2017, 12:02:30 AM
Continue on to find a vantage point.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 02, 2017, 12:37:37 AM
You continue climbing the habstack until you can go no further. An apartment door opposite the hallway is slightly ajar, which you slowly push open. Leaning against the open window is a Long-las, some extra ammunition, and two hand Voxes. You pass a Vox to Tarrius and load the Long-las.
"We're in position overlooking the front-lines."
The Vox crackles into life.
"Good. My men are in position. Throwing grenades on your mark. You drop a few while they're stunned, and we grab them before their buddies can react."
Tarrius gives you a thumbs up from the adjacent window, Long-las resting on the sill.

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 13 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 5 rounds.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 02, 2017, 12:16:21 PM
Give the sign and shoot some when they're stunned.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 02, 2017, 12:33:03 PM
Your crosshairs aim at the leg of a rogue Guardsman and nod back at Tarrius.
"Okay. Do it."
The streets below explode in several small blasts, knocking several heretics back. You resight the leg of the guardsman and fire, just before Tarrius does the same. A guardsman and a civilian both drop to the ground, while the Arbites surge forward, retrieving the downed heretics. The Arbites begin to fall back, and you are about to pack up the Long-las, when your crosshairs fall on another. The woman who had gifted you the flute now stands on a balcony directly across the Alley. Staring at you.
"What the fuck is going on here..."

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 13 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 5 rounds.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 02, 2017, 03:42:27 PM
Fall back to the positions of the Arbites. Be careful not to leave any evidence of us being here.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 03, 2017, 06:05:50 AM
You shoulder the long-las and follow Tarrius down the habstack. As you pass the "singing" room, you pull the door shut and continue down the stairs. As you exit onto the streets, several Arbiters have re-engaged the stunned heretics, giving you a window to leg it away from the front lines. You return to the Arbites' makeshift base, and are surprised to see the planet's temporary leader staring out of a window.
"Ah, Furtis. Fine work. My men were able to capture two of those heretics thanks to you. One is dressed as an Imperial Guardsman, but the other appears to just be a civilian. Either way, they aren't saying anything. But if what I've heard is in any way accurate, I guess it's your turn to ask the questions."
With a small escort, the Head Arbiter walks towards the doorway.
"Next room on your left. Bring your findings back to the Spires, and I'll try to have somebody piece this all together."

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 13 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 4 rounds.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
Interrogate the Zakara Underhive prisoners.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 03, 2017, 06:14:24 AM
Go to the room containing the heretics.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 03, 2017, 07:18:12 AM
"You got it. Tarrius, you wait here."
You unshoulder your rifles and place them on the table, before entering the room holding the two heretics. You let the door fall shut behind you and inspect the prisoners. Both have been strapped to chairs, and are currently gagged and blindfolded. Their leg wounds have been hastily bandaged, so they aren't about to die on you. One, an older, dark-skinned man, wears the uniform of the Imperial Guard, while the second, the young woman Tarrius shot, appears to be dressed like a normal civilian.

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 13 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 4 rounds.


Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
Interrogate the Zakara Underhive prisoners.
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 03, 2017, 09:38:17 AM
Revive the young woman.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 04, 2017, 10:17:30 PM
You remove the blindfold and gag from the young woman, who is still dozing. A strong slap soon brings her groaning back to the land of the living.

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 13 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 4 rounds.


Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
Interrogate the Zakara Underhive prisoners.
[close]
[close]
[/quote]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 05, 2017, 10:13:23 AM
Ask her her name and identity, and interrogate her for information.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 05, 2017, 12:15:20 PM
The woman, having been fully roused, stares at you silently.
"What is your name?"
No reply.
"Tell me who you are. Name, occupation, anything else that can help to identify your motives."
"..."
"I hope you're paying attention. If you refuse to talk, this won't get any easier for you. Give me a name, or anything, before I take your silence as brain damage and kill you. No?"
No response.
You pull a chair in front of the woman and sit down.
"Do you know what happens to people who don't co-operate?"
The woman shakes her head.
"Ah, good. You are at least capable of communication. Not that it makes this any easier for you if you continue refusing my instructions. Talk."
"..."
"No?"

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 13 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 4 rounds.


Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
Interrogate the Zakara Underhive prisoners.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 05, 2017, 12:16:50 PM
Threaten to do worse things, but no physical harm.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 05, 2017, 12:26:37 PM
"Tell me, Jane. Has a nice ring to it, no? Jane Doe. A nobody. Nobody cares about you. Nobody will be at your funeral, because unless you tell me what I need to know, you won't be getting one. Tell me, Jane, have you heard of the Nine Actions?"
The woman shakes her head.
"You see Jane, when people like me need to get information from people like you, we follow nine key steps. Step one: Verbal interrogation. Step two: Explaining the rest of the actions."
You pause briefly, but the woman's expression does not change.
"If that is not enough, step three: Light physical torture followed by verbal interrogation. Still refusing to talk? Step four: Light physical torture and psychological manipulation. Step five: Psychic interrogation with possible light torture and verbal interrogation. Now, Jane, I don't expect you to get to five, let alone past it, but we will continue anyway."
You replace the blindfold and gag.
"Step six: Sensory and physical deprivation. Feeling afraid of the dark? Claustrophobic? Trust me, Jane, this will be a lot easier for you if you talk now. Step seven, intensive psychic interrogation that would most likely fry your brain. Step eight, psycho-chemical drugs. I don't see any need to elaborate further, as if you make it to the drugs, the pain probably isn't an issue anymore, is it?"
Your remove the blindfold and gag once more, speaking in but a whisper.
"Do you want to hear the ninth action, Jane? Are you sure? What do you have to hide?"
The woman stares downward briefly, but soon regains eye contact.
"The ninth action. Brutal, unrelenting torture, both physical and mental. By this point, its safe to say you aren't going to talk, and the procedure is only continuing for my enjoyment. Verbal interrogation will only follow if you survive, and by that point, the bullet to the skull you'll receive after you open up will be a welcome relief."
You stand up and move the chair back to its original position.
"So, Jane. Will you talk now?"
"..."
"Have it your way, bitch."

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 13 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 4 rounds.


Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
Interrogate the Zakara Underhive prisoners.
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 05, 2017, 12:58:27 PM
Apply light physical torture.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 06, 2017, 12:46:19 AM
You rip the bandage from the civilian's leg.
"You took a bullet well, Jane. But you have something I need to take."
You reach over to the nearby table. Several instruments have been laid out by the Arbites, including a thin blade that you take from the table. Your servoskull hovers expectantly, as you insert the blade into a socket. After a short period, the servsoskull ejects the instrument, which you tap to the woman's wound.
"You can avoid all of this, you know. What could possibly be worse?"
"..."
You shrug, inserting the electrified blade. The woman, to your surprise, barely flinches.
"You know, Jane, there's something... Wrong, here. Do you know what that is?"
The woman shakes her head.
"Talk, Jane. Or you'll find out."
"..."
You place the blade back on the table and pick up a small length of rope.
"You know, Jane, I was taught something very important before I met you. The best way to make a woman talk is to stop her from being able to talk."
You slip the rope around the woman's neck and hook it around a light fixture. You feed the end of the rope into your Servoskull's port, and instruct it to move away. The rope soon becomes taught, allowing you to haul on it twice, lifting the woman just above her seat.
"Feel that, Jane? Getting hard to breathe? Now think of this experience, and think this: How do I possibly make this worse? Want to know? The answer? It's called... Step six."
As the woman begins to slow her struggles, you cut the rope, sending her falling back into the chair.
"Jane, I don't really have the time to go through all nine actions. So why don't you tell me what I need to know?"
"..."

What do you do?

Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 13 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 4 rounds.


Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
Interrogate the Zakara Underhive prisoners.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 06, 2017, 12:14:27 PM
Check the woman's eyes to see if she displays the signs of any drug use.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 06, 2017, 12:26:58 PM
"Something's wrong with you, Jane. Let me get a closer look at that eye of yours..."
You inspect the woman's eye, but see nothing unusual.
"Onto stage four, then. Get up."
You slash the bindings around the woman's legs. Before you can react, she kicks your leg, sending a stabbing pain throughout your foot as barbed chains wrap themselves around you.
"What. The. Fu-"
A strong blast blows you backwards, ripping the chains from the floor and smashing you into the far wall. The woman's hand lights up as she prepares to fling a ball of purple fire at you, when you suddenly black out. As you come too, you watch yourself leaping from the window. You stare down at your body, but are greeted with the rags of the woman. You, or rather, your body, has disappeared with all of your possessions. Well, almost all of them. Your autopistol is going to be missing a round when you finally retrieve it, if the bullethole in the head of the guardsman is anything to be believed. You notice the scalpel lying on the floor next to you, and quickly conceal it just before Tarrius dashed into the room, pointing his rifle at you.
"No sudden moves, lady. Where's the boss, and what just happened?"

What do you do?

"Jane's" Inventory

Weapons
Surgical scalpel - A thin blade used in medical procedures.

Apparel
Tattered Rags - Torn, ragged clothing that offers no protection.

Aid

Misc

Quest Items

Ammo

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 4 rounds.


Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
Interrogate the Zakara Underhive prisoners.
[close]
[close]

Read a list of Psyker really bad stuff and editted. No more fucking Avatar really bad stuff.
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 06, 2017, 12:54:33 PM
"In the God-Emperor's holy name, Tarrius, put the damn gun down and I'll explain what just happened."
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 06, 2017, 12:57:20 PM
"In the God-Emperor's holy name, Tarrius, put the damn gun down and I'll explain what just happened."
The guardsman lowers the rifle and steps back from you.
"Fine. But I don't like your answer, you're getting a blast to the skull."

What do you do?

"Jane's" Inventory

Weapons
Surgical scalpel - A thin blade used in medical procedures.

Apparel
Tattered Rags - Torn, ragged clothing that offers no protection.

Aid

Misc

Quest Items

Ammo

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 4 rounds.


Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
Interrogate the Zakara Underhive prisoners.
[close]
[close]
[/quote]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 06, 2017, 01:12:05 PM
"That woman the Arbites captured was a witch-breed, and she surprised me during interrogation. The witch has done something with my body, it's gone. She didn't want the other underhiver alive, perhaps I could have taken information from him. No matter, the Emperor protects."

Try to find any trace of "Jane" in your mind.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 07, 2017, 02:05:04 AM
"That woman the Arbites captured was a witch-breed, and she surprised me during interrogation. The witch has done something with my body, it's gone. She didn't want the other underhiver alive, perhaps I could have taken information from him. No matter, the Emperor protects."
"Well, [toad] me dead. Psyker pulled a vice-versa on you? Heh. Seen that happen before, boss."
The Guardsman tries to stifle a chuckle, but fails miserably.
"Erm, meant no disrespect, of course, boss. We should head back up to the Spires, get you fixed up, and see what we can do."
You close your eyes and try to focus on "Jane," attempting to find any trace of her in your mind, but fail.

What do you do?

"Jane's" Inventory

Weapons
Surgical scalpel - A thin blade used in medical procedures.

Apparel
Tattered Rags - Torn, ragged clothing that offers no protection.

Aid

Misc

Quest Items

Ammo

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 4 rounds.


Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
Interrogate the Zakara Underhive prisoners.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 07, 2017, 01:11:26 PM
"Right, Tarrius, now I can't go out looking like this, can I? Be a good fellow and get me something that an agent of the Emperor's Inquisition would wear."
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 08, 2017, 03:55:04 AM
"Right, Tarrius, now I can't go out looking like this, can I? Be a good fellow and get me something that an agent of the Emperor's Inquisition would wear."
"Hmm? Yeah, yeah, 'course, boss."
You settle into a chair, trying to ignore the seething pain in your leg, and wait for your lackey to return.




Before too long, the Guardsman returns with a large bag, which he places at your feet.
"Set of female Arbites Carapace armor. Should fit you. Best I can do, bit suspicious, but we should find something that'll let you blend in later on. For now, this'll do."
Having re-bandaged your leg to the best of your ability, you shrug on the armor and take a shock maul from the bag.
"Let's get you back topside. Patch up that leg."




Thankfully, the journey back is largely uneventful, and you are soon limping back into the treasurer's quarters. Benedict is studying several papers laid over the desk, when he eyes you.
"Tarrius... Where's the boss, and what's with the Arbiter?"
"Long story. This is the boss."
"really bad stuff."
You clear your throat.
"It's true, Benedict. We captured an Underhive [sable] for interrogation, but it turns out she was a Psyker. [toad]ed up one of her powers, and we ended up switching bodies. She got away before I could find a way to reverse it."
"[weasel]."
"Got a medkit? Boss is wounded."
"Yeah, somewhere around here..."
Tarrius goes to collect the medkit while Benedict points you to the planning wall.
"Oh yeah, boss. Did some research while you two were down there..."

Quote from: Plans
Tasks to be completed

Phase #0

Get off this rock

- Need co-operation of local Arbites. To-do: Boss. The Arbites are pretty busy at the moment, but if you keep helping them out, it shouldn't be long before we can get their help in getting offworld.
- Find and commandeer a warp-capable ship. To-do: Tarrius/Boss. Still unsure as to this, boss. The docks are empty of anything warp-capable, considering that all incoming ships were ordered to drop off their cargo and go. We might be able to make sure that the next ship stays around, but who knows when that'll be?

Locate the Pillar of Eternity

- Need warp-capable ship. Could be anywhere.
- Last known signal in Korz system, before going Vox silent. Presumably still in this Sector somewhere.
- Search for debris or warp phenomena in nearby systems?
- Nothing to report on Sahrafin.

Phase #1 - Sahrafin

Investigate disappearances in the Underhive

- Chaos Cults? Connected to the Bloodthirster?
- Criminal gangs? Not the kind of thing gangs usually pull off. Considering the underhive's a warzone now, we're looking at something more powerful than street gangs.
- Connection to recent unrest?
- Connection to the "Singing?"

Find and neutralise the summoner of the Bloodthirster

- Chaos Cults? Most likely based in Underhive, away from Adeptus Arbites.
- How could Bloodthirster get to Upper Hive?
- Connections to/grudge against government or Inquisition?

Destroy Bloodthirster

- This is gonna suck.
- Ample firepower needed. Backup? Check with Arbites.
- Little to no new shipments to Sahrafin. Stuck with whatever we can find on the planet.
- Find ASAP, before we lose the trail.

Purge any Orks that survived the crash

- Ship's location unknown. Ask natives.
- Need to arrange transport to crash site.
- Secure Melta weaponry or equivalent.

Phase #2 - Arcanis

Eliminate heretics in the government

- Need ship to leave Sahrafin.
- Feudal world, segregation. Likely the average citizens will not know anything.
- Tread cautiously. Hard to leave Arcanis if trapped without a ship.
- Need files on government leaders. To-do: Tarrius. Dealt with already.

Destroy Webway gate

- Presume Heavy Eldar Guard. Will need backup or ship. Secure aid of government first?
- Anti-air? Eldar ships? Need to ensure area is safe to assault.

Phase #3 - Scylla System

Find Inquisitor Janus

- Investigating heresy on Vokk. Ordo Hereticus, senior Inquisitor. Not reported to have [toad]ed around.
- Info on Vokk needed. To-do: Tarrius. I did some research on Vokk while you two were gone.
- Heavy Xenos activity in the system. Tau? Orks? Eldar?
- Forge world, Adeptus Mechanicus are highly involved in all aspects of planetary life. Imperial Guard garrison smaller than usual, but higher level of Mechanicus enforcers. Higher than standard working conditions for a forge world, though not by much, and most workers are Servitors, not human. Outside the built-up areas of the planet, the planet is a toxic wasteland incapable of supporting life.

Organise Exterminatus of Shayl.

- Ork-infestation. Planet must be completely destroyed.
- Feral world prior to infestation. Little survivors, important personnel evacuated.
- Need heavy firepower. Find more ships. Imperial Navy? Space Marines?
- Tempest's Claws should be looked to for assistance. To-do: Boss.
- Imperial Navy? Unknown as to numbers in the Sector. Look into. To-do: Tarrius. Guess we're unlucky, boss. We're on the frontier, so good luck getting the Navy. They pretty much [toad]ed off back to where they were needed when the Space Marines took over the War with the Tau. Best bet is probably the space marines.

Phase #4 - War against the Tau

- Need more information. Contact Temptest's Claws.
- Chapter is stationed on Hakahto, a feral world in the Scylla system. Once we've got a ship, we should go see the Marines as soon as we can, boss.

"So. What now, boss? Presumably, we need to try and get your body back. Unless you like being a psyker."
"Wait, what?"
Tarrius looks up from where he is working on your leg.
"True. I've seen it happen, remember? You two switched souls, not powers. She might be in your body, but she can't melt our faces off when we go to get her back."
"Wait. So I can..."
"Probably not. You're not trained. You'd go to toss a fireball at her, and you'd probably shatter into a million pieces or some really bad stuff like that. Bad idea."
"How am I supposed to replicate this then?"
"We just need to get you two close together. The effect reverses on its own after a little while, but you two can't be on opposite ends of the Hive for that to happen."
"Anything else?"
Benedict reaches into a desk draw and spreads the three items you recovered from the Inquisition office onto the desk.
"I've been trying to see what I can learn from these, but I haven't found much. The gun is [toad]ed, obviously, crushed and snapped. That would be the Bloodthirster. Still, nothing of any interest I can gather from it, no relation to the other two whatsoever."
The Guardsman picks up the hastily-scrawled letter.
"Written by the High Inquisitor, just three words. The first, see it? \nderc. A diagonal line, nder, and a c. But here's the thing. The c isn't in line. It's above the rest of the letters.
"Meaning?"
"Meaning if we add a second diagonal line and add a backwards C to the end, underneath the other C, we get a name. Anders. Coincidence? Can't be. The Datapad belongs to an Acolyte named Anders. We don't know if he's alive or dead, and the corpses are too charred to know. If we find somebody good with technology, a Tech Priest maybe, then we might be in luck."
"Where do we find a tech priest?"
"Not here, that's for sure. Vokk's a Forge World, so that's our best bet. Unless you want to scour the Underhive, but that'll take forever."
"Fine."
"So, then. Who's going with you?"

Pick a lackey.

Take Benedict with you.
Take Tarrius with you.
Take both lackeys with you.

"Jane's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc

Quest Items

Ammo

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 4 rounds.


Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
Interrogate the Zakara Underhive prisoners.
Find Churlon Anders
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 08, 2017, 11:40:34 AM
"Both of you, with me. Make a copy of our plans and destroy this one. We're going to pay the Adeptus Mechanicus a little visit, if the fething Orks don't shoot us down first."
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 08, 2017, 11:44:55 AM
"Both of you, with me. Make a copy of our plans and destroy this one. We're going to pay the Adeptus Mechanicus a little visit, if the fething Orks don't shoot us down first."
Tarrius begins scribbling the plans down, but Benedict just looks confused.
"Err, boss? How exactly are we getting there? We don't have a ship."
"We fucking look for one, you fool! Tarrius, hurry up. Where am I going to find a ship?"
"If there is one, it'll be at the spaceport. Maybe you could ask the Chief Arbiter?"

What do you do?

"Jane's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc

Quest Items

Ammo

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 4 rounds.


Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
Interrogate the Zakara Underhive prisoners.
Find Churlon Anders
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 08, 2017, 01:03:26 PM
Establish a vox link to the Chief Arbiter, tell him that I will be commandeering a ship by the authority of the Imperial Inquisition. If he asks why I sound like a woman, tell him I am Inquisitorial Adept Sara Tarken who has been sent discreetly to aid Adept Astilan.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 08, 2017, 01:17:56 PM
You find the Treasurer's box device as Tarrius sets the far wall alight.
"Judging from where your signal is coming from, I would wager a guess you're those Inquiditors. Chief Arbiter Campbell speaking."
"Arbiter. By the authority of the Imperial Inquistion, we need to commandeer a ship."
"We've got the planet on lockdown. Who in the Emperor's name is this? Because you aren't Acolyte Furtis!"
"Inquisitorial Adept Sara Tarken, one of the Acolyte's aids"
"Hmph. Fine. You've been helping us out, so we know you're not all bad. May as well let you off this shithole. We're going to lift the travel embargo and allow a freighter to leave. You need to be in that freighter tomorrow dawn. After that, it's up to you. Commandeer the thing or whatever you need to do. Go by the Emperor's Grace, Adept. Hopefully by the time you return, we'll have this place in better shape. Campbell out."

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc

Quest Items

Ammo

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with 4 rounds.


Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
Interrogate the Zakara Underhive prisoners.
Find Churlon Anders
[close]
[close]
[/quote]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 10, 2017, 05:32:18 AM
Rest for an hour or two, and get to the freighter.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 10, 2017, 06:07:17 AM
"Okay, people. Get some rest, we move on the freighter in a few hours."




Three hours later...




"Boss. Boss! It's two AM, we gotta go."
"Right. Let's get down there."
Benedict rubs sleep from his eyes as he straps a lasgun to his back.
"Place is all dealt with. Nothing incriminating here, least until we get back."
"Let's go, then."
You lead your cronies out of the Treasurer's Quarters, which Tarrius locks behind him, and head for the elevator. Along the way, you snatch a hand vox from a passing Arbiter.
"Inquisitorial Requisition."
The Arbiter glances strangely at you, before disappearing down another corridor. You catch an elevator down to the Hive's main hangar, but the freighter is nowhere to be seen.
"Boss? Where's the fre-"
"Not here, obviously. That thing'll be huge, so it'll be landed at the exterior docks. We need to get there first, though."
Several PDF officers are milling around an Arvus Lighter not far from the elevator, loading it with assorted supplies. Tarrius draws the Stub Revolver strapped to his hip.
"Inquisition business, get out of the fucking freighter!"
The guards drop several crates, which you notice are filled with nothing of use. Random supplies, mechanical junk... Benedict kicks the PDF pilot out of the cockpit and straps himself in while you board the rear of the craft. Your Servoskull whizzes inside, clutching the pilot's dropped wallet, just before the engines fire up and the ramp begins to close. Tarrius snatches a laspistol from a fallen crate and hops aboard, handing you the sidearm. You strap the sidearm to your waist just as your hand vox crackles into life.
"Exterior docks, here we come. Take-off in three."
You quickly take a seat as the Arvus lifts off and begins its flight. As you are leaving the Hive, Tarrius mutters a curse.
"Hey, boss? These freighters usually have guards. Emperor's name, how the frak do we commandeer the thing? That psyker bitch has your identification, so what if they want proof?"

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Rifle Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
End the stalemate in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Find the mysterious choir.
Interrogate the Zakara Underhive prisoners.
Find Churlon Anders
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 10, 2017, 06:29:10 AM
"Remind them that obstructing Inquisitorial business is heresy, and heresy is the greatest sin."
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 10, 2017, 06:44:11 AM
"Remind them that obstructing Inquisitorial business is heresy, and heresy is the greatest sin."
"Well, true, but..."
"I see the freighter, boss. Big 'un."
"Good. Means there's no doubt that it's warp-capable."
"So, to clarify, we're headed to Vokk?"
"Correct."
"Beginning landing approach to exterior docks. So, while we're there, should we see if we can find Inquisitor Janus? He went missing there."

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 10, 2017, 06:46:45 AM
"We should. The Inquisitor could be a very useful ally to us if we find him."
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 10, 2017, 07:04:00 AM
"We should. The Inquisitor could be a very useful ally to us if we find him."
"Sounds good to me. Bringing 'er in."
The Arvus begins to slow down, soon coming to a halt. The back ramp descends, allowing you to take your leave of the shuttle.
"Freighter takes off in a little over two hours, boss. Question is, how do we get onboard..."
Tarrius points over at the cargo loader.
"There."
Due to being the first ship to leave the planet since the Embargo, a crowd has gathered, making it easier for you to get to the supply crates being loaded onto the freighter. Benedict releases the bolts and clambers into a large shipping crate, before helping you in. Tarrius, the last to enter, slides the doors shut behind him.
"And now we wait..."




Two hours later.




You shove the shipping crate's doors open, emerging into the freighter's cargo hold.
"Finally."
An amplivox mounted on the wall begins ordering instructions to nobody in particular, and notifies you that takeoff is imminent.

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 10, 2017, 07:06:08 AM
Head to the bridge and inform the captain that this ship is being commandeered in the name of the Imperial Inquisition.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 10, 2017, 07:56:09 AM
You weave your way through the stacks of crates, thankful to have been placed directly on the floor, until you reach an elevator. You punch in the command deck as your destination, and turn ensure that a hand is placed firmly on your las-pistol. The elevator soon opens with a loud ding, revealing a long corridor. Numerous doors lead off to separate rooms, but you know that the large double-doors at the far end of the hall will take you where you need to go. The corridor is unusually quiet, and you do not cross paths with any crewmembers on your way. You take a glance at a screen mounted on the wall, which informs you that the vessel, known as the Jeweller's Guardian, has just taken off, and is on a course out of the Evfraza Sector, back to more civilised space. You grin. Not for much longer. Benedict, having reached the doors before you, slams them open. Several crewmembers stare at you in astonishment.
"Who the-"
"By the power vested in me by His Most Holy Majesty, the Immortal God-Emperor of Mankind, King of Terra, and One True Lord of the Imperium, and the Holy Ordos of His Inquisition; I, Inquisitorial Adept Sara Tarken, do hereby commandeer this vessel."
"Sweet mother of-"
"You will change course upon leaving orbit, to the planet Vokk in the Scylla System. The journey is not too far, I trust there will be no further issues. You, prepare quarters for my staff."
"R-Right away, my lady."
Tarrius grins slightly.
"Too stunned to do a thing about it. Nice work, boss."

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
[close]
[close]
[/quote]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 10, 2017, 08:39:37 AM
"Aye, it was smooth. Tarrius, I want you to get out of your flak armour and put on your coat, mingle with the crew and find out where this ship has been to recently. As for you, Benedict, stay on deck with me."
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 10, 2017, 11:49:56 AM
"Aye, it was smooth. Tarrius, I want you to get out of our flak armour and put on your coat, mingle with the crew, and find out where this ship has been recently. As for you, Benedict, stay on deck with me."
"On it, boss. I best leave this with you, then."
The Guardsman shrugs off his long-las, and hands it to you.
"Talk soon."
The Guardsman disappears back into the hallway.

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.
Tarrius's Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 5 round magazine. The rifle's machine spirit has grown accustomed to Tarrius over years of constant use, and as such is highly difficult for you to use effectively.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 11, 2017, 11:25:12 AM
Stay on the bridge and observe what's going on.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 12, 2017, 12:40:15 AM
You stay on the bridge and keep a close eye on the happenings. Nothing out of the ordinary occurs, aside from a crewman going to prepare quarters, for a few hours.
"Err, ma'am?"
"What?"
"We're picking up some sort of signal..."
"What signal?"
"Its... Emperor above, it's ancient? Listen!"
"...Brother, the device, is it active?"
"Yes, Brother."
"Stardate, 006.M31. This is Brother Incarael of the Salamanders. Our Stormbird was damaged on leaving Moloch, and the Fleet has left without us. Requesting immediate assistance. We won't last long like this. Broadcasting co-ordinates. Signal repeating."
"...Brother, the devi-"

The Bridge Officer switches off the transmitter.
"Ancient, sir. And from Moloch?"
"That was an Astartes signal, madam. Ten-thousand years of drifting, and their ship is somehow still intact, and nearby?"

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.
Tarrius's Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 5 round magazine. The rifle's machine spirit has grown accustomed to Tarrius over years of constant use, and as such is highly difficult for you to use effectively.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 12, 2017, 12:26:28 PM
"I will be boarding that ship, the potential information contained within could benefit the Imperium, and of course, it will bring much wealth to you, Admiral. I would like a group of your armsmen to come with me, in addition."

Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 12, 2017, 12:47:14 PM
"I will be boarding that ship, the potential information contained within could benefit the Imperium, and of course, it will bring much wealth to you, Admiral. I would like a group of your armsmen to come with me, in addition."
"Of course, madam. I will have an Arvus prepared, and a suit so you don't die out there."
Benedict looks across at you.
"Want me to come? Or should I stay here?"

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.
Tarrius's Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 5 round magazine. The rifle's machine spirit has grown accustomed to Tarrius over years of constant use, and as such is highly difficult for you to use effectively.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 12, 2017, 12:49:05 PM
"Vox Tarrius and tell him to get to the Lighter, I want both of you with me."
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 13, 2017, 02:07:47 AM
"Vox Tarrius and tell him to get to the Lighter, I want both of you with me."
"Of course, s- err, madam."
The guardsman rips the hand vox from his vest.
"Tarrius. Get to the nearest hangar, we're taking an Arvus out to investigate an ancient ship. You'll know it when you see it."
Benedict nods, then replaces the vox.
"Tarrius will meet us there, boss."
"Good."
Three armsmen appear in the doorway.
"Ma'am? We're here to escort you to the Hangar."
"Of course, right away."




Shortly thereafter, you find yourself in the ship's hangar, stepping into a suit designed to protect you while exposed to the vacuum of space outside the ship. Tarrius (now armed once more) and Benedict have suited up equally, and are waiting for you on the Arvus. You take a seat aboard the small craft, as the ship's captain's voice blares through the hangar amplivox.
"Preparing to exit the warp. ETA, ten seconds. Nine. Eight. Seven..."
You check that your las-pistol's magazine is full, and adjust your suit helmet.
"...Two. One."
The Jeweller's Guardian exits the warp, hangar door beginning to slide open, as the Arvus' pilot starts the engines. The rear ramp snaps shut, as the shuttle shoots out of the ship.
"Stormbird at two o'clock, ma'am. Moving to intercept."
"Line up the ramp with their entrance. Tarrius, get that cutter ready in case it won't budge."
The Arvus begins to slow as the ramp once again slides open. The pilot deftly lines the back of the Lighter with the Stormbird, the green paint of which has long been stripped away. Your lackeys clip their safety lines to the Arvus and begin trying to open the Stormbird's entrance.
"No good. Won't budge. Boss, should we cut the thing?"

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Spacesuit - An airtight suit with built in oxygen tanks that allows you to survive in the vacuum of space.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
Investigate the Salamanders' Stormbird.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 13, 2017, 07:25:24 AM
"Check your void seals and weapons at the ready! Begin cutting!"
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 13, 2017, 08:57:19 AM
"Check void seals, and have weapons at the ready. Begin cutting!"
A few seconds later, Benedict fits the cutter to the Stormbird and switches it on. Sparks fly, shooting off into space, as the Guardsman wrenches a large chunk of metal from the exterior of the Stormbird, sending it careering off into the void.
"After you."
Benedict tossed the cutter to Tarrius and clambers through the hole. Your other lackey replaces the cutter in its box and follows him. Finally, las-pistol at the ready, you clamber through, switching on the suit's luminator. Floating lazily within the ship are several ancient suits of power armor, presumably of the space marines, although like the ship itself, the paint has all but gone. Benedict grips the helmet of a suit and attempts to pry it off, meeting no resistance. With a little help from Tarrius, he is able to remove the helmet, revealing nothing but dust.
"Not even bones remain..."
"Their sacrifice will not be forgotten."
You turn to where the voice came from, noticing another space marine wedged firmly to the wall, arms behind metal bars. You presume that there were straps there, long ago, but they have since been destroyed.
"How the fr-"
"Who are you, Astartes? Why are you aboard a dead vessel with long-dead Space Marines?"
"You know not who they are. I do. I am Vulkan, and these are my sons. The Salamanders of the Emperor's Astartes. Even now, with the galaxy in peril, we have not yet been given guidance by my father, the Emperor, and we know not where we are needed. Until then, my sons sleep as we drift."
Benedict raises his Las-Rifle.
"really bad stuff. You aren't Vulkan, and these marines are dead. If you were around for as long as them, you'd be dead too."

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Spacesuit - An airtight suit with built in oxygen tanks that allows you to survive in the vacuum of space.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
Investigate the Salamanders' Stormbird.
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 13, 2017, 09:21:32 AM
"Vulkan? How did you come to be here?"
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 13, 2017, 10:11:46 AM
You force Benedict's Las-Gun down.
"Vulkan? How did you come to be here?"
"I have always been here. My sons and I were trapped like this ten-thousand years ago. Now we wait for my father to show us where we must go."
"I don't like this, boss. Vulkan's dead. The Orks got him. Even if this was Vulkan, he was seen long after this fucker and his dead pals got stranded out here."
"How can I be dead when I stand before you, Benedict Accius?"
"Frak off! Boss, let's get as far away from here as fucking possible. This is getting me all on edge."

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Spacesuit - An airtight suit with built in oxygen tanks that allows you to survive in the vacuum of space.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
Investigate the Salamanders' Stormbird.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 13, 2017, 10:28:43 AM
"Ten thousand years? What of the Vulkan who slew the Beast in M36, during the great war against the greenskin?"
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 13, 2017, 10:34:04 AM
"Ten thousand years? What of the Vulkan who slew the Beast in M36, during the great war against the greenskin?"
"Exactly. This craft's transmission was dated in M31, while the commanding officer of these Astartes was one 'Brother Incarael.' Care to explain?"
The Marine wrenches himself from the bars and floats past you, towards the exit.
"Where the frak do you thi-"
"Is that your ship?"
The Astartes points to the Jeweller's Guardian.

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Spacesuit - An airtight suit with built in oxygen tanks that allows you to survive in the vacuum of space.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
Investigate the Salamanders' Stormbird.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 13, 2017, 11:17:59 AM
"For what reason do you ask, warp spirit?"
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 13, 2017, 11:22:35 AM
"For what reason do you ask, warp spirit?"
The marine turns back to you.
"You insult me, Astilan Furtis. How dare you compare me to those filthy abominations."
The marine remains fixated on the Jeweller's Guardian.
"Ah, but it is not. You have stolen it, just as its captain stole it before you."
Tarrius primes his Long-Las behind you.
"Furtis... Perhaps you and I can cut a deal?"

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Spacesuit - An airtight suit with built in oxygen tanks that allows you to survive in the vacuum of space.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
Investigate the Salamanders' Stormbird.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 13, 2017, 11:24:14 AM
"A temporary theft," I grin, "What is it?"
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 13, 2017, 11:33:38 AM
"A temporary theft."
You grin, while Benedict's expression worsens.
"What is it?"
The Astartes hangs his head.
"A trade. I would have passage aboard your vessel."
Your hand reaches for your Las-pistol.
"And what do we get in return?"
"I don't kill you where you stand? No, no. I can do better."
The Marine floats back into the depths of the Stormbird, opening a small footlocker wedged in a corner.
"This was Brother Incarael's, prior to his demise. The Lost Relic that the Ecclesiarchy has sought after for decades. Saint Licinia's Eye."
The marine reaches into the footlocker, retrieving a small pendant in the shape of an eye.
"Impossible. Saint Licinia was just Licinia back then. How would he have it?"
"Do not ask questions. Simply look. Does it not appear genuine?"
The Marine speaks the truth. By all known descriptors, this amulet is the Holy Relic of Saint Licinia herself.
"Return it to them, sell it for a pretty penny, or wear it yourself for Licinia's fortune to always be with you. It matters not to me. All that matters is that I leave this accursed dropship. Yes, yes, I will drop the act. I am not Vulcan, nor am I of the Salamanders. But I am of the Astartes, and my business is far too important for you to concern yourself with, mo- Acolyte."

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Spacesuit - An airtight suit with built in oxygen tanks that allows you to survive in the vacuum of space.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
Investigate the Salamanders' Stormbird.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 13, 2017, 11:46:21 AM
"Vulkan possessed an ability to return from the dead, so the data-archives on Incarni-III record. Could it be that one of the Astartes have obtained that same quality? Nevertheless, I accept your offer, though you are to reveal to me and I only of the nature of your business, Marine."
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 13, 2017, 11:54:57 AM
"Vulkan possessed an ability to return from the dead, so the data-archives on Incarni-III record. Could it be that one of the Astartes have obtained that same quality? Nevertheless, I accept your offer, though you are to reveal to me and I only of the nature of your business, Marine."
"So you believe. We will talk later, aboard the vessel."
The Marine hands you the pendant and shuffles onto the Arvus.

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Spacesuit - An airtight suit with built in oxygen tanks that allows you to survive in the vacuum of space.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 13, 2017, 11:57:50 AM
Take the pendant and get onto the Lighter, get back to the ship.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 14, 2017, 05:40:04 AM
You take the pendant from the Marine and return to the Arvus. Tarrius and Benedict clamber out of the Stormbird and float into the Lighter, Benedict still unhappy with your decision. The engines roar into life once more, as the ramp begins to lift.
"Returning to the Jeweller's Guardian, ma'am."

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Spacesuit - An airtight suit with built in oxygen tanks that allows you to survive in the vacuum of space.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 14, 2017, 01:00:34 PM
Wait for the Lighter to return to the ship.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 14, 2017, 11:38:41 PM
You wait for the ramp to close and strap yourself in. The Arvus returns to its parent ship, allowing you to disembark and remove the suit, shoving Saint Licinia's Eye into a pocket until you decide what to do with it. As you are doing so, the Marine leaves the hangar through one of the elevators. By the time you and your cronies reach the elevator, you find yourself with several options to take.

What do you do?

Go to the Bridge.
Go to your quarters.
Go the Space Marine's quarters.


"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 15, 2017, 12:18:29 AM
Go to the Space Marine's Quarters.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 15, 2017, 12:46:20 AM
You punch in the co-ordinates for the last location traveled; Main Engineering. You take the lift down into the depths of the ship, where the Marine waits.
"Leave us."
Tarrius nods, walking into a nearby corridor. Benedict raises an eyebrow, but follows the other guard.
"So..."
"Astartes. Talk."
The Marine whirls around.
"But what would you like to know?"

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 15, 2017, 11:09:43 AM
"Who are you? Why were you on that ship?"
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 15, 2017, 11:25:18 AM
"Who are you? Why were you on that ship?"
The marine removes his helmet, revealing a pale, yet scarred and wrinkled face, sunken eyes glaring at you.
"What is the terror of death? That we die our work incomplete. What is the joy of life?"
"To die knowing our task is done."
"Quite. I was brought into this world to serve one purpose. To fight for the Emperor. To kill in his name. To die for him. Yet... What have we accomplished?"
"A lot."
"No, no. What have we truly done? We quarrel between each other, take our bolters to the unknown when the real threat lies waiting."
"Chaos?"
"No, my boy, no, no, not chaos. The true threat. The threat to all of existence. The threat to chaos, and the threat to those that hunt chaos. The Forgotten. The Invincible, that which drives our terror of the unknown."
"I have no idea what you're talking about."
"I'm not surprised. The tales have all but been lost to time. But know this, Agent of the Inquisition; Never let yourself become that which you hate. It happened to Kurze. It happened to Celimbra. It happened to me. I sat there for centuries, aboard that Stormbird. Thinking. Meditating on the words of Saint Licinia. Realising that every life we take, every prayer we say... Gives the foe strength. Then the waiting. Waiting for somebody to discover, to pass on the knowledge, slowly going mad. Thinking myself one of the dead. Then their leader. It plays on you, Furtis. The foe knows what you fear, it knows your darkest desires, and it knows how to twist you around its finger. Remember that. And remember the name I spoke of. Celimbra. Blessing of the Aquila upon you Furtis. Emperor knows it was never with me."
The Marine draws his bolt pistol and presses it to his forehead, one pull of a trigger eviscerating his skull and causing the body to fall limply to the floor.
"Frakking Warp..."

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 15, 2017, 11:28:11 AM
Have the Marine's corpse be off limits to all but Tarrius and Benedict. Have the geneseed removed with the utmost precision and preserved to be analysed at Vokk.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 15, 2017, 11:45:03 AM
"Frak, frak, TARRI-"
"Boss!"
The two guardsman kick open the door, weapons at the ready.
"What's going o- The fr-"
"Go get the armsmen."
Benedict throws a subconscious salute, before hurrying off. Your lackey soon returns, several armed crewmen trailing behind him.
"I want this really bad stuff cleaned up. Preserve the body until we arrive at Vokk; nobody gets access except the servants of the Inquisition."
"Yes ma'am!"

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
Have a Tech Priest decode Anders' dataslate.
Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 15, 2017, 12:30:21 PM
Wait until the ship arrives at Vokk.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 15, 2017, 12:54:51 PM
You keep a close eye on the Armsmen as they drag the body to a secure cryo unit and take up guard.
"Nobody goes in or out. We will speak later."
"Yes, my lady."
You begin your return journey to the bridge, then are escorted to quarters to wait out the journey to Vokk.




Some time later...




Having been roused from your slumber, you shrug your armor back on and clip your las-pistol into its holster, before making your way to the bridge. Tarrius and Benedict have freshened up, and are now dressed in significantly cleaner uniforms, although you notice both carrying civilian clothing.
"Boss. We've made it to the Scylla system, and are on orbital approach to the Forge World of Vokk. We should be landing in just under an hour."
Benedict nods.
"Thank you, Tarrius. Now, ma'am, we took the liberty of "acquiring" some alternative clothing, for the three of us. So, what should we do? Go in uniform, or get changed."
"According to our research, Vokk has a lower guard presence than usual, although there is no malicious cause for that. They simply have a larger population of their own forces based there."

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrahfin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 15, 2017, 01:17:42 PM
Examine the alternative clothing.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 15, 2017, 01:49:16 PM
You examine the clothing the guardsmen have selected. Fairly basic shart; boots, pants, and a coat you figure would conceal a chestplate.

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrahfin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 15, 2017, 01:51:29 PM
Put the coat on and proceed to Vokk.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 16, 2017, 01:59:50 AM
"It'll do."
You shrug the coat on as your lackeys do the same, and take a seat overlooking the planet below.

(https://s-media-cache-ak0.pinimg.com/originals/86/92/29/869229c569782d3b4159fa63707117d0.jpg)

The vast majority of the world is nothing but an empty wasteland, dotted with huge factories and cities dominated by the Adeptus Mechanicus. In other sectors, you would hardly be able to see the wastes at all past the buildings, but the position of the Scylla system has made progress slower than usual.
"We're supposed to find an Inquisitor in that? I love a challenge."
You smirk, waiting for the descent.




Just over an hour later...




You find yourself stepping off the Jeweller's Guardian, lackeys in tow, and face the vast docks of the Evfraza Sector's only Forge World. Behind you, Benedict supervises the loading of the dead Space Marine, now contained in a refrigeration unit, onto a mechanized cart. Tarrius scans several documents, before pointing to a large glass wall above you.
"That's the Dockmaster's office. Seems like a good place to start our inquiries. Get the Dataslate analyzed, have somebody take that corpse off our hands for a while and extract anything they can... Ask about Janus while we're here, too. Stands to reason that the Dockmaster should know something."
A large cargo lift appears to be your access point to the offices, although it also disappears down into the loading docks and warehouses. Elsewhere, trains lead to the accommodation units, Skitarii compounds, and of course, the production lines.

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrahfin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 17, 2017, 11:15:04 AM
Have somebody extract and examine the geneseed of the corpse.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 17, 2017, 11:47:09 AM
You make your way to the cargo lift and take it up to the dock master's office. A greying tech priest, most of his body replaced by cybernetics, glares at you from a mountain of paperwork.
"Can I help you with something?"
"Sara Tarken, Inquisition. I need this Astartes' geneseed examined."
Benedict opens the freezer, revealing the corpse of the mysterious marine.
"Uh, yes, yes. Of course. I'll have it done at once. Come back soon."

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrahfin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 17, 2017, 12:02:51 PM
Get the dataslate unlocked.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 17, 2017, 11:52:44 PM
"I also need this dataslate unlocked."
The Tech Priest takes the device and inspects it.
"Churlon Anders... What secrets does your machine spirit protect..."
The priest removes the cap from a vial on his belt and pours some lotion onto the dataslate. A mechanical finger links with the dataslate's port as the priest begins to chant a prayer to the Omnissiah. Just as the chanting reaches its crescendo, the dataslate beeps, indicating that it has been unlocked.
"Hmph. A pushover of a spirit. Your dataslate."

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrahfin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 18, 2017, 01:58:03 AM
Read the dataslate's contents.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 18, 2017, 02:10:47 AM
You take the slate from the Tech Priest and inspect it.

Quote from: Dataslate
Welcome, Anders.

Select an option:

I. Settings
II. Messages.
III. Notes.
IV. Contacts.
V. Blam the Heretic.
VI. Recently Deleted.


What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrahfin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 18, 2017, 02:37:50 AM
Recently deleted.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 18, 2017, 02:41:51 AM
You tap the Recently Deleted icon.

Quote from: Dataslate
Welcome, Anders.

Select an option:

I. Recently Deleted Messages
II. Recently Deleted Notes.
III. Recently Deleted Contacts.
IV. Purge Recently Deleted.
V. Go Back.


What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrahfin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
[/quote]
[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 18, 2017, 02:42:34 AM
Recently deleted messages.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 18, 2017, 02:44:37 AM
You tap the Recently Deleted Messages icon.

Quote from: Dataslate
Welcome, Anders.

Select an option:

I. Re: Frak it.
II: Re: New Investigation.
III. Sorry. (Draft).
IV. It's Bad.
V. Go Back.


What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrahfin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 18, 2017, 02:45:31 AM
Frak it
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 18, 2017, 02:56:47 AM
You tap the Re: Frak it. message.

Quote from: Dataslate
Welcome, Anders.

Re: Frak It.

From: Anders, Tiba.
To: Anders, Churlon.


My Dear Brother,

I am, quite frankly, disappointing. Even as we draw so near to power over the sector, no, the Segmentum, you turn your back? Churlon, I am not asking you for help. I am ordering you. We have three days until Brother commits himself fully to the family. Until he makes the ultimate sacrifice. And if you do not keep the Inquisition at bay, you will be the first to suffer. You and your witchhunter pals. This age is ending, brother. Come back to us, and I might forgive you.

- Tiba.




Frak It.

From: Anders, Churlon.
To: Anders, Tiba.


Tiba,

I'm done. I can't keep covering his sorry ass forever.

The High Inquisitor is getting paranoid. Whatever's going on in the Underhive, he's trying to have it solved ASAP. I get sent down tomorrow to investigate, along with half of the personnel on Sahrafin. And you expect me to keep our brother's blatant heresy under wraps? No. I won't. I have more important shart to deal with. And quite frankly, its the family who'll take the fall. Not me. I gotta look after myself.

Run, sis. Run before they find out. Don't look back.

- Churlon.

Select an option:

I: Next Message.
II. Go Back.


What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrahfin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 18, 2017, 03:19:22 AM
Next message.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 18, 2017, 04:22:44 AM
You tap the Next Message icon.

Quote from: Dataslate
Welcome, Anders.

Re: New Investigation.

From: Anders, Churlon.
To: Salazni, Sunah.


Confirming.

- Anders.




New Investigation.

From: Salazni, Sunah.
To: Anders, Churlon. 28 others.


Inquisitors,

The Underhive investigation has been greenlit. Respond confirming your acquisition; further information shall be sent out soon.

- Salazni.

Select an option:

I: Next Message.
II. Go Back.


What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrahfin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 18, 2017, 04:41:16 AM
Next message
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 18, 2017, 06:13:10 AM
You tap the Next Message icon.

Quote from: Dataslate
Welcome, Anders.

Sorry. (Draft).

From: Anders, Churlon.
To: Kisay, Maria.


This message is an unsaved draft and has not been sent.

Maria,

This is it.

The incident we spoke of? I've told Tiba that she can be frakked for all I care. I'm done. We head into the Underhive soon, once the High Inquisitor gets his shart together. There's a very low chance I'll make it back, Maria. And even if I do, there's still the family to deal with.

I'm sorry Maria. I have to let you go. Or you'll die first, just so they can get at me.

If I make it back from the Underhive, that is.

I want to run. But I can't. We can't. Goodbye, Maria.

Select an option:

I: Next Message.
II. Go Back.


What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrahfin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 18, 2017, 06:14:07 AM
Next message
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 18, 2017, 06:19:50 AM
You tap the Next Message icon.

Quote from: Dataslate
Welcome, Anders.

It's bad.

From: Anders, Churlon.
To: Anders, Tiba.


Sister,

I've done what you required. I hid it in my storage locker. Not the Inquisition one, before you ask, the other one.

I'm pretty sure I never told you about it, but it's in Habstack #71298. Room #857. The key to the door is under the potted plant, and the locker should open with "0451."

I just hope we can finish this shart already. I'm getting nervous, sis. Don't know how much longer I can do this for.

- Churlon.




You hit the icon to return to the Recently Deleted Messages, then to Recently Deleted itself.

Select an option:

I: Recently Deleted Notes.
II: Recently Deleted Contacts.
III: Purge Recently Deleted.
IV: Go Back.


What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrafin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
Codex Evfraza


Locations


Legend

Imperial World/System
Tau World/System
Ork World/System
Unclaimed World/System
Chaos World/System
Eldar World/System
Necron World/System

Evfraza Sector

(http://funkyimg.com/i/2uw1V.png)

1. Mercurial System -
2. Korz System -
3. Scylla System -
4. Gue'Kav System

The Evfraza Sector, located in the Segmentum Ultima, is a newly-established fringe sector. The proximity to the Tau Empire, which cuts off most traffic to the Sector, combined with the lack of major population on the other side, means that much of the sector is still classified as the Frontier. Only three star systems have been tamed and settled successfully, although many more worlds may still conceal human life from the Age of Strife. The proximity to the Tau had caused a war to erupt over the systems, fought by the locally-based Tempests' Claws, due to how supplying a large guard regiment of equal strength to the Astartes Chapter would require resources the sector could not provide. Further, any supply ships that need to reach the sector at a moments notice, such as Imperial Guard ships, are likely to be attacked by the Tau, while standard freighters often take months to arrive by travelling along the Eastern Fringe.

Mercurial System

The Mercurial system is the largest, and most recently discovered of the populated systems in the Evfraza Sector. The entire system has been marked as an anomaly by the Adeptus Mechanicus, due to the mysterious nature of the system's star, which does not show up on any charts. The system has a large number of planets, fourteen in total, although almost all of them are uninhabitable. Planets in the Mercurial System are permanently trapped in an endless night for reasons unknown. Further information on the system has been classified.

Planets

Mercurial Alpha - Dead World. The first planet in the system, stable colonization of Mercurial Alpha is impossible, as the entire planet is comprised of solid rock, much of it former magma. Mercurial Alpha is extremely small compared to the other planets in the system.

Mercurial Beta - Dead World. The second planet in the system, stable colonization of Mercurial Beta is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Gamma - Dead World. The third planet in the system, stable colonization of Mercurial Gamma is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Delta - Gas Giant. The fourth planet in the system, Mercurial Delta's atmosphere is extremely toxic and corrosive, capable of chewing through steel in seconds.

Mercurial Epsilon - Dead World. The fifth planet in the system, stable colonization of Mercurial Epsilon is extremely difficult, as while the planet has a thin atmosphere and has a soil surface, there is not enough oxygen to support life, and soil samples of Mercurial Epsilon's dirt has shown that crops are unable to grow in it regardless. Necron presence confirmed.

Mercurial Zeta - Death World. The sixth planet in the system, stable colonization of Mercurial Zeta is possible, although it will require high amounts of resources that will need to be brought in from outside the Sector. Mercurial Zeta's core has been slowly cooling, although it is still active. A thin, rocky crust protects the vast, underground oceans from the planet's thin atmosphere. If the proper equipment was used, a colony could be established underground, using oxygen from the oceans, which have been stated to support life. However, the colony would need to be sealed from the surface, which would require a large amount of resources. Necron presence confirmed.

Franzhal - Dead World. The seventh planet in the system, and the second colony established in the System, Franzhal is a barren hunk of rock currently populated by a small Adeptus Mechanicus base that is studying that system's star. Outside the base, the planet has no atmosphere, and is completely lifeless.

Mercurial Theta - Death World. The eighth planet in the system, stable colonization of Mercurial Theta may be possible in the future. The planet has an atmosphere breathable by humans, as well as reports of liquid water on its surface; however, most of the planet consists of barren, mountainous terrain, or ice fields.

Mercurial Iota - Death World. The Ninth planet in the Mercurial System, Mercurial Iota's temperature fluctuates somewhat, but is usually between -10oC and 5oC. The planet's surface is comprised of huge glaciers, oceans, and canyons, and is currently uninhabited, although population is possible in the near future. Necron presence confirmed.

Sphamort - Death World. The tenth planet in the Mercurial System, and the first world colonized, Sphamort's temperature never rises above -25oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, although most creatures are small rodents that dwell beneath the surface, or huge, furry beasts that have not yet been examined.
Glacilux - Death World. The eleventh planet in the Mercurial System, and the third world colonized, Glacilux's temperature never rises above -70oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, albeit barely, in the warmer caves and sheltered valleys, or in the deep ocean. Glacilux is a dummyization referring to both the icy nature of the planet, and the Necrons that dwell beneath the surface.

Mercurial Omega - Forbidden World. The twelfth planet in the Mercurial System. Does not follow standard system naming procedures. All information restricted.

[close]
Korz System


The Korz system is the smallest, and first discovered of the populated systems in the Evfraza Sector. There are only 3 planets in the system, although all are populated, and the system's centralized location and lack of threats from xenos had contributed to its thriving.

Sahrafin - Hive World. The first planet to be colonized in the Sector, Sahrafin has recently constructed its first hive, Zakara, but still has a lower population than most worlds of its type. An ork-infested freighter has recently crashed on the planet, which should be purged as soon as possible.

Arcanis - Feudal World. Despite being largely unremarkable, there are heretics in the ruling class, and have been causing trouble for both the planet and the Imperium. Confirmed presence of Eldar, along with a Webway gate.

Grantrit - Agri-World. The third and final planet in the Korz System, Grantrit is a soon-to-be Agri-world that has thankfully escaped any issues in the colonization effort thus far.

[close]
Scylla System


Planets

Vokk - Forge World. Higher ratio of Skitarii to Imperial Guard, but otherwise unremarkable. Inquisitor Janus disappeared recently while investigating reports of heresy on the planet, although due to the destruction of the Inquisition's HQ in the sector, nothing else is known.

Shayl - Quarantine World (Former Civilized World). Shayl used to be a simple world, just starting off in the colonization effort. Recently; however, the population of three billion was butchered relentlessly by an Ork WAAAgh! The WAAAgh! was halted when most of their ships were destroyed, barring a few that escaped to terrorize the Korz system, leaving the Orks stranded on the planet. Their mere presence has caused the planet to adapt and evolve to suit them, and it must be destroyed as soon as possible.

Hakahto - Feral World (Astartes Homeworld). Hakahto is one of the planets rediscovered from the Age of Strife rather than being colonised for the first time, and as such still remains a feral world. No efforts have been made to properly colonise the planet, due to its lack of usable farm land or resources. The only point of interest on the planet is the Fortress Monastery of the Tempests' Claws, the local chapter of the Adeptus Astartes.

Thull - War World (Former Feral World).

[close]
Gue'Kav System


The Gue'Kav System is a star system not on Imperial records, and is under Tau control. Our only knowledge of this system thus far is its name, and the name of Por'fio, one of its planets. Its location is not thus known; however, it is imperative to the war effort that the system be located immediately.

Planets

Por'fio - Not much is known about Por'fio, save for what has been intercepted on Tau communications. Por'fio is the staging area for the Tau assault on the Imperium, and is thus heavily defended. New ground defence systems have been recently installed that would tear our ships to pieces if we attempted a landing; even so much a drop pod would be blown out of the sky. Por'fio is also the seat of command for Aun'O'Xoerra, a high ranking Ethereal commander, who is in charge of the Tau war effort against us.

[close]
[close]
Zentambah Sector

(http://funkyimg.com/i/2uw2K.png)

The Zentambah Sector, located in the Segmentum Solar, is one of the closest sectors to Holy Terra itself. Despite having very few, greatly spread-out planets, the Zentambah Sector has acquired a reputation as both the largest producer of food for the Sol Sector, and the top holiday location of the aristocracy. Much of the sector was devasted or destroyed entirely during the Horus Heresy, and only one system remains with intact planets, while the other systems have been reduced to nothing more than stars, space dust, and shattered asteroids.

5. Zentambah Prime

Zentambah Prime


The only system remaining in the sector, Zentambah Prime is home to five spread-out planets, most of which have thrived due to the system's huge star.

Planets

Zazzkov - Dead World. Zazzkov's proximity to the system's star prevents it from supporting life; although, it is used by the local fleet of the Imperial Navy as a staging base should the Agri-Worlds need defending.

Ushah - Agri-World. Ushah is solely dedicated to the production of food for the Imperium.

Y'laina - Agri-World. Y'laina is solely dedicated to the production of food for the Imperium. Has a larger population than most Agri-Worlds, and the planet's only guard regiment has served with distinction for decades.

Aston - Agri-World. Aston raises some of the largest grox populations of any world in the Imperium.

Sharli - Pleasure World. Sharli is too far from Zentambah Prime's star to support crops, but its beautiful, icy surface attracts aristocrats and nobles from around the Segmentum. Outside the luxurious resorts these visitors frequent, most of the planet is hostile and untamed, causing tourists to travel by vehicle.

[close]
[close]
The Warp


[close]
[close]
Characters


[close]
Other


[close]
[close]
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 19, 2017, 09:31:40 AM
Go back.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 19, 2017, 09:34:52 AM
You tap the go back icon.

Quote from: Dataslate
Welcome, Anders.

Select an option

I. Settings
II. Messages.
III. Notes.
IV. Contacts.
V. Blam the Heretic.
VI. Turn off.


What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrafin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
Codex Evfraza


Locations


Legend

Imperial World/System
Tau World/System
Ork World/System
Unclaimed World/System
Chaos World/System
Eldar World/System
Necron World/System

Evfraza Sector

(http://funkyimg.com/i/2uw1V.png)

1. Mercurial System -
2. Korz System -
3. Scylla System -
4. Gue'Kav System

The Evfraza Sector, located in the Segmentum Ultima, is a newly-established fringe sector. The proximity to the Tau Empire, which cuts off most traffic to the Sector, combined with the lack of major population on the other side, means that much of the sector is still classified as the Frontier. Only three star systems have been tamed and settled successfully, although many more worlds may still conceal human life from the Age of Strife. The proximity to the Tau had caused a war to erupt over the systems, fought by the locally-based Tempests' Claws, due to how supplying a large guard regiment of equal strength to the Astartes Chapter would require resources the sector could not provide. Further, any supply ships that need to reach the sector at a moments notice, such as Imperial Guard ships, are likely to be attacked by the Tau, while standard freighters often take months to arrive by travelling along the Eastern Fringe.

Mercurial System

The Mercurial system is the largest, and most recently discovered of the populated systems in the Evfraza Sector. The entire system has been marked as an anomaly by the Adeptus Mechanicus, due to the mysterious nature of the system's star, which does not show up on any charts. The system has a large number of planets, fourteen in total, although almost all of them are uninhabitable. Planets in the Mercurial System are permanently trapped in an endless night for reasons unknown. Further information on the system has been classified.

Planets

Mercurial Alpha - Dead World. The first planet in the system, stable colonization of Mercurial Alpha is impossible, as the entire planet is comprised of solid rock, much of it former magma. Mercurial Alpha is extremely small compared to the other planets in the system.

Mercurial Beta - Dead World. The second planet in the system, stable colonization of Mercurial Beta is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Gamma - Dead World. The third planet in the system, stable colonization of Mercurial Gamma is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Delta - Gas Giant. The fourth planet in the system, Mercurial Delta's atmosphere is extremely toxic and corrosive, capable of chewing through steel in seconds.

Mercurial Epsilon - Dead World. The fifth planet in the system, stable colonization of Mercurial Epsilon is extremely difficult, as while the planet has a thin atmosphere and has a soil surface, there is not enough oxygen to support life, and soil samples of Mercurial Epsilon's dirt has shown that crops are unable to grow in it regardless. Necron presence confirmed.

Mercurial Zeta - Death World. The sixth planet in the system, stable colonization of Mercurial Zeta is possible, although it will require high amounts of resources that will need to be brought in from outside the Sector. Mercurial Zeta's core has been slowly cooling, although it is still active. A thin, rocky crust protects the vast, underground oceans from the planet's thin atmosphere. If the proper equipment was used, a colony could be established underground, using oxygen from the oceans, which have been stated to support life. However, the colony would need to be sealed from the surface, which would require a large amount of resources. Necron presence confirmed.

Franzhal - Dead World. The seventh planet in the system, and the second colony established in the System, Franzhal is a barren hunk of rock currently populated by a small Adeptus Mechanicus base that is studying that system's star. Outside the base, the planet has no atmosphere, and is completely lifeless.

Mercurial Theta - Death World. The eighth planet in the system, stable colonization of Mercurial Theta may be possible in the future. The planet has an atmosphere breathable by humans, as well as reports of liquid water on its surface; however, most of the planet consists of barren, mountainous terrain, or ice fields.

Mercurial Iota - Death World. The Ninth planet in the Mercurial System, Mercurial Iota's temperature fluctuates somewhat, but is usually between -10oC and 5oC. The planet's surface is comprised of huge glaciers, oceans, and canyons, and is currently uninhabited, although population is possible in the near future. Necron presence confirmed.

Sphamort - Death World. The tenth planet in the Mercurial System, and the first world colonized, Sphamort's temperature never rises above -25oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, although most creatures are small rodents that dwell beneath the surface, or huge, furry beasts that have not yet been examined.
Glacilux - Death World. The eleventh planet in the Mercurial System, and the third world colonized, Glacilux's temperature never rises above -70oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, albeit barely, in the warmer caves and sheltered valleys, or in the deep ocean. Glacilux is a dummyization referring to both the icy nature of the planet, and the Necrons that dwell beneath the surface.

Mercurial Omega - Forbidden World. The twelfth planet in the Mercurial System. Does not follow standard system naming procedures. All information restricted.

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Korz System


The Korz system is the smallest, and first discovered of the populated systems in the Evfraza Sector. There are only 3 planets in the system, although all are populated, and the system's centralized location and lack of threats from xenos had contributed to its thriving.

Sahrafin - Hive World. The first planet to be colonized in the Sector, Sahrafin has recently constructed its first hive, Zakara, but still has a lower population than most worlds of its type. An ork-infested freighter has recently crashed on the planet, which should be purged as soon as possible.

Arcanis - Feudal World. Despite being largely unremarkable, there are heretics in the ruling class, and have been causing trouble for both the planet and the Imperium. Confirmed presence of Eldar, along with a Webway gate.

Grantrit - Agri-World. The third and final planet in the Korz System, Grantrit is a soon-to-be Agri-world that has thankfully escaped any issues in the colonization effort thus far.

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Scylla System


Planets

Vokk - Forge World. Higher ratio of Skitarii to Imperial Guard, but otherwise unremarkable. Inquisitor Janus disappeared recently while investigating reports of heresy on the planet, although due to the destruction of the Inquisition's HQ in the sector, nothing else is known.

Shayl - Quarantine World (Former Civilized World). Shayl used to be a simple world, just starting off in the colonization effort. Recently; however, the population of three billion was butchered relentlessly by an Ork WAAAgh! The WAAAgh! was halted when most of their ships were destroyed, barring a few that escaped to terrorize the Korz system, leaving the Orks stranded on the planet. Their mere presence has caused the planet to adapt and evolve to suit them, and it must be destroyed as soon as possible.

Hakahto - Feral World (Astartes Homeworld). Hakahto is one of the planets rediscovered from the Age of Strife rather than being colonised for the first time, and as such still remains a feral world. No efforts have been made to properly colonise the planet, due to its lack of usable farm land or resources. The only point of interest on the planet is the Fortress Monastery of the Tempests' Claws, the local chapter of the Adeptus Astartes.

Thull - War World (Former Feral World).

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Gue'Kav System


The Gue'Kav System is a star system not on Imperial records, and is under Tau control. Our only knowledge of this system thus far is its name, and the name of Por'fio, one of its planets. Its location is not thus known; however, it is imperative to the war effort that the system be located immediately.

Planets

Por'fio - Not much is known about Por'fio, save for what has been intercepted on Tau communications. Por'fio is the staging area for the Tau assault on the Imperium, and is thus heavily defended. New ground defence systems have been recently installed that would tear our ships to pieces if we attempted a landing; even so much a drop pod would be blown out of the sky. Por'fio is also the seat of command for Aun'O'Xoerra, a high ranking Ethereal commander, who is in charge of the Tau war effort against us.

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Zentambah Sector

(http://funkyimg.com/i/2uw2K.png)

The Zentambah Sector, located in the Segmentum Solar, is one of the closest sectors to Holy Terra itself. Despite having very few, greatly spread-out planets, the Zentambah Sector has acquired a reputation as both the largest producer of food for the Sol Sector, and the top holiday location of the aristocracy. Much of the sector was devasted or destroyed entirely during the Horus Heresy, and only one system remains with intact planets, while the other systems have been reduced to nothing more than stars, space dust, and shattered asteroids.

5. Zentambah Prime

Zentambah Prime


The only system remaining in the sector, Zentambah Prime is home to five spread-out planets, most of which have thrived due to the system's huge star.

Planets

Zazzkov - Dead World. Zazzkov's proximity to the system's star prevents it from supporting life; although, it is used by the local fleet of the Imperial Navy as a staging base should the Agri-Worlds need defending.

Ushah - Agri-World. Ushah is solely dedicated to the production of food for the Imperium.

Y'laina - Agri-World. Y'laina is solely dedicated to the production of food for the Imperium. Has a larger population than most Agri-Worlds, and the planet's only guard regiment has served with distinction for decades.

Aston - Agri-World. Aston raises some of the largest grox populations of any world in the Imperium.

Sharli - Pleasure World. Sharli is too far from Zentambah Prime's star to support crops, but its beautiful, icy surface attracts aristocrats and nobles from around the Segmentum. Outside the luxurious resorts these visitors frequent, most of the planet is hostile and untamed, causing tourists to travel by vehicle.

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The Warp

(https://1d4chan.org/images/thumb/c/c3/Thewarp.jpg/300px-Thewarp.jpg)

The Immaterium (also referred to as the Empyrean, the Aether, the Sea of Souls, the Realm of Chaos, Warpspace or most commonly, the Warp) is an alternate dimension of purely psychic energy that echoes and underlies the familiar four dimensions of the material universe. It is the source of all psychic powers and known instances of so-called "sorcery" or "magic" as well as the home dimension of the Chaos Gods and their myriad daemonic servants. In fact, the terms "Chaos" and "the Warp" are often used interchangeably by those aware of their existence within the Imperium of Man. Superficially, the Immaterium is Mankind's solution to the problem of faster-than-light travel. This function as an FTL medium for interstellar travel is achieved because the Immaterium is an extradimensional domain of pure psychic energy, with voidcraft navigating between its currents, as in an ocean.

The Realm of Chaos

(https://1d4chan.org/images/4/4f/Realm_of_Chaos.JPG)
The Realm of Chaos is the name given to that portion of the Immaterium where the Chaos Gods and their daemonic followers make their homes, if such a concept even has meaning within the formless extradimensional space that is the Empyrean. Beyond the boundaries of physical space, unrestricted by time or causality, there is a dimension incomprehensible to mortal minds. It lies on the other side of dreams and nightmares, infinite in scope but without form or structure. It is comprised of four sectors, one for each of the major chaos gods.

Realm of the Sorcerer (Tzeentch)

The Frozen Moon

Land of the Plague Lord (Nurgle)

The Blood God's Domain (Khorne)

The Dark Prince's Realm (Slaanesh)

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Other locations


Cadia - A fortress world located just outside the Eye of Terror, which guards the only safe passage into the Warp Storm.

The Eye of Terror - A massive warp rift in the Segmentum Obscurus. Directly inside the Eye of Terror is Khorne's domain, in the Realm of Chaos.

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Characters


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Other


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Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 20, 2017, 10:40:24 AM
Contacts.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on June 20, 2017, 12:25:37 PM
You tap the contacts icon. The folder is mostly empty, aside from family members, Inquisition personnel who are now dead, and Anders' lover, Maria Kisay.

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

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Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
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Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
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Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
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Miscellaneous Objectives

Sahrafin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
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Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
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The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
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Codex Evfraza


Locations


Legend

Imperial World/System
Tau World/System
Ork World/System
Unclaimed World/System
Chaos World/System
Eldar World/System
Necron World/System

Evfraza Sector

(http://funkyimg.com/i/2uw1V.png)

1. Mercurial System -
2. Korz System -
3. Scylla System -
4. Gue'Kav System

The Evfraza Sector, located in the Segmentum Ultima, is a newly-established fringe sector. The proximity to the Tau Empire, which cuts off most traffic to the Sector, combined with the lack of major population on the other side, means that much of the sector is still classified as the Frontier. Only three star systems have been tamed and settled successfully, although many more worlds may still conceal human life from the Age of Strife. The proximity to the Tau had caused a war to erupt over the systems, fought by the locally-based Tempests' Claws, due to how supplying a large guard regiment of equal strength to the Astartes Chapter would require resources the sector could not provide. Further, any supply ships that need to reach the sector at a moments notice, such as Imperial Guard ships, are likely to be attacked by the Tau, while standard freighters often take months to arrive by travelling along the Eastern Fringe.

Mercurial System

The Mercurial system is the largest, and most recently discovered of the populated systems in the Evfraza Sector. The entire system has been marked as an anomaly by the Adeptus Mechanicus, due to the mysterious nature of the system's star, which does not show up on any charts. The system has a large number of planets, fourteen in total, although almost all of them are uninhabitable. Planets in the Mercurial System are permanently trapped in an endless night for reasons unknown. Further information on the system has been classified.

Planets

Mercurial Alpha - Dead World. The first planet in the system, stable colonization of Mercurial Alpha is impossible, as the entire planet is comprised of solid rock, much of it former magma. Mercurial Alpha is extremely small compared to the other planets in the system.

Mercurial Beta - Dead World. The second planet in the system, stable colonization of Mercurial Beta is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Gamma - Dead World. The third planet in the system, stable colonization of Mercurial Gamma is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Delta - Gas Giant. The fourth planet in the system, Mercurial Delta's atmosphere is extremely toxic and corrosive, capable of chewing through steel in seconds.

Mercurial Epsilon - Dead World. The fifth planet in the system, stable colonization of Mercurial Epsilon is extremely difficult, as while the planet has a thin atmosphere and has a soil surface, there is not enough oxygen to support life, and soil samples of Mercurial Epsilon's dirt has shown that crops are unable to grow in it regardless. Necron presence confirmed.

Mercurial Zeta - Death World. The sixth planet in the system, stable colonization of Mercurial Zeta is possible, although it will require high amounts of resources that will need to be brought in from outside the Sector. Mercurial Zeta's core has been slowly cooling, although it is still active. A thin, rocky crust protects the vast, underground oceans from the planet's thin atmosphere. If the proper equipment was used, a colony could be established underground, using oxygen from the oceans, which have been stated to support life. However, the colony would need to be sealed from the surface, which would require a large amount of resources. Necron presence confirmed.

Franzhal - Dead World. The seventh planet in the system, and the second colony established in the System, Franzhal is a barren hunk of rock currently populated by a small Adeptus Mechanicus base that is studying that system's star. Outside the base, the planet has no atmosphere, and is completely lifeless.

Mercurial Theta - Death World. The eighth planet in the system, stable colonization of Mercurial Theta may be possible in the future. The planet has an atmosphere breathable by humans, as well as reports of liquid water on its surface; however, most of the planet consists of barren, mountainous terrain, or ice fields.

Mercurial Iota - Death World. The Ninth planet in the Mercurial System, Mercurial Iota's temperature fluctuates somewhat, but is usually between -10oC and 5oC. The planet's surface is comprised of huge glaciers, oceans, and canyons, and is currently uninhabited, although population is possible in the near future. Necron presence confirmed.

Sphamort - Death World. The tenth planet in the Mercurial System, and the first world colonized, Sphamort's temperature never rises above -25oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, although most creatures are small rodents that dwell beneath the surface, or huge, furry beasts that have not yet been examined.
Glacilux - Death World. The eleventh planet in the Mercurial System, and the third world colonized, Glacilux's temperature never rises above -70oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, albeit barely, in the warmer caves and sheltered valleys, or in the deep ocean. Glacilux is a dummyization referring to both the icy nature of the planet, and the Necrons that dwell beneath the surface.

Mercurial Omega - Forbidden World. The twelfth planet in the Mercurial System. Does not follow standard system naming procedures. All information restricted.

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Korz System


The Korz system is the smallest, and first discovered of the populated systems in the Evfraza Sector. There are only 3 planets in the system, although all are populated, and the system's centralized location and lack of threats from xenos had contributed to its thriving.

Sahrafin - Hive World. The first planet to be colonized in the Sector, Sahrafin has recently constructed its first hive, Zakara, but still has a lower population than most worlds of its type. An ork-infested freighter has recently crashed on the planet, which should be purged as soon as possible.

Arcanis - Feudal World. Despite being largely unremarkable, there are heretics in the ruling class, and have been causing trouble for both the planet and the Imperium. Confirmed presence of Eldar, along with a Webway gate.

Grantrit - Agri-World. The third and final planet in the Korz System, Grantrit is a soon-to-be Agri-world that has thankfully escaped any issues in the colonization effort thus far.

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Scylla System


Planets

Vokk - Forge World. Higher ratio of Skitarii to Imperial Guard, but otherwise unremarkable. Inquisitor Janus disappeared recently while investigating reports of heresy on the planet, although due to the destruction of the Inquisition's HQ in the sector, nothing else is known.

Shayl - Quarantine World (Former Civilized World). Shayl used to be a simple world, just starting off in the colonization effort. Recently; however, the population of three billion was butchered relentlessly by an Ork WAAAgh! The WAAAgh! was halted when most of their ships were destroyed, barring a few that escaped to terrorize the Korz system, leaving the Orks stranded on the planet. Their mere presence has caused the planet to adapt and evolve to suit them, and it must be destroyed as soon as possible.

Hakahto - Feral World (Astartes Homeworld). Hakahto is one of the planets rediscovered from the Age of Strife rather than being colonised for the first time, and as such still remains a feral world. No efforts have been made to properly colonise the planet, due to its lack of usable farm land or resources. The only point of interest on the planet is the Fortress Monastery of the Tempests' Claws, the local chapter of the Adeptus Astartes.

Thull - War World (Former Feral World).

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Gue'Kav System


The Gue'Kav System is a star system not on Imperial records, and is under Tau control. Our only knowledge of this system thus far is its name, and the name of Por'fio, one of its planets. Its location is not thus known; however, it is imperative to the war effort that the system be located immediately.

Planets

Por'fio - Not much is known about Por'fio, save for what has been intercepted on Tau communications. Por'fio is the staging area for the Tau assault on the Imperium, and is thus heavily defended. New ground defence systems have been recently installed that would tear our ships to pieces if we attempted a landing; even so much a drop pod would be blown out of the sky. Por'fio is also the seat of command for Aun'O'Xoerra, a high ranking Ethereal commander, who is in charge of the Tau war effort against us.

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Zentambah Sector

(http://funkyimg.com/i/2uw2K.png)

The Zentambah Sector, located in the Segmentum Solar, is one of the closest sectors to Holy Terra itself. Despite having very few, greatly spread-out planets, the Zentambah Sector has acquired a reputation as both the largest producer of food for the Sol Sector, and the top holiday location of the aristocracy. Much of the sector was devasted or destroyed entirely during the Horus Heresy, and only one system remains with intact planets, while the other systems have been reduced to nothing more than stars, space dust, and shattered asteroids.

5. Zentambah Prime

Zentambah Prime


The only system remaining in the sector, Zentambah Prime is home to five spread-out planets, most of which have thrived due to the system's huge star.

Planets

Zazzkov - Dead World. Zazzkov's proximity to the system's star prevents it from supporting life; although, it is used by the local fleet of the Imperial Navy as a staging base should the Agri-Worlds need defending.

Ushah - Agri-World. Ushah is solely dedicated to the production of food for the Imperium.

Y'laina - Agri-World. Y'laina is solely dedicated to the production of food for the Imperium. Has a larger population than most Agri-Worlds, and the planet's only guard regiment has served with distinction for decades.

Aston - Agri-World. Aston raises some of the largest grox populations of any world in the Imperium.

Sharli - Pleasure World. Sharli is too far from Zentambah Prime's star to support crops, but its beautiful, icy surface attracts aristocrats and nobles from around the Segmentum. Outside the luxurious resorts these visitors frequent, most of the planet is hostile and untamed, causing tourists to travel by vehicle.

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The Warp

(https://1d4chan.org/images/thumb/c/c3/Thewarp.jpg/300px-Thewarp.jpg)

The Immaterium (also referred to as the Empyrean, the Aether, the Sea of Souls, the Realm of Chaos, Warpspace or most commonly, the Warp) is an alternate dimension of purely psychic energy that echoes and underlies the familiar four dimensions of the material universe. It is the source of all psychic powers and known instances of so-called "sorcery" or "magic" as well as the home dimension of the Chaos Gods and their myriad daemonic servants. In fact, the terms "Chaos" and "the Warp" are often used interchangeably by those aware of their existence within the Imperium of Man. Superficially, the Immaterium is Mankind's solution to the problem of faster-than-light travel. This function as an FTL medium for interstellar travel is achieved because the Immaterium is an extradimensional domain of pure psychic energy, with voidcraft navigating between its currents, as in an ocean.

The Realm of Chaos

(https://1d4chan.org/images/4/4f/Realm_of_Chaos.JPG)
The Realm of Chaos is the name given to that portion of the Immaterium where the Chaos Gods and their daemonic followers make their homes, if such a concept even has meaning within the formless extradimensional space that is the Empyrean. Beyond the boundaries of physical space, unrestricted by time or causality, there is a dimension incomprehensible to mortal minds. It lies on the other side of dreams and nightmares, infinite in scope but without form or structure. It is comprised of four sectors, one for each of the major chaos gods.

Realm of the Sorcerer (Tzeentch)

The Frozen Moon

Land of the Plague Lord (Nurgle)

The Blood God's Domain (Khorne)

The Dark Prince's Realm (Slaanesh)

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Other locations


Cadia - A fortress world located just outside the Eye of Terror, which guards the only safe passage into the Warp Storm.

The Eye of Terror - A massive warp rift in the Segmentum Obscurus. Directly inside the Eye of Terror is Khorne's domain, in the Realm of Chaos.

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Characters


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Other


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Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on June 20, 2017, 04:15:21 PM
Investigate Maria Kisay.
Title: Re: Warhammer 40k CYOA
Post by: Groddil on July 02, 2017, 10:28:56 AM
You tap Maria Kisay's contact details, yielding a message address.

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

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Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
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Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
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Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
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Miscellaneous Objectives

Sahrafin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
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Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
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The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
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Codex Evfraza


Locations


Legend

Imperial World/System
Tau World/System
Ork World/System
Unclaimed World/System
Chaos World/System
Eldar World/System
Necron World/System

Evfraza Sector

(http://funkyimg.com/i/2uw1V.png)

1. Mercurial System -
2. Korz System -
3. Scylla System -
4. Gue'Kav System

The Evfraza Sector, located in the Segmentum Ultima, is a newly-established fringe sector. The proximity to the Tau Empire, which cuts off most traffic to the Sector, combined with the lack of major population on the other side, means that much of the sector is still classified as the Frontier. Only three star systems have been tamed and settled successfully, although many more worlds may still conceal human life from the Age of Strife. The proximity to the Tau had caused a war to erupt over the systems, fought by the locally-based Tempests' Claws, due to how supplying a large guard regiment of equal strength to the Astartes Chapter would require resources the sector could not provide. Further, any supply ships that need to reach the sector at a moments notice, such as Imperial Guard ships, are likely to be attacked by the Tau, while standard freighters often take months to arrive by travelling along the Eastern Fringe.

Mercurial System

The Mercurial system is the largest, and most recently discovered of the populated systems in the Evfraza Sector. The entire system has been marked as an anomaly by the Adeptus Mechanicus, due to the mysterious nature of the system's star, which does not show up on any charts. The system has a large number of planets, fourteen in total, although almost all of them are uninhabitable. Planets in the Mercurial System are permanently trapped in an endless night for reasons unknown. Further information on the system has been classified.

Planets

Mercurial Alpha - Dead World. The first planet in the system, stable colonization of Mercurial Alpha is impossible, as the entire planet is comprised of solid rock, much of it former magma. Mercurial Alpha is extremely small compared to the other planets in the system.

Mercurial Beta - Dead World. The second planet in the system, stable colonization of Mercurial Beta is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Gamma - Dead World. The third planet in the system, stable colonization of Mercurial Gamma is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Delta - Gas Giant. The fourth planet in the system, Mercurial Delta's atmosphere is extremely toxic and corrosive, capable of chewing through steel in seconds.

Mercurial Epsilon - Dead World. The fifth planet in the system, stable colonization of Mercurial Epsilon is extremely difficult, as while the planet has a thin atmosphere and has a soil surface, there is not enough oxygen to support life, and soil samples of Mercurial Epsilon's dirt has shown that crops are unable to grow in it regardless. Necron presence confirmed.

Mercurial Zeta - Death World. The sixth planet in the system, stable colonization of Mercurial Zeta is possible, although it will require high amounts of resources that will need to be brought in from outside the Sector. Mercurial Zeta's core has been slowly cooling, although it is still active. A thin, rocky crust protects the vast, underground oceans from the planet's thin atmosphere. If the proper equipment was used, a colony could be established underground, using oxygen from the oceans, which have been stated to support life. However, the colony would need to be sealed from the surface, which would require a large amount of resources. Necron presence confirmed.

Franzhal - Dead World. The seventh planet in the system, and the second colony established in the System, Franzhal is a barren hunk of rock currently populated by a small Adeptus Mechanicus base that is studying that system's star. Outside the base, the planet has no atmosphere, and is completely lifeless.

Mercurial Theta - Death World. The eighth planet in the system, stable colonization of Mercurial Theta may be possible in the future. The planet has an atmosphere breathable by humans, as well as reports of liquid water on its surface; however, most of the planet consists of barren, mountainous terrain, or ice fields.

Mercurial Iota - Death World. The Ninth planet in the Mercurial System, Mercurial Iota's temperature fluctuates somewhat, but is usually between -10oC and 5oC. The planet's surface is comprised of huge glaciers, oceans, and canyons, and is currently uninhabited, although population is possible in the near future. Necron presence confirmed.

Sphamort - Death World. The tenth planet in the Mercurial System, and the first world colonized, Sphamort's temperature never rises above -25oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, although most creatures are small rodents that dwell beneath the surface, or huge, furry beasts that have not yet been examined.
Glacilux - Death World. The eleventh planet in the Mercurial System, and the third world colonized, Glacilux's temperature never rises above -70oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, albeit barely, in the warmer caves and sheltered valleys, or in the deep ocean. Glacilux is a dummyization referring to both the icy nature of the planet, and the Necrons that dwell beneath the surface.

Mercurial Omega - Forbidden World. The twelfth planet in the Mercurial System. Does not follow standard system naming procedures. All information restricted.

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Korz System


The Korz system is the smallest, and first discovered of the populated systems in the Evfraza Sector. There are only 3 planets in the system, although all are populated, and the system's centralized location and lack of threats from xenos had contributed to its thriving.

Sahrafin - Hive World. The first planet to be colonized in the Sector, Sahrafin has recently constructed its first hive, Zakara, but still has a lower population than most worlds of its type. An ork-infested freighter has recently crashed on the planet, which should be purged as soon as possible.

Arcanis - Feudal World. Despite being largely unremarkable, there are heretics in the ruling class, and have been causing trouble for both the planet and the Imperium. Confirmed presence of Eldar, along with a Webway gate.

Grantrit - Agri-World. The third and final planet in the Korz System, Grantrit is a soon-to-be Agri-world that has thankfully escaped any issues in the colonization effort thus far.

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Scylla System


Planets

Vokk - Forge World. Higher ratio of Skitarii to Imperial Guard, but otherwise unremarkable. Inquisitor Janus disappeared recently while investigating reports of heresy on the planet, although due to the destruction of the Inquisition's HQ in the sector, nothing else is known.

Shayl - Quarantine World (Former Civilized World). Shayl used to be a simple world, just starting off in the colonization effort. Recently; however, the population of three billion was butchered relentlessly by an Ork WAAAgh! The WAAAgh! was halted when most of their ships were destroyed, barring a few that escaped to terrorize the Korz system, leaving the Orks stranded on the planet. Their mere presence has caused the planet to adapt and evolve to suit them, and it must be destroyed as soon as possible.

Hakahto - Feral World (Astartes Homeworld). Hakahto is one of the planets rediscovered from the Age of Strife rather than being colonised for the first time, and as such still remains a feral world. No efforts have been made to properly colonise the planet, due to its lack of usable farm land or resources. The only point of interest on the planet is the Fortress Monastery of the Tempests' Claws, the local chapter of the Adeptus Astartes.

Thull - War World (Former Feral World).

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Gue'Kav System


The Gue'Kav System is a star system not on Imperial records, and is under Tau control. Our only knowledge of this system thus far is its name, and the name of Por'fio, one of its planets. Its location is not thus known; however, it is imperative to the war effort that the system be located immediately.

Planets

Por'fio - Not much is known about Por'fio, save for what has been intercepted on Tau communications. Por'fio is the staging area for the Tau assault on the Imperium, and is thus heavily defended. New ground defence systems have been recently installed that would tear our ships to pieces if we attempted a landing; even so much a drop pod would be blown out of the sky. Por'fio is also the seat of command for Aun'O'Xoerra, a high ranking Ethereal commander, who is in charge of the Tau war effort against us.

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Zentambah Sector

(http://funkyimg.com/i/2uw2K.png)

The Zentambah Sector, located in the Segmentum Solar, is one of the closest sectors to Holy Terra itself. Despite having very few, greatly spread-out planets, the Zentambah Sector has acquired a reputation as both the largest producer of food for the Sol Sector, and the top holiday location of the aristocracy. Much of the sector was devasted or destroyed entirely during the Horus Heresy, and only one system remains with intact planets, while the other systems have been reduced to nothing more than stars, space dust, and shattered asteroids.

5. Zentambah Prime

Zentambah Prime


The only system remaining in the sector, Zentambah Prime is home to five spread-out planets, most of which have thrived due to the system's huge star.

Planets

Zazzkov - Dead World. Zazzkov's proximity to the system's star prevents it from supporting life; although, it is used by the local fleet of the Imperial Navy as a staging base should the Agri-Worlds need defending.

Ushah - Agri-World. Ushah is solely dedicated to the production of food for the Imperium.

Y'laina - Agri-World. Y'laina is solely dedicated to the production of food for the Imperium. Has a larger population than most Agri-Worlds, and the planet's only guard regiment has served with distinction for decades.

Aston - Agri-World. Aston raises some of the largest grox populations of any world in the Imperium.

Sharli - Pleasure World. Sharli is too far from Zentambah Prime's star to support crops, but its beautiful, icy surface attracts aristocrats and nobles from around the Segmentum. Outside the luxurious resorts these visitors frequent, most of the planet is hostile and untamed, causing tourists to travel by vehicle.

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The Warp

(https://1d4chan.org/images/thumb/c/c3/Thewarp.jpg/300px-Thewarp.jpg)

The Immaterium (also referred to as the Empyrean, the Aether, the Sea of Souls, the Realm of Chaos, Warpspace or most commonly, the Warp) is an alternate dimension of purely psychic energy that echoes and underlies the familiar four dimensions of the material universe. It is the source of all psychic powers and known instances of so-called "sorcery" or "magic" as well as the home dimension of the Chaos Gods and their myriad daemonic servants. In fact, the terms "Chaos" and "the Warp" are often used interchangeably by those aware of their existence within the Imperium of Man. Superficially, the Immaterium is Mankind's solution to the problem of faster-than-light travel. This function as an FTL medium for interstellar travel is achieved because the Immaterium is an extradimensional domain of pure psychic energy, with voidcraft navigating between its currents, as in an ocean.

The Realm of Chaos

(https://1d4chan.org/images/4/4f/Realm_of_Chaos.JPG)
The Realm of Chaos is the name given to that portion of the Immaterium where the Chaos Gods and their daemonic followers make their homes, if such a concept even has meaning within the formless extradimensional space that is the Empyrean. Beyond the boundaries of physical space, unrestricted by time or causality, there is a dimension incomprehensible to mortal minds. It lies on the other side of dreams and nightmares, infinite in scope but without form or structure. It is comprised of four sectors, one for each of the major chaos gods.

Realm of the Sorcerer (Tzeentch)

The Frozen Moon

Land of the Plague Lord (Nurgle)

The Blood God's Domain (Khorne)

The Dark Prince's Realm (Slaanesh)

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Other locations


Cadia - A fortress world located just outside the Eye of Terror, which guards the only safe passage into the Warp Storm.

The Eye of Terror - A massive warp rift in the Segmentum Obscurus. Directly inside the Eye of Terror is Khorne's domain, in the Realm of Chaos.

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Characters


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Other


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[/quote]
Title: Re: Warhammer 40k CYOA
Post by: Groddil on July 08, 2017, 07:43:38 AM
@Lord_Ashenwyte:

I've decided to move this offsite. Follow this link, make an account, and we'll start from there. Continue by posting in the "Act I" thread.

http://wh40k-evfraza.proboards.com/ (http://wh40k-evfraza.proboards.com/)
Title: Re: Warhammer 40k CYOA
Post by: Lady Ashenwyte on July 08, 2017, 08:58:21 AM
ok
Title: Re: Warhammer 40k CYOA
Post by: Verdauga on March 18, 2020, 11:15:13 PM
Quote from: Groddil on May 29, 2017, 01:35:53 AM
It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth.
Luckily, we don't have to worry about feeding him.