Redwall Abbey

Fan Works => OOC Roleplay Discussions => Roleplaying => Completed OOC's => Topic started by: Dannflower Reguba on July 31, 2016, 10:58:35 PM

Title: OOC: Moral Dilemma
Post by: Dannflower Reguba on July 31, 2016, 10:58:35 PM
Summer's sun, Winter's howl
yet all are lost within this bowel

Stifling and dank, light forlorn
walls of stone, a King's scorn

Future dark, fate in motion
kiss of death, a friendly notion

To leave this place, that raises my hairs
all to avoid..... That scream upstairs!

~Unknown Cellmate~

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       The Abbey and it's walls have become the centerpiece of the sprawling city of Aurion, in Mossflower Wood. This land is currently ruled by King Soeverein Leidar, a Pine Martin of great stature, and foremost in courage, honor, and nobility. His people are renowned for their hospitality and kindly spirit, hard workers who support one another when times are rough. Scrumptious dishes are common, and the legends of the feasts therein still ring in full force as Woodlander fare is still un-contested. The Salamandastronian castle, Dragon's Keep, and it's neighboring townships serve as the primary, unrivaled port for all shipping to the dune dwelling beasts, the inhabitants of the marshlands, as well as Mossflower. Fishing is the natural trade, second to the militants trained under the gentle but firm leadership of Noz the Ironscabbard, current reigning badgerlord of the hares, and surrounding lands. These beasts-at-arms typically return to the land they traveled from to protect that region. The Queen of the Green Isle Empire, Faala Manassa orchestrates the goings on of the many merchants on the seas, and has formed a vast navy to provide security to these travelers. The Green isle itself, and the area encompassed in the reign of the Queen is known for exotic works as the great reefs, strange soils, etc. provide for a stunning variety of crafters. Southsward has filled itself with scholars, beautiful architecture and design can be seen in everything that has left the paws of one of its' natives. The royal family of Decorer highly encourages this creativity, and has for decades (now approaching centuries), advancing building technology to the point of basic water pumps and drainage systems.

       Many advances have been made, but the greatest was the discovery of enchantment. Magic was a concept originally thought up by deceivers, tricksters seeking to swindle the average layman with illusions. Magic has now gained a reputation of being wonderful advancement for all beasts that can learn its' intricacies. A vast array of items can be enchanted with various magics, each providing a unique capability for that item. Enchantment has been used to build awe-inspiring structures in amounts of time that would astonish any that didn't know of the ability of magic. It has been used to heal injuries previously un-treatable, to study places thought unreachable. All these things have been furthered through the discovery of magic... But the greatest one of all was quite easily warfare. A sword, imbued with fire, could out-reach a spear, incinerate incoming arrows, or even cauterize a wound. Armor imbued with earthen properties could diffuse Lightning attacks, and support the wearer, providing unnatural levels of balance. Thankfully, there has been no great incursion since the discovery of enchantment, and the ability to wield an elemental weapon is one considered difficult to learn, harder yet to master. Enchantment wielders are highly sought after for their prowess in a fight, and experience with their element.

       Even so, peace is a finicky thing, the Lutra fort up North heard rumblings from the mountain dwellers that the local factions of leadership were displeased with recent correspondence with King Soeverein. The berserkers of the Northern region are known for their brutal, yet methodical approach to battle, as well as their smithing. Both sides seem confused about the other, not knowing what to make of one another's communications, but distrust has already seeped in, and war seems highly plausible. The Kings' right hand, a hedgehog by the name of Inditek Strooffel has suggested studies be done to further the effectiveness of combat magic. He suggested use of the old eastern outpost in the middle of the rolling hills and patchy forests just outside of Mossflower wood. Beasts have gone missing, fingers pointed, swords sharpened, the Salamandastronions are stuck between their age-old alliance with the inhabitants of Mossflower wood, and the camaraderie they've found in the Northern soldiers. Southsward is in a similar boat with age-old relations with Redwall's history, and the many skilled craftsbeasts that have traveled the great distance from up North to exchange words, designs, and ideas with one another. Nobeast is happy, and all are on their guard. Trust is scarce, and questions are rampant on every tongue as all agitatedly await the coming storm. 

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       Alright! So we'll all be starting in the Eastern outpost as the beasts who've been disappearing. We're all test subjects, but nobeast knows what for yet as only one of the subjects that has been taken away has returned. The otter in question has been partially more secluded from the others, but hasn't spoken to anybeast about what he's seen or been through. The guards aren't terribly rough, and the food could be worse, but the situation at hand is pretty bleak, and all the imprisoned wish for nothing more than to leave.

Character Sheet

NOTE: I'm only taking test subjects right now, so there's no weapon slot

Name:

Species:

Age:

Gender:

Appearance:

Personality:

History:

Other:
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       I have no extra rules outside of the basic rules of RP's, but I do encourage people to be diligent about returning to post, and making their posts count as opposed to describing a facial expression and speaking half a sentence.

       I'm anticipating various polls being put up for names and stuff, so be vigilant of those changes as they come (assuming anyone actually wants to participate in this RP).

       I believe that's it for now! Feel free to post character sheets (no more than 2 for the moment, this number will probably grow), and ask questions, I'd also love feedback on the story so far and how you feel the plot should go. I want your opinions on just about everything, so release the beast! Has fun y'all!

Characters:

Story Characters

Beschuss Schwelen
Name: Beschuss Schwelen

Species: Otter

Age: 29

Gender: Male

Appearance: His fur is a mixture of coffee brown/tan through chocolate brown, with dark, ocean blue eyes. He's come back (post experiments) with minor scarring under his arms and at various points around his neck and head (this are the only ones that anybeast has seen). He's quite stocky, though a couple inches short of most otters. His clothing would suggest he worked as a smith of some sort, consisting of thicker gray leather pants and a tan apron of sorts over a dark red, long-sleeved tunic.

Personality: Typically pleasant, but becomes rather unresponsive when asked about the testing. Not the most talkative, but is still relatively friendly, and can speak his mind when the need or his comfort rises.

History: N/A

Other: Sometimes referred to as Besch
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Danflorreguba's Characters
Name: N/A

Species: Gray Squirrel

Age: 19

Gender: Female

Appearance: Her silky fur is pure white (the smoothness of the fur helps the color to stay consistent), though her tail does have a scarlet streak running through it, besides a few diminutive, flaring traces of the same red on the right side of her body. Her eyes are also red, though this red is brighter, like a constantly burning flame. She's fairly average sized for a gray squirrel, decently large, though admittedly a bit thinner than most. Her manner of dress usually met the needs of her work, but now she's wearing her casual medium-dark dark gray tunic, drawn together at the waist by a faded, dark red sash.

Personality: Shy, quiet, introverted. She's gained the nickname "Silent," as nobeast knows her name, and she has yet to speak. She's also quite calm, and compassionate from a distance. Humble, gracious, and arguably apologetic, she'd be very easy to walk over if it weren't for the fact that nobeast would treat her so rudely.

History: She's lead a peaceful life, helping her family (a family of 7) run their respectable tavern in (city to be named). She served primarily as a waitress for the various customers who came & went, filling various other roles as needs became apparent. She visited the old Abbey of Redwall on countless occasions, coming to know and trust those who dwelt there intimately (the Abbey still has beasts considered "Redwallers"). Life was simple yet joyous, and she loved it dearly... But now, she no longer knows the light of day, buried inside a strange prison full of beasts she never knew. Dealing with this trial has proved unbelievably challenging, and hope seems like a lie of the past.

Other:
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LT Sandpaw's Characters
Name: Pyrin

Species: Rat

Age: Adult

Gender: Male

Appearance: Not short, but definitely not tall Pyrin is of medium build all around. His dark brown fur speckled with silver is always dirty along with his tunic and boots which is as plain as can be. That being said Pyrin sticks out like a sore thumb, and enjoys the attention he receives from his flamboyant attitude, and loud speech.

Personality: Loyal only to gold and himself Pyrin has very few true friends. He's of course hoodwinked some beasts into thinking he was their friend for the perks. His travels and many battles had left him untrusting, but he hides such thoughts behind a screen of bravado and confidence. He can be a bit of an attention hog, usually by being very loud, and animated in everything he does. This paired with a quick wit, and a false-friendly nature makes him easily liked and disliked equally.

History: A sell sword by trade Pyrin spent his life traveling from city to city, tavern to tavern in search of the odd job. Sometimes he was a guard for a rich aristocrat, other times a hired assassin, and occasionally even a spear beast in an army. He's done well for himself, and usually lives the high life, though he's no stranger to hard living or prison cells.

Other: Pyrin fights with speed and strength that has been honed by seasons of fighting dirty.
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Faiyloe's Characters
Name: Krain Morvalith

Species: otter

Age: 18

Gender: Male (I decided it was high time I tried playing a boy as my primary character)

Appearance: Rather average looking, though strangely stand out-ish despite the fact. It might be because he was just a tad too skinny, or that his green eyes had the habit of staring at people, or that his rumpled fur was constantly pushed back in a desperate attempt to look kempt. His expensive clothes always had the appearance of being slept in and the elbow of his coat was patched with what might have been a patterned curtain at one time or another. He almost always is wearing an old red scarf that seems strangely out of place with the rest of his attire.

Personality: He is a bit shy, but can talk quite a bit when he gets going. a bit nervous and impatient. He has a habit of underestimating himself so when he actually succeeds at something or contributes to a solution he can come off as overly pleased with himself. a bit awkward but overall a very amiable and optimistic person. He is an idealist and a bit of a dreamer. He is devoted and loyal and blindly trusting, sometimes too a fault.

History: He is the son of the well-known enchanter Wardell Morvalith. His mother died in an accident when he was three and he was brought up by his dad in a big strange house. He has a greater understanding of enchantment theory than most and his father was starting to teach him the practice but then he got abducted.

Other: He left a girlfriend behind when he was abducted and he is obsessed with getting back to her. He is afraid she is going to think he ran off with someone else. Her name is Maryrose, she is the daughter of a carpenter and she works at a washhouse.  She is saving up to go to school.
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Sagetip's Characters
Name: Warder

Species: Mouse

Age: Young, 22-ish

Gender: Male

Appearance: Brown mouse with a white belly. Not exceptionally strong.

Personality: Warder is quite the extrovert. Curious about many things, he's worked in various parts of the city over the years, earning him a few useful skills along the way. However, he doesn't work particularly well with beasts who prefer silence over talk, and is most comfortable with his own, socially charged type.

History: Born outside of the Abbey, in the city, Warder started off in a moderately well off family. After finishing school he worked in labour and then a desk job, before being yanked away for an experiment.

Other: N/A
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Lord Daskar's Characters
Name: Gurtun Soilmover

Species: Mole

Age: 65

Gender: Male

Appearance: Fur was once light brown now mainly gray. He wears a coarse, homespun tunic of faded green and a brown belt. A lifetime of farming has made him muscular and healthy. Scar on back of head.

Personality: Gurtun is a grumpy, old hermit, though much more agreeable to those he knows well. He has a short temper unless he's in a very good mood, he's easily irritated due to his years of isolation, generous to those he knows. Basically he's nice to people he knows and mean to people he doesn't.

History: Gurtun was born on a farm in Southsward. He is said to be descended from Egbert the Scholar, since I can't do molespeech, but did not inherit his brains. He is the first to two brothers, the other was smart and went to live in the big city, he has not been seen by his family in 40 years. (If it's all right with you the brother could be one of the scientists at the East Outpost.) When he was young he participated in a great battle but was seriously wounded on the back of the head early on. About 25 years ago Gurtun's parents died of a sickness, he has lived alone, farming the family farm, even since but is now abducted.

Other: Though he fought in a battle he has very little military skill. Just about all he can do is farm.
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Fatch's Characters
Name: Ellisar Dawnwind

Species: Squirrel

Age: Adult

Gender: Male

Appearance: Ellisar has dark brown fur, and an athletic build. He is on the taller end of the spectrum. He is well built, and very agile, as most young squirrels are. He wears a simple tan sleeveless tunic. He generally is wearing a smirk. His favorite facial expression is a slight smile in the corner of his mouth.

Personality: Ellisar acts quickly and thinks less quickly. He enjoys making friends, but he is not fond of the vermin species. He is headstrong and stubborn. He enjoys spending time with dibbuns, who often admire him. He relishes this, and plays along with their little games. He is never in his element more than when he's acting tough around someone younger than him. One of Ellisar's most important qualities is his lack of fear. Death is just another path to Ellisar - why fear or even attempt to avoid it. In his mind, everyone will die anyway. It's just a matter of going. His outspokenness and lack of fear make him a problem to those in charge who shouldn't be. Ellisar is willing to speak out about things he disagrees with, regardless of the consequences.

History: Native to Southsward, he did not agree well with the architecture and libraries and scholars. (Likely because he spent much of his time climbing on the architecture.) The other residents eventually voted to send him away when he was caught climbing buildings without permission for about the two hundredth time. They gathered a sizable force to detain him, only to find the rascal had left weeks ago. He moved east, picked a few pockets to keep food in his belly, and lived a life on the streets, or more frequently, in the woods. He slept in trees without paying a cent, and his usual meal involved grabbing a quick apple out of the barrel while passing. He was free to do as he wished though, and that's how he liked it. Then one day he went to sleep under a large oak, and awoke a prisoner.
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Rosie's Characters
Name: Kaite Windbrook

Species: Hedgehog

Age: 18

Gender: Female

Appearance: Tall and skinny, but not starved. Her presence always seemed an odd one even though she could easily blend in in a crowd. Her fur had a faint tint of blue all over her body, and though her father and mother told her she was born with it, she had a nagging feeling it was not natural.

Personality: Jovial and bubbly, but not irrational. She always one to observe people before making an accusation.

History: Born and raised on a small farm close to the center of town. Her life was pretty average before she was taken away.
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Milady Scribe's Characters
Name: Nora Eadrom

Species: Wildcat

Age: 21

Gender: Female

Appearance: Nora is quite slim but as she is also a few inches shy of average height, it only serves to make her look runty and hide her natural grace. Her primary attributes are definitely speed and agility rather than strength or endurance. Her soft, usually well-kept fur is too light to be called ginger but too red to be called blonde, and her eyes are a stormy sort of grey. Nora's usual attire consists of a comfortable and practical brown tunic and leggings, over which is a tan surcoat, leather belt, and leather bracers. She also has a birthmark--a jagged-edged splotch of red fur on her right shoulder blade.

Personality: Nora is passionate, curious, kind, garrulous, perceptive, and optimistic where it counts. She may not anticipate cheerful news in everything, but when hope is scarce you can bet on her to find some. She can get a bit touchy (especially about her size) but her ruffled pride usually heals quickly enough, and she's as willing to laugh at herself as anybeast else. Her big mouth sometimes gets her in trouble, yet she can keep a secret when necessary and is surprisingly good at sneaking around. Her temper is difficult to quench--once she's angry, it's best to stay out of her way and watch out for flying objects.

History: Nora was born and raised in Southsward, the child of a scholar and a sculptor. She has three siblings (two older, one younger) and occasionally believed that she had been born into "the wrong family". She spent most of her childhood in the library of the university where her mother taught, which gave rise to her curiosity and love of learning. It also taught her how to move quietly, which she expanded to getting around without being noticed. She was never neglected, but also never formed a strong bond with any of her relatives except her older sister Bridget. That, coupled with her free spirit and objection to her parents' expectations of her, led Nora to leave home as soon as she came of age (21). She packed a rucksack with nothing but clothes, food, a sewing kit, and her favorite book, then set off to travel the world and learn what she could from it. Her journey quickly took a turn for the worse when she decided to follow a rarely-used trail to skirt Mossflower Wood. Now she finds herself trapped in a strange, grim place, awaiting an uncertain fate.

Other: In D&D terms, Nora would be a rogue: great at sneaky things and decent at hand-to-hand fighting (owing to her size and maneuverability), but terrible at anything that involves heavy weaponry/armor or having to actually face your opponent on even ground. Oh, she's also left-pawed (just in case it comes up in combat sometime).
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Title: Re: Moral Dilemma
Post by: Hickory on July 31, 2016, 11:27:17 PM
Nice to see a new RP. Hopefully it doesn't die...

Warder

NOTE: I'm only taking test subjects right now, so there's no weapon slot

Name: Warder

Species: Mouse

Age: Young, 22-ish

Gender: Male

Appearance: Brown mouse with a white belly. Not exceptionally strong.

Personality: Warder is quite the extrovert. Curious about many things, he's worked in various parts of the city over the years, earning him a few useful skills along the way. However, he doesn't work particularly well with beasts who prefer silence over talk, and is most comfortable with his own, socially charged type.

History: Born outside of the Abbey, in the city, Warder started off in a moderately well off family. After finishing school he worked in labour and then a desk job, before being yanked away for an experiment.

Other: N/A
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Tell me if I need to change anything.
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on August 01, 2016, 12:31:40 AM
       Everybeast taken as a subject was taken against their will because its' existence is a secret, other than that, I think you're fine.  ;)
Title: Re: OOC: Moral Dilemma
Post by: Fatch of Southsward on August 01, 2016, 01:07:11 AM
Wow, you do seem to put a lot of effort into each of your roleplaying posts.  :)

Accordingly, I hope I can contribute sufficiently to such a well thought out setting and plot.

I will create a character soon!
Title: Re: OOC: Moral Dilemma
Post by: LT Sandpaw on August 01, 2016, 04:39:12 PM
 
I'd like to join. ;)

Sandpaw's Character.


Name: Pyrin

Species: Rat
Age: Adult
Gender: Male

Appearance: Not short, but definitely not tall Pyrin is of medium build all around. His dark brown fur speckled with silver is always dirty along with his tunic and boots which is as plain as can be. That being said Pyrin sticks out like a sore thumb, and enjoys the attention he receives from his flamboyant attitude, and loud speech. Typically he carries a standard sword or axe, though on occasion he's lost such items.

Personality: Loyal only to gold and himself Pyrin has very few true friends. He's of course hoodwinked some beasts into thinking he was their friend for the perks. His travels and many battles had left him untrusting, but he hides such thoughts behind a screen of bravado and confidence. He can be a bit of an attention hog, usually by being very loud, and animated in everything he does. This paired with a quick wit, and a false-friendly nature makes him easily liked and disliked equally.

History: A sell sword by trade Pyrin spent his life traveling from city to city, tavern to tavern in search of the odd job. Sometimes he was a guard for a rich aristocrat, other times a hired assassin, and occasionally even a spear beast in an army. He's done well for himself, and usually lives the high life, though he's no stranger to hard living or prison cells.

Other: Pyrin fights with speed and strength that has been honed by seasons of fighting dirty.
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Title: Re: OOC: Moral Dilemma
Post by: Hickory on August 01, 2016, 04:58:33 PM
You really like rat characters, Sand...
Title: Re: OOC: Moral Dilemma
Post by: LT Sandpaw on August 01, 2016, 05:26:01 PM

Well yeah. I do. ;D ;)
Title: Re: OOC: Moral Dilemma
Post by: Lord Daskar on August 01, 2016, 09:56:00 PM
This story sounds like something that might interest me. Will this be done in stages. Like the Eastern Outpost, after that something else, and then something else. If so I might join since I could find some way to kill the character if I lose interest. Even if it's not I might join and just try harder to stay in.
Title: Re: OOC: Moral Dilemma
Post by: Faiyloe on August 02, 2016, 12:58:01 AM
Why do you have to make such good RPs XD XP... I am going to regret this... If I disappear school ate me but I am going to do my best to keep with this. oh and Dan please tell me if any of this doesn't work.

Name: Krain Morvalith

Species: otter

Age: 18

Gender: Male (I decided it was high time I tried playing a boy as my primary character)

Appearance: Rather average looking, though strangely stand out-ish despite the fact. It might be because he was just a tad too skinny, or that his green eyes had the habit of staring at people, or that his rumpled fur was constantly pushed back in a desperate attempt to look kempt. His expensive clothes always had the appearance of being slept in and the elbow of his coat was patched with what might have been a patterned curtain at one time or another. He almost always is wearing an old red scarf that seems strangely out of place with the rest of his attire.

Personality: He is a bit shy, but can talk quite a bit when he gets going. a bit nervous and impatient. He has a habit of underestimating himself so when he actually succeeds at something or contributes to a solution he can come off as overly pleased with himself. a bit awkward but overall a very amiable and optimistic person. He is an idealist and a bit of a dreamer. He is devoted and loyal and blindly trusting, sometimes too a fault.

History: He is the son of the well-known enchanter Wardell Morvalith. His mother died in an accident when he was three and he was brought up by his dad in a big strange house. He has a greater understanding of enchantment theory than most and his father was starting to teach him the practice but then he got abducted.

Other: He left a girlfriend behind when he was abducted and he is obsessed with getting back to her. He is afraid she is going to think he ran off with someone else. Her name is Maryrose, she is the daughter of a carpenter and she works at a washhouse.  She is saving up to go to school.
Title: Re: OOC: Moral Dilemma
Post by: Rosie Willowwater on August 02, 2016, 01:35:04 AM
I might join :)

Name:

Species: Hedgehog

Age: 18

Gender: Female

Appearance:

Personality:

History:

Other:
Title: Re: OOC: Moral Dilemma
Post by: Fatch of Southsward on August 02, 2016, 04:59:52 AM
Quote from: Faiyloe on August 02, 2016, 12:58:01 AM
If I disappear school ate me but I am going to do my best to keep with this.


*Raises hand* I second this statement!  ;)
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on August 02, 2016, 05:18:41 AM
@Fatch of Southsward: I take Roleplaying very seriously as it's something I enjoy immensely, so I do not waste potential when I'm given the opportunity to create.

@LT Sandpaw: Accepted, though no player characters start out armed

@Lord Daskar: Yes actually, that's exactly how it's going to be set up.  ;)

@Faiyloe: Being a perfectionist has its' consequences. :P Accepted.

@Sagetip: Accepted.

       Just another open reminder: Everyone starts in something akin to prison without armament or a shred of hope.
Title: Re: OOC: Moral Dilemma
Post by: Hickory on August 02, 2016, 05:22:27 AM
How big is the city around Redwall? I take that it must be a substantial size, but is it like 15/1600's London-ish? Just interested.
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on August 02, 2016, 05:26:39 AM
       The city is substantial enough to make Redwall itself seem more like a district. Encompassing a few square miles I would guess? Population of all species has risen dramatically as I'm sure you've guessed. You'll find towns and villages dotting the lands just about anywhere.
Title: Re: OOC: Moral Dilemma
Post by: Faiyloe on August 02, 2016, 12:03:11 PM
Another question. what are the rules of magic? How much is known about it? Can anyone learn it or is it genetic? How many people can use it? Can magic but used without enchanting? How difficult is it to enchant and how do they go about it? Do they just just speek the right string of words or is there a recipe (like you need to do it with these things at this place and time) ?
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on August 02, 2016, 06:54:33 PM
       Magic can only be used through enchanted objects as far as anybeast knows, it's been that way for a good century or more. Anyone can learn it, but more often than not a beast has a certain attraction to certain elements as opposed to other ones. Finding magic fluency is the hardest part, anybeast could shoot an arrow from a fire lens bow and ignite something, fluency would be the ability to make the arrow explode. Both learning and fluency are considered difficult things to gain, but enchanting varies. There are various forms of enchanting, but the most effective require the item to be exposed to the element it will possess, serving as a sort of catalyst (more recipe like than words). There's still a lot of research being done on it (hence our character's predicament).
Title: Re: OOC: Moral Dilemma
Post by: Lord Daskar on August 02, 2016, 06:59:04 PM
So is this still set in the Middle Ages or is it after that but with the same weapons?

I think I'll join, don't have time to make a character right now.
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on August 02, 2016, 07:34:12 PM
       It's a Medieval era.
Title: Re: OOC: Moral Dilemma
Post by: Lord Daskar on August 02, 2016, 09:29:40 PM
Name: Gurtun Soilmover

Species: Mole

Age: 65

Gender: Male

Appearance: Fur was once light brown now mainly gray. He wears a coarse, homespun tunic of faded green and a brown belt. A lifetime of farming has made him muscular and healthy. Scar on back of head.

Personality: Gurtun is a grumpy, old hermit, though much more agreeable to those he knows well. He has a short temper unless he's in a very good mood, he's easily irritated due to his years of isolation, generous to those he knows. Basically he's nice to people he knows and mean to people he doesn't.

History: Gurtun was born on a farm in Southsward. He is said to be descended from Egbert the Scholar, since I can't do molespeech, but did not inherit his brains. He is the first to two brothers, the other was smart and went to live in the big city, he has not been seen by his family in 40 years. (If it's all right with you the brother could be one of the scientists at the East Outpost.) When he was young he participated in a great battle but was seriously wounded on the back of the head early on. About 25 years ago Gurtun's parents died of a sickness, he has lived alone, farming the family farm, even since but is now abducted.

Other: Though he fought in a battle he has very little military skill. Just about all he can do is farm.
Title: Re: OOC: Moral Dilemma
Post by: Rosie Willowwater on August 03, 2016, 10:24:20 PM
I finished it :D
Quote from: Rosie Willowwater on August 02, 2016, 01:35:04 AM
I might join :)

Name: Kaite Windbrook

Species: Hedgehog

Age: 18

Gender: Female

Appearance: Tall and skinny, but not starved. Her presence always seemed an odd one even though she could easily blend in in a crowd. Her fur had a faint tint of blue all over her body, and though her father and mother told her she was born with it, she had a nagging feeling it was not natural.

Personality: Jovial and bubbly, but not irrational. She always one to observe people before making an accusation.

History: Born and raised on a small farm close to the center of town. Her life was pretty average before she was taken away.

Other:
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on August 04, 2016, 04:53:15 AM
@Lord Daskar: Accepted.

@Rosie Willowwater: Do you mind adding history?
Title: Re: OOC: Moral Dilemma
Post by: Faiyloe on August 05, 2016, 07:09:59 PM
So when is this going to be started?
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on August 06, 2016, 05:30:41 AM
       I'll probably wait a couple more days, hopefully get another person or two interested so we have a decent RP group.
Title: Re: OOC: Moral Dilemma
Post by: Fatch of Southsward on August 08, 2016, 04:57:40 AM
Name: Ellisar Dawnwind

Species: Squirrel

Age: Adult

Gender: Male

Appearance: Ellisar has dark brown fur, and an athletic build. He is on the taller end of the spectrum. He is well built, and very agile, as most young squirrels are. He wears a simple tan sleeveless tunic. He generally is wearing a smirk. His favorite facial expression is a slight smile in the corner of his mouth.

Personality: Ellisar acts quickly and thinks less quickly. He enjoys making friends, but he is not fond of the vermin species. He is headstrong and stubborn. He enjoys spending time with dibbuns, who often admire him. He relishes this, and plays along with their little games. He is never in his element more than when he's acting tough around someone younger than him. One of Ellisar's most important qualities is his lack of fear. Death is just another path to Ellisar - why fear or even attempt to avoid it. In his mind, everyone will die anyway. It's just a matter of going. His outspokenness and lack of fear make him a problem to those in charge who shouldn't be. Ellisar is willing to speak out about things he disagrees with, regardless of the consequences.

History: Native to Southsward, he did not agree well with the architecture and libraries and scholars. (Likely because he spent much of his time climbing on the architecture.) The other residents eventually voted to send him away when he was caught climbing buildings without permission for about the two hundredth time. They gathered a sizable force to detain him, only to find the rascal had left weeks ago. He moved east, picked a few pockets to keep food in his belly, and lived a life on the streets, or more frequently, in the woods. He slept in trees without paying a cent, and his usual meal involved grabbing a quick apple out of the barrel while passing. He was free to do as he wished though, and that's how he liked it. Then one day he went to sleep under a large oak, and awoke a prisoner.

Title: Re: OOC: Moral Dilemma
Post by: Faiyloe on August 08, 2016, 02:57:38 PM
Just FYI, I added a bit to the end of my character sheet. It doesn't change anything, Just some information about Krain's girlfriend so I don't forget.
Title: Re: OOC: Moral Dilemma
Post by: Lord Daskar on August 08, 2016, 04:17:56 PM
How long have they been at the eastern outpost?
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on August 09, 2016, 07:00:28 PM
@Fatch of Southsward: Accepted.

@Lord Daskar: roughly somewhere between 3-9 months depending on how soon after the initiation the specific captive is taken.

       I'll be starting this as soon as I have time to finish my character, detail some of the more prominent story characters, and make a decent first post.

EDIT: @Rosie Willowwater: Accepted! Sorry for not saying so sooner >.<
Title: Re: OOC: Moral Dilemma
Post by: Fatch of Southsward on August 17, 2016, 04:04:03 AM
Great! Looking forward to starting!  ;D
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on August 18, 2016, 09:42:56 PM
       Hey guys! I apologize for not starting yet, Alliance week has been..... weird. I'm not dead, I'm still looking to start soon, just haven't been, "feeling it," for those of you who might understand what I mean in RP terms -_-. Anyway, just wanted to let y'all know I'll be controlling all the story characters, so none of y'all gotta worry about it.
Title: Re: OOC: Moral Dilemma
Post by: Milady Scribe on August 24, 2016, 05:47:14 AM
If it's not too late, I would rather like to jump in.

Nora Eadrom
Name: Nora Eadrom

Species: Wildcat

Age: 21

Gender: Female

Appearance: Nora is quite slim but as she is also a few inches shy of average height, it only serves to make her look runty and hide her natural grace. Her primary attributes are definitely speed and agility rather than strength or endurance. Her soft, usually well-kept fur is too light to be called ginger but too red to be called blonde, and her eyes are a stormy sort of grey. Nora's usual attire consists of a comfortable and practical brown tunic and leggings, over which is a tan surcoat, leather belt, and leather bracers. She also has a birthmark--a jagged-edged splotch of red fur on her right shoulder blade.

Personality: Nora is passionate, curious, kind, garrulous, perceptive, and optimistic where it counts. She may not anticipate cheerful news in everything, but when hope is scarce you can bet on her to find some. She can get a bit touchy (especially about her size) but her ruffled pride usually heals quickly enough, and she's as willing to laugh at herself as anybeast else. Her big mouth sometimes gets her in trouble, yet she can keep a secret when necessary and is surprisingly good at sneaking around. Her temper is difficult to quench--once she's angry, it's best to stay out of her way and watch out for flying objects.

History: Nora was born and raised in Southsward, the child of a scholar and a sculptor. She has three siblings (two older, one younger) and occasionally believed that she had been born into "the wrong family". She spent most of her childhood in the library of the university where her mother taught, which gave rise to her curiosity and love of learning. It also taught her how to move quietly, which she expanded to getting around without being noticed. She was never neglected, but also never formed a strong bond with any of her relatives except her older sister Bridget. That, coupled with her free spirit and objection to her parents' expectations of her, led Nora to leave home as soon as she came of age (21). She packed a rucksack with nothing but clothes, food, a sewing kit, and her favorite book, then set off to travel the world and learn what she could from it. Her journey quickly took a turn for the worse when she decided to follow a rarely-used trail to skirt Mossflower Wood. Now she finds herself trapped in a strange, grim place, awaiting an uncertain fate.

Other: In D&D terms, Nora would be a rogue: great at sneaky things and decent at hand-to-hand fighting (owing to her size and maneuverability), but terrible at anything that involves heavy weaponry/armor or having to actually face your opponent on even ground. Oh, she's also left-pawed (just in case it comes up in combat sometime).
[close]
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on August 26, 2016, 07:53:54 PM
@Milady Scribe: I've yet to close a sign-up, accepted.  ;)

POLL UPDATE! Aurion was the winner of the last one, though I got a couple extra entries I'd like y'all to look over before finalization. Also, as long as I don't cop myself out of it, RP will start today! (again, sorry for being a lazy fart about, I've got no excuse -_-) Thank you for your patience!

EDIT: THE RP HAS BEGUN! WHOOO!..... yay  ::)
Title: Re: OOC: Moral Dilemma
Post by: LT Sandpaw on August 26, 2016, 09:54:32 PM
 YOU LAZY FA-

Oh wait it started. Yay! ;D

BTW are they in separate cells? Or does it not matter?
Title: Re: OOC: Moral Dilemma
Post by: Faiyloe on August 27, 2016, 01:07:28 AM
Just FYI I may or may not disappear off the face of the earth. I just started school and it is crazy. If I forget this just drop me a PM I should still be checking my PM box even if I don't check this.
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on August 27, 2016, 01:36:10 AM
@LT Sandpaw: It's kind of loose, more like a commons with separated sleeping areas as opposed to cells. The only way to tell time is by the meals received. Essentially, everyone is around everyone... if that makes sense.
Title: Re: OOC: Moral Dilemma
Post by: Rosie Willowwater on August 27, 2016, 09:35:29 PM
How many people are in the prison room/cell other than our group of characters?
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on August 27, 2016, 09:37:22 PM
@Rosie Willowwater: Probably a couple hundred, it's a big area.
Title: Re: OOC: Moral Dilemma
Post by: LT Sandpaw on August 29, 2016, 11:28:43 PM

So what's the goal now? Do we try to escape, or start a riot, or just have friendly conversations for a while?
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on August 30, 2016, 05:47:30 PM
@LT Sandpaw: Put yourself in your characters shoes, what would they be doing right about now? Once you figure that out, do it..... Though the circumstances will be changing relatively soon  ;).
Title: Re: OOC: Moral Dilemma
Post by: Milady Scribe on September 01, 2016, 03:05:45 AM
Hello--just found out we'll be camping this weekend (Friday to Monday), so I won't have access to the internet during that time. I just wanted to give you all a heads-up so you won't think that a)you scared me off, b)I betrayed you and ran away with all your gold, or c)I was eaten by the creature that lives in my walls. ;D Have a great Labor Day weekend, everyone!
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on September 02, 2016, 04:50:19 PM
       That's actually kinda funny because I will also be away from home for Labor day weekend.  ::)
Title: Re: OOC: Moral Dilemma
Post by: Lord Daskar on September 02, 2016, 04:51:03 PM
I'm never on on the weekend.
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on September 10, 2016, 04:20:47 PM
       The city that grew up around Redwall Abbey is officially called Aurion! Thanks for the input y'all.
Title: Re: OOC: Moral Dilemma
Post by: LT Sandpaw on September 11, 2016, 10:43:02 PM

Are we allowed to control the crowd/guards? Or do you want to reserve that right Dann?
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on September 11, 2016, 11:08:50 PM
       You can, but be careful, there are consequences when you mess with the guards.
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on October 18, 2016, 08:40:54 AM
*Bump*

       Just wanted to apologize quick everybody! Borderlands 2 kinda.... ate me...(Translation: I FELL IN LOVE WITH THE PSYCHO!).... -_- Been avoiding writing this for so long because of the time commitment, even so, it was 3 hours well spent, especially since we're approaching the end of the first segment! I do want to address something quick though. The first paragraph involves some rather obvious PP, and I wanted to make it clear that actions of this nature will be made by me as a GM, I'd like to avoid them as much as possible, but there will be occasions where NPC's whose attributes are strong enough will do things that you can't avoid. I lack any intention of surprise killing anyone, good heavens no, so you should be safe in that regard (I would hate to be feared as a GM, I just want y'all to have fun whilst still retaining some since of mortality) Fatch, I did not make a response to the last blast, it's up to you how the concussive wave affects you if at all. Another note, magic weapon usage is fairly difficult to master, so a situation like this one (wind crossbows) is rather unlikely unless you're talking all out war (which this clearly is not). Essentially, at this point, I'd prefer the presence of magic users, and the majority of their action left to me for the time being. Though, as the RP progresses, I would definitely like to see what y'all start to come up with for the adepts (this does NOT mean, you can't interact with them, I highly encourage it actually, just be careful/thoughtful  ;)) Also, I don't think I've told you how magic works with bows yet/explained how bow lenses work. I'll do that soon, but I think there's someone I want you to meet before I officially explain it... I believe that's all I've got to say for now, feel free to ask any questions about what just happened, because it is a bit of a block.... Sorry  :-[
Title: Re: OOC: Moral Dilemma
Post by: LT Sandpaw on October 24, 2016, 01:08:43 AM

Um, I can explain. ;D You mentioned that the guards might have enchanted weapons, or at least that's the impression I got. So I figured they'd probably use something dangerous, like a ranged weapon that could devastate tightly packed groups.

Anyway could you explain everyone who just died right there?

I'm assuming the ferret adept and Besch are dead, along with the mouse guard. I'm not entirely sure about the hare adept though.

Anyway if you could confirm who perished right there that'd be great.
Title: Re: OOC: Moral Dilemma
Post by: Dannflower Reguba on October 24, 2016, 03:18:34 AM
       I wasn't harping on you Sandpaw, not everything had been made clear yet, so I'm not blaming you for working with the surroundings. Plus, everything turned out fairly well, so no harm done.  ;) Besch is perfectly fine (waiting by the exit to close the hole after everybeast leaves), the ferret's situation will be clarified later, and the mouse is several varieties of dead. The Hare is perfectly fine, though a little dazed.
Title: Re: OOC: Moral Dilemma
Post by: LT Sandpaw on October 24, 2016, 08:37:58 PM

Oh, well I'm glad I asked and got that cleared up. :P