Redwall Abbey

General Boards => Forum Games => Topic started by: Faiyloe on January 13, 2017, 02:43:18 AM

Title: Questers Travels: Journey to Farside
Post by: Faiyloe on January 13, 2017, 02:43:18 AM
Questers Travels: Journey to Farside

Game Play: This is a chose your own adventure type game, mixed with text based games (like Zork), and RPGs. You will all play the same character and take turns stating your choice of action, and I will respond with the outcome. Some helpful things you can do is, examine something in the room, ask a question of a character in your location, think about something (thinking about something will respond with any information you know on the topic) If you wish to lie about something when speaking to an NPC and the truth is not already known then please state the truth in parentheses. (For example: I am a world class archer (I am actually a world class thief))

Rules:
- This is meant to be a serious game, your actions will have consequences.
- I intend this to be a fun intelligent game so please respect the other players and stay consistent and realistic.
- PP is still not allowed. You may not control the NPCs. For example *Decapitates the troll with my sword* However this is allowed *attacks the troll with my sword*

Note: I will try and update this at least once a day. More if I have the time and people are posting.

Your objective: You play as the Quester on your mission to find the forgotten city of Farside. You know very little about Farside aside from the fact that you were paid to find it.

*INVENTORY*
Two Daggers
150 coins

Outside the City Gates

You are standing on a path that leads up to a massive wall which towers above you, directly in front of you, and to the west, are the city gates, and behind you, and to the east, is the forest from which you came. You walk up the the gate and are stopped by a very wrinkled old man with a parchment on a slab and a quill gripped tightly in the other hand. He is wearing a tunic that looks more like a dress on his skinny bent frame, and a vest. Both are brightly colored and well tailored but look absolutely horrible together.

"You may not go any further, you must be cataloged before you may enter the city," He insists. He squints at you. "Apologies... but are you a man or a woman?"

[Your answer will affect the way people interact with you]
Title: Re: Questers Travels: Journey to Farside
Post by: Rosie Willowwater on January 13, 2017, 03:22:50 AM
Woman.

OOC: By the way, I think this sounds like a great idea!
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on January 13, 2017, 03:26:26 AM
The the old man noddes and scribbles something down on his parchment.

"And your name?"
Title: Re: Questers Travels: Journey to Farside
Post by: Feles on January 13, 2017, 03:29:40 AM
OOC: So is this like a CYOA or is there a difference i'm not seeing?
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on January 13, 2017, 03:32:26 AM
OOC: That depends on what CYOA is... It is late here, I am tired. XD XP
Edit: I figured it out. Yes, for the most part.
Title: Re: Questers Travels: Journey to Farside
Post by: Feles on January 13, 2017, 04:10:16 AM
Pavor.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on January 13, 2017, 02:33:36 PM
He nods again and scribbles that down as well.

"Now, Pavor, what is your occupation," He asks. You subtly peer over his parchment at his almost illegible handwriting and from what you can make out you see that, two wizards, a knight, and a ranger have visited the city recently.

[what you chose will affect how skilled you are at certain tasks, how much you know about certain things and how other people treat you. You may choose something not on the list these are only suggestions.]
Title: Re: Questers Travels: Journey to Farside
Post by: Jetthebinturong on January 13, 2017, 02:37:18 PM
Rogue.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on January 13, 2017, 02:43:10 PM
The man glances at you from under his bushy eyebrows, "Second one this week, strange, strange," He mutters as he scribbles something down and shuffles back the way he had come.

[invantory has been updated]
Title: Re: Questers Travels: Journey to Farside
Post by: Jetthebinturong on January 13, 2017, 02:54:46 PM
Check inventory.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on January 13, 2017, 02:58:52 PM
[Your Inventory is in the First Post, you can check it there at any time. You have, Two Daggers, 150 coins and some medieval lint]
Title: Re: Questers Travels: Journey to Farside
Post by: Lady Ashenwyte on January 13, 2017, 03:40:50 PM
Ask him about what's happening in town lately.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on January 13, 2017, 03:47:28 PM
The man stops in his shuffling and looks back at you "Nothing, absolutely nothing," He says bruskly and then squints hard at you, "Now I am very very busy so if you do not mind," He snaps and continues shuffling.
Title: Re: Questers Travels: Journey to Farside
Post by: Rosie Willowwater on January 13, 2017, 04:23:05 PM
Walk through the gate
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on January 13, 2017, 05:00:44 PM
Just inside the Gate of the city

You pass through the large wooden gates that look as if they haven't been closed in decades. You enter a long wide cobblestone street lined with tall houses that seem to sag and lean in on each other with fatigue. The muck of life swills along at the side of the street while several pigs investigate the muck. It seems like a slow morning as there few people about, a young woman picks her way carefully around the pigs and muck, a covered basket in her arms and up ahead an old man slowly pushes a cart along a bell hanging on the cart slowly clanking over the bumps in the road. To your right and to the north you can see the old man who confronted you at the gate shuffle his way into a small gate house and slam the door. To your left and to the south you can see what looks like a barracks of some sort though it seems to have seen better days. in front of you and to the west the road twists off in an upwardly direction.
Title: Re: Questers Travels: Journey to Farside
Post by: Rosie Willowwater on January 13, 2017, 06:06:21 PM
Ask the young woman about the city.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on January 13, 2017, 06:12:08 PM
The woman looks up surprised that you would bother to talk to her. "This is Sarindale, miss. Nothing has changed here for the past hundred years, everyone knows that. Though..." And she lowered her voice, "I have heard that the king might be ill, no one's seen him for the past ten years," 
Title: Re: Questers Travels: Journey to Farside
Post by: Rosie Willowwater on January 19, 2017, 03:16:39 AM
Thank the lady and continue down the road.
Title: Re: Questers Travels: Journey to Farside
Post by: Feles on January 30, 2017, 06:30:48 AM
Quote from: Rosie Willowwater on January 19, 2017, 03:16:39 AM
Thank the lady and continue down the road.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on January 31, 2017, 11:52:52 PM
As you travel down the road it widens out and you can see the tops of towers in the distance to the north-west. People are starting to wake up and open stalls that line the road. A donkey snorts at you and nudges at your back pack. and several chickens scream at you from inside small cages all staked by a stall where a man was busily chopping meat with a cleaver. *Thunk, thunk, thunk* and every time it hits the table the chickens jump and squawk. An old dog with a sagging face watches you from under drooping lids as he rests on an old sack. An old woman who looks a lot like the dog, brown skinned and sagging. Is sweeping outside a shop. On the south side of the road stands a large white building that strongly resembles a temple of some kind. Graffiti is written on one of the pillars.
Title: Re: Questers Travels: Journey to Farside
Post by: Rosie Willowwater on February 01, 2017, 12:04:48 AM
Pull your hood over your head and keep walking
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 01, 2017, 12:26:47 AM
The road starts to narrow out again, there are a few men standing outside a shack. They are wearing red and blue uniforms, one of them looks rather young, not much older than 17, and is wearing oversized chain male and leaning on a spear watching the other two play cards on a barrel top. On the other side of the street is a shop with a wooden sign hanging over the door that reads Atho's Apothecary with a faded picture of some herbs. To the north you can still see the towers. A small road leads off to the north.
Title: Re: Questers Travels: Journey to Farside
Post by: Groddil on February 01, 2017, 12:36:47 AM
Let's walk back to that dog and pet him. Maybe we'll get a faithful canine companion out of it.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 01, 2017, 12:47:03 AM
You realize you may have made a wrong turn back there (even though you were just walking in a straight line) so you turn around and go back the way you came. the road widens back out and you can see the tops of towers in the distance to the north-west. The chickens are still screaming and the man is still cutting meat. the donkey seems to have gotten loose from it's tether and is now slowly wandering down the street sticking its head into a bucket to see if there is anything in it that could be considered edible. On the south side of the road stands a large white building that strongly resembles a temple of some kind. Graffiti is written on one of the pillars. The old woman is gone but the dog is still there. You go over and pet him, he lifts his head to look at you with big sad eyes and tiredly wags his tail.

[just because the first thing you tried didn't work doesn't mean there isn't a way to get the dog to be your companion ;) sometimes it might take a series of events to get what you want.]
Title: Re: Questers Travels: Journey to Farside
Post by: Groddil on February 01, 2017, 01:06:03 AM
Check our backpack/pockets for food/money!
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 01, 2017, 01:08:16 AM
[you have 150 coins, you can check your inventory at any time in the first post]
Title: Re: Questers Travels: Journey to Farside
Post by: Groddil on February 01, 2017, 01:09:19 AM
Buy some food from the chicken man.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 01, 2017, 01:14:49 AM
[what kind of food do you want and how much?] you can see a stack of chopped meat of some kind, some dead and plucked chickens hanging from a hook and there is also a bucket of bones next to the stand.
Title: Re: Questers Travels: Journey to Farside
Post by: Groddil on February 01, 2017, 01:16:43 AM
Ask if he has anything cooked. If not, ask if he has a fire or something that you can cook your own food on.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 01, 2017, 01:19:10 AM
The man grunts and slams the cleaver into the table "Does this look like a bakery to you? Now are you going to buy something or not?"
Title: Re: Questers Travels: Journey to Farside
Post by: Groddil on February 01, 2017, 01:19:56 AM
Take a bone, we can find an inn or something later.

Mutter a slur as you walk away.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 01, 2017, 01:23:01 AM
The man glances at you as you take the bone but he doesn't say anything and goes back to cutting up his meat.
Title: Re: Questers Travels: Journey to Farside
Post by: Rosie Willowwater on February 01, 2017, 01:28:09 AM
Toss the bone to the dog (carefully).
Title: Re: Questers Travels: Journey to Farside
Post by: Groddil on February 01, 2017, 01:32:59 AM
Wait, the bone was free?
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 01, 2017, 01:50:48 AM
[yeah, the bone was free, he was just going to throw it away anyway]

The dog catches it and starts wagging happily as it chews on it. He then gets up picks the bone up in his jaws and looks around for a place to hide it. He can't seem to find a place to dig so he just drops it by a pile of hay and carfuly covers it up before going back over to you. he plops down at your feet and starts wagging his tail as he looks up at you expectantly.
Title: Re: Questers Travels: Journey to Farside
Post by: Groddil on February 01, 2017, 01:54:28 AM
Start walking off and see if the dog follows you.

If yes, try to find an inn.

If no, call him.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 01, 2017, 01:56:10 AM
He watches you walk off and looks back at his sack bed and then back at you with a confused look on his face.

[What do you want to call him?]
Title: Re: Questers Travels: Journey to Farside
Post by: Rosie Willowwater on February 01, 2017, 01:57:09 AM
Timothy
Title: Re: Questers Travels: Journey to Farside
Post by: Jetthebinturong on February 01, 2017, 02:04:21 AM
Deathhound.
Title: Re: Questers Travels: Journey to Farside
Post by: Feles on February 01, 2017, 02:04:50 AM
Air Bud
Title: Re: Questers Travels: Journey to Farside
Post by: Groddil on February 01, 2017, 02:06:00 AM
Quote from: Rosie Willowwater on February 01, 2017, 01:57:09 AM
Timothy
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 01, 2017, 02:16:11 AM
[one person at a time XD XP]

You call "Timothy" and he comes running over to you even though he has never been called that name before in his life.
Title: Re: Questers Travels: Journey to Farside
Post by: Rosie Willowwater on February 01, 2017, 02:21:43 AM
Pet Timothy.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 01, 2017, 07:30:07 PM
He wags his tail contentedly.
Title: Re: Questers Travels: Journey to Farside
Post by: Rosie Willowwater on February 01, 2017, 07:32:48 PM
Continue walking down the road
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 01, 2017, 08:47:54 PM
[in which direction? you can you east towards the apothecaries, west back to the gates or you can go north towards the towers in the distance]
Title: Re: Questers Travels: Journey to Farside
Post by: Rosie Willowwater on February 01, 2017, 08:50:58 PM
North.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 01, 2017, 11:23:37 PM
You head north and you reach a large square that goes off in four directions. There are only a few people milling about and a man with a sad looking feather in his hat plays a melancholy tune on a mandolin as he sits on an upturned bucket. To the west, you can see the towers, and now you can even make out some battlements. To the northwest of the square, there is two story building which you could assume is an inn or a tavern due to the drunk man passed out in an empty trough outside. There is a sign out front that reads "The Proverbial Cow". There is also a large building enclosed in a fence to the northeast of the square. A pair of stone horses stand guard on either side of the iron gate.
Title: Re: Questers Travels: Journey to Farside
Post by: Groddil on February 01, 2017, 11:37:58 PM
Keep our hand on our coinpurse and enter the Proverbial Cow.
Title: Re: Questers Travels: Journey to Farside
Post by: Rosie Willowwater on February 12, 2017, 02:28:42 AM
Quote from: Groddil on February 01, 2017, 11:37:58 PM
Keep our hand on our coinpurse and enter the Proverbial Cow.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 12, 2017, 01:51:20 PM
The door rings a bell as you enter. The place is rather empty looking. There is a man with a long scraggly beard soaking in his bear as he stares absently out the grimy window. A pair of younger men are playing cards and A fire is starting to burn out in the hearth, a skinny little girl stands behind the counter, she looks far to young to be tending bar. 
Title: Re: Questers Travels: Journey to Farside
Post by: Groddil on February 12, 2017, 10:30:33 PM
Ask the girl where the innkeeper is.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 12, 2017, 11:02:53 PM
When you walk up to the counter you can see that she is standing on a stool behind the bar. She looks to be about 11.

"My dad's over there sir," She said pointing to the man by the window. his head nodded a little and his beard slips further into his drink. "I can help you with anything you need,"
Title: Re: Questers Travels: Journey to Farside
Post by: Groddil on February 13, 2017, 01:16:38 AM
Thank her, and ask for a room.

Also ask if Timothy is allowed inside, or if you have to put him out.
Title: Re: Questers Travels: Journey to Farside
Post by: Faiyloe on February 13, 2017, 01:59:51 AM
"Your dog's allowed to stay so long as he behaves, that will be 20 coins for a room and another 10 if you want a meal," She says. The Innkeeper starts snoring.
Title: Re: Questers Travels: Journey to Farside
Post by: Groddil on February 13, 2017, 03:10:29 AM
Get a room and some food.