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Warhammer 40k CYOA

Started by Groddil, May 29, 2017, 01:35:53 AM

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Groddil

You tap the Next Message icon.

Quote from: Dataslate
Welcome, Anders.

Sorry. (Draft).

From: Anders, Churlon.
To: Kisay, Maria.


This message is an unsaved draft and has not been sent.

Maria,

This is it.

The incident we spoke of? I've told Tiba that she can be frakked for all I care. I'm done. We head into the Underhive soon, once the High Inquisitor gets his shart together. There's a very low chance I'll make it back, Maria. And even if I do, there's still the family to deal with.

I'm sorry Maria. I have to let you go. Or you'll die first, just so they can get at me.

If I make it back from the Underhive, that is.

I want to run. But I can't. We can't. Goodbye, Maria.

Select an option:

I: Next Message.
II. Go Back.


What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrahfin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]

Lady Ashenwyte

The fastest way to a man's heart- Or anyone's, in fact- Is to tear a hole through their chest.

Indeed. You are as ancient as the soot that choked Pompeii into oblivion, though not quite as uncaring. - Rusvul

Just a butterfly struggling through my chrysalis.

Groddil

#152
You tap the Next Message icon.

Quote from: Dataslate
Welcome, Anders.

It's bad.

From: Anders, Churlon.
To: Anders, Tiba.


Sister,

I've done what you required. I hid it in my storage locker. Not the Inquisition one, before you ask, the other one.

I'm pretty sure I never told you about it, but it's in Habstack #71298. Room #857. The key to the door is under the potted plant, and the locker should open with "0451."

I just hope we can finish this shart already. I'm getting nervous, sis. Don't know how much longer I can do this for.

- Churlon.




You hit the icon to return to the Recently Deleted Messages, then to Recently Deleted itself.

Select an option:

I: Recently Deleted Notes.
II: Recently Deleted Contacts.
III: Purge Recently Deleted.
IV: Go Back.


What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
[close]
Miscellaneous Objectives

Sahrafin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
[close]
Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
[close]
The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
[close]
[close]
[close]
Codex Evfraza


Locations


Legend

Imperial World/System
Tau World/System
Ork World/System
Unclaimed World/System
Chaos World/System
Eldar World/System
Necron World/System

Evfraza Sector



1. Mercurial System -
2. Korz System -
3. Scylla System -
4. Gue'Kav System

The Evfraza Sector, located in the Segmentum Ultima, is a newly-established fringe sector. The proximity to the Tau Empire, which cuts off most traffic to the Sector, combined with the lack of major population on the other side, means that much of the sector is still classified as the Frontier. Only three star systems have been tamed and settled successfully, although many more worlds may still conceal human life from the Age of Strife. The proximity to the Tau had caused a war to erupt over the systems, fought by the locally-based Tempests' Claws, due to how supplying a large guard regiment of equal strength to the Astartes Chapter would require resources the sector could not provide. Further, any supply ships that need to reach the sector at a moments notice, such as Imperial Guard ships, are likely to be attacked by the Tau, while standard freighters often take months to arrive by travelling along the Eastern Fringe.

Mercurial System

The Mercurial system is the largest, and most recently discovered of the populated systems in the Evfraza Sector. The entire system has been marked as an anomaly by the Adeptus Mechanicus, due to the mysterious nature of the system's star, which does not show up on any charts. The system has a large number of planets, fourteen in total, although almost all of them are uninhabitable. Planets in the Mercurial System are permanently trapped in an endless night for reasons unknown. Further information on the system has been classified.

Planets

Mercurial Alpha - Dead World. The first planet in the system, stable colonization of Mercurial Alpha is impossible, as the entire planet is comprised of solid rock, much of it former magma. Mercurial Alpha is extremely small compared to the other planets in the system.

Mercurial Beta - Dead World. The second planet in the system, stable colonization of Mercurial Beta is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Gamma - Dead World. The third planet in the system, stable colonization of Mercurial Gamma is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Delta - Gas Giant. The fourth planet in the system, Mercurial Delta's atmosphere is extremely toxic and corrosive, capable of chewing through steel in seconds.

Mercurial Epsilon - Dead World. The fifth planet in the system, stable colonization of Mercurial Epsilon is extremely difficult, as while the planet has a thin atmosphere and has a soil surface, there is not enough oxygen to support life, and soil samples of Mercurial Epsilon's dirt has shown that crops are unable to grow in it regardless. Necron presence confirmed.

Mercurial Zeta - Death World. The sixth planet in the system, stable colonization of Mercurial Zeta is possible, although it will require high amounts of resources that will need to be brought in from outside the Sector. Mercurial Zeta's core has been slowly cooling, although it is still active. A thin, rocky crust protects the vast, underground oceans from the planet's thin atmosphere. If the proper equipment was used, a colony could be established underground, using oxygen from the oceans, which have been stated to support life. However, the colony would need to be sealed from the surface, which would require a large amount of resources. Necron presence confirmed.

Franzhal - Dead World. The seventh planet in the system, and the second colony established in the System, Franzhal is a barren hunk of rock currently populated by a small Adeptus Mechanicus base that is studying that system's star. Outside the base, the planet has no atmosphere, and is completely lifeless.

Mercurial Theta - Death World. The eighth planet in the system, stable colonization of Mercurial Theta may be possible in the future. The planet has an atmosphere breathable by humans, as well as reports of liquid water on its surface; however, most of the planet consists of barren, mountainous terrain, or ice fields.

Mercurial Iota - Death World. The Ninth planet in the Mercurial System, Mercurial Iota's temperature fluctuates somewhat, but is usually between -10oC and 5oC. The planet's surface is comprised of huge glaciers, oceans, and canyons, and is currently uninhabited, although population is possible in the near future. Necron presence confirmed.

Sphamort - Death World. The tenth planet in the Mercurial System, and the first world colonized, Sphamort's temperature never rises above -25oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, although most creatures are small rodents that dwell beneath the surface, or huge, furry beasts that have not yet been examined.
Glacilux - Death World. The eleventh planet in the Mercurial System, and the third world colonized, Glacilux's temperature never rises above -70oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, albeit barely, in the warmer caves and sheltered valleys, or in the deep ocean. Glacilux is a dummyization referring to both the icy nature of the planet, and the Necrons that dwell beneath the surface.

Mercurial Omega - Forbidden World. The twelfth planet in the Mercurial System. Does not follow standard system naming procedures. All information restricted.

[close]
Korz System


The Korz system is the smallest, and first discovered of the populated systems in the Evfraza Sector. There are only 3 planets in the system, although all are populated, and the system's centralized location and lack of threats from xenos had contributed to its thriving.

Sahrafin - Hive World. The first planet to be colonized in the Sector, Sahrafin has recently constructed its first hive, Zakara, but still has a lower population than most worlds of its type. An ork-infested freighter has recently crashed on the planet, which should be purged as soon as possible.

Arcanis - Feudal World. Despite being largely unremarkable, there are heretics in the ruling class, and have been causing trouble for both the planet and the Imperium. Confirmed presence of Eldar, along with a Webway gate.

Grantrit - Agri-World. The third and final planet in the Korz System, Grantrit is a soon-to-be Agri-world that has thankfully escaped any issues in the colonization effort thus far.

[close]
Scylla System


Planets

Vokk - Forge World. Higher ratio of Skitarii to Imperial Guard, but otherwise unremarkable. Inquisitor Janus disappeared recently while investigating reports of heresy on the planet, although due to the destruction of the Inquisition's HQ in the sector, nothing else is known.

Shayl - Quarantine World (Former Civilized World). Shayl used to be a simple world, just starting off in the colonization effort. Recently; however, the population of three billion was butchered relentlessly by an Ork WAAAgh! The WAAAgh! was halted when most of their ships were destroyed, barring a few that escaped to terrorize the Korz system, leaving the Orks stranded on the planet. Their mere presence has caused the planet to adapt and evolve to suit them, and it must be destroyed as soon as possible.

Hakahto - Feral World (Astartes Homeworld). Hakahto is one of the planets rediscovered from the Age of Strife rather than being colonised for the first time, and as such still remains a feral world. No efforts have been made to properly colonise the planet, due to its lack of usable farm land or resources. The only point of interest on the planet is the Fortress Monastery of the Tempests' Claws, the local chapter of the Adeptus Astartes.

Thull - War World (Former Feral World).

[close]
Gue'Kav System


The Gue'Kav System is a star system not on Imperial records, and is under Tau control. Our only knowledge of this system thus far is its name, and the name of Por'fio, one of its planets. Its location is not thus known; however, it is imperative to the war effort that the system be located immediately.

Planets

Por'fio - Not much is known about Por'fio, save for what has been intercepted on Tau communications. Por'fio is the staging area for the Tau assault on the Imperium, and is thus heavily defended. New ground defence systems have been recently installed that would tear our ships to pieces if we attempted a landing; even so much a drop pod would be blown out of the sky. Por'fio is also the seat of command for Aun'O'Xoerra, a high ranking Ethereal commander, who is in charge of the Tau war effort against us.

[close]
[close]
Zentambah Sector



The Zentambah Sector, located in the Segmentum Solar, is one of the closest sectors to Holy Terra itself. Despite having very few, greatly spread-out planets, the Zentambah Sector has acquired a reputation as both the largest producer of food for the Sol Sector, and the top holiday location of the aristocracy. Much of the sector was devasted or destroyed entirely during the Horus Heresy, and only one system remains with intact planets, while the other systems have been reduced to nothing more than stars, space dust, and shattered asteroids.

5. Zentambah Prime

Zentambah Prime


The only system remaining in the sector, Zentambah Prime is home to five spread-out planets, most of which have thrived due to the system's huge star.

Planets

Zazzkov - Dead World. Zazzkov's proximity to the system's star prevents it from supporting life; although, it is used by the local fleet of the Imperial Navy as a staging base should the Agri-Worlds need defending.

Ushah - Agri-World. Ushah is solely dedicated to the production of food for the Imperium.

Y'laina - Agri-World. Y'laina is solely dedicated to the production of food for the Imperium. Has a larger population than most Agri-Worlds, and the planet's only guard regiment has served with distinction for decades.

Aston - Agri-World. Aston raises some of the largest grox populations of any world in the Imperium.

Sharli - Pleasure World. Sharli is too far from Zentambah Prime's star to support crops, but its beautiful, icy surface attracts aristocrats and nobles from around the Segmentum. Outside the luxurious resorts these visitors frequent, most of the planet is hostile and untamed, causing tourists to travel by vehicle.

[close]
[close]
The Warp


[close]
[close]
Characters


[close]
Other


[close]
[close]

Lady Ashenwyte

The fastest way to a man's heart- Or anyone's, in fact- Is to tear a hole through their chest.

Indeed. You are as ancient as the soot that choked Pompeii into oblivion, though not quite as uncaring. - Rusvul

Just a butterfly struggling through my chrysalis.

Groddil

#154
You tap the go back icon.

Quote from: Dataslate
Welcome, Anders.

Select an option

I. Settings
II. Messages.
III. Notes.
IV. Contacts.
V. Blam the Heretic.
VI. Turn off.


What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

[close]
Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
[close]
Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
[close]
Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
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Miscellaneous Objectives

Sahrafin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
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Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
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The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
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Codex Evfraza


Locations


Legend

Imperial World/System
Tau World/System
Ork World/System
Unclaimed World/System
Chaos World/System
Eldar World/System
Necron World/System

Evfraza Sector



1. Mercurial System -
2. Korz System -
3. Scylla System -
4. Gue'Kav System

The Evfraza Sector, located in the Segmentum Ultima, is a newly-established fringe sector. The proximity to the Tau Empire, which cuts off most traffic to the Sector, combined with the lack of major population on the other side, means that much of the sector is still classified as the Frontier. Only three star systems have been tamed and settled successfully, although many more worlds may still conceal human life from the Age of Strife. The proximity to the Tau had caused a war to erupt over the systems, fought by the locally-based Tempests' Claws, due to how supplying a large guard regiment of equal strength to the Astartes Chapter would require resources the sector could not provide. Further, any supply ships that need to reach the sector at a moments notice, such as Imperial Guard ships, are likely to be attacked by the Tau, while standard freighters often take months to arrive by travelling along the Eastern Fringe.

Mercurial System

The Mercurial system is the largest, and most recently discovered of the populated systems in the Evfraza Sector. The entire system has been marked as an anomaly by the Adeptus Mechanicus, due to the mysterious nature of the system's star, which does not show up on any charts. The system has a large number of planets, fourteen in total, although almost all of them are uninhabitable. Planets in the Mercurial System are permanently trapped in an endless night for reasons unknown. Further information on the system has been classified.

Planets

Mercurial Alpha - Dead World. The first planet in the system, stable colonization of Mercurial Alpha is impossible, as the entire planet is comprised of solid rock, much of it former magma. Mercurial Alpha is extremely small compared to the other planets in the system.

Mercurial Beta - Dead World. The second planet in the system, stable colonization of Mercurial Beta is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Gamma - Dead World. The third planet in the system, stable colonization of Mercurial Gamma is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Delta - Gas Giant. The fourth planet in the system, Mercurial Delta's atmosphere is extremely toxic and corrosive, capable of chewing through steel in seconds.

Mercurial Epsilon - Dead World. The fifth planet in the system, stable colonization of Mercurial Epsilon is extremely difficult, as while the planet has a thin atmosphere and has a soil surface, there is not enough oxygen to support life, and soil samples of Mercurial Epsilon's dirt has shown that crops are unable to grow in it regardless. Necron presence confirmed.

Mercurial Zeta - Death World. The sixth planet in the system, stable colonization of Mercurial Zeta is possible, although it will require high amounts of resources that will need to be brought in from outside the Sector. Mercurial Zeta's core has been slowly cooling, although it is still active. A thin, rocky crust protects the vast, underground oceans from the planet's thin atmosphere. If the proper equipment was used, a colony could be established underground, using oxygen from the oceans, which have been stated to support life. However, the colony would need to be sealed from the surface, which would require a large amount of resources. Necron presence confirmed.

Franzhal - Dead World. The seventh planet in the system, and the second colony established in the System, Franzhal is a barren hunk of rock currently populated by a small Adeptus Mechanicus base that is studying that system's star. Outside the base, the planet has no atmosphere, and is completely lifeless.

Mercurial Theta - Death World. The eighth planet in the system, stable colonization of Mercurial Theta may be possible in the future. The planet has an atmosphere breathable by humans, as well as reports of liquid water on its surface; however, most of the planet consists of barren, mountainous terrain, or ice fields.

Mercurial Iota - Death World. The Ninth planet in the Mercurial System, Mercurial Iota's temperature fluctuates somewhat, but is usually between -10oC and 5oC. The planet's surface is comprised of huge glaciers, oceans, and canyons, and is currently uninhabited, although population is possible in the near future. Necron presence confirmed.

Sphamort - Death World. The tenth planet in the Mercurial System, and the first world colonized, Sphamort's temperature never rises above -25oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, although most creatures are small rodents that dwell beneath the surface, or huge, furry beasts that have not yet been examined.
Glacilux - Death World. The eleventh planet in the Mercurial System, and the third world colonized, Glacilux's temperature never rises above -70oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, albeit barely, in the warmer caves and sheltered valleys, or in the deep ocean. Glacilux is a dummyization referring to both the icy nature of the planet, and the Necrons that dwell beneath the surface.

Mercurial Omega - Forbidden World. The twelfth planet in the Mercurial System. Does not follow standard system naming procedures. All information restricted.

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Korz System


The Korz system is the smallest, and first discovered of the populated systems in the Evfraza Sector. There are only 3 planets in the system, although all are populated, and the system's centralized location and lack of threats from xenos had contributed to its thriving.

Sahrafin - Hive World. The first planet to be colonized in the Sector, Sahrafin has recently constructed its first hive, Zakara, but still has a lower population than most worlds of its type. An ork-infested freighter has recently crashed on the planet, which should be purged as soon as possible.

Arcanis - Feudal World. Despite being largely unremarkable, there are heretics in the ruling class, and have been causing trouble for both the planet and the Imperium. Confirmed presence of Eldar, along with a Webway gate.

Grantrit - Agri-World. The third and final planet in the Korz System, Grantrit is a soon-to-be Agri-world that has thankfully escaped any issues in the colonization effort thus far.

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Scylla System


Planets

Vokk - Forge World. Higher ratio of Skitarii to Imperial Guard, but otherwise unremarkable. Inquisitor Janus disappeared recently while investigating reports of heresy on the planet, although due to the destruction of the Inquisition's HQ in the sector, nothing else is known.

Shayl - Quarantine World (Former Civilized World). Shayl used to be a simple world, just starting off in the colonization effort. Recently; however, the population of three billion was butchered relentlessly by an Ork WAAAgh! The WAAAgh! was halted when most of their ships were destroyed, barring a few that escaped to terrorize the Korz system, leaving the Orks stranded on the planet. Their mere presence has caused the planet to adapt and evolve to suit them, and it must be destroyed as soon as possible.

Hakahto - Feral World (Astartes Homeworld). Hakahto is one of the planets rediscovered from the Age of Strife rather than being colonised for the first time, and as such still remains a feral world. No efforts have been made to properly colonise the planet, due to its lack of usable farm land or resources. The only point of interest on the planet is the Fortress Monastery of the Tempests' Claws, the local chapter of the Adeptus Astartes.

Thull - War World (Former Feral World).

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Gue'Kav System


The Gue'Kav System is a star system not on Imperial records, and is under Tau control. Our only knowledge of this system thus far is its name, and the name of Por'fio, one of its planets. Its location is not thus known; however, it is imperative to the war effort that the system be located immediately.

Planets

Por'fio - Not much is known about Por'fio, save for what has been intercepted on Tau communications. Por'fio is the staging area for the Tau assault on the Imperium, and is thus heavily defended. New ground defence systems have been recently installed that would tear our ships to pieces if we attempted a landing; even so much a drop pod would be blown out of the sky. Por'fio is also the seat of command for Aun'O'Xoerra, a high ranking Ethereal commander, who is in charge of the Tau war effort against us.

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Zentambah Sector



The Zentambah Sector, located in the Segmentum Solar, is one of the closest sectors to Holy Terra itself. Despite having very few, greatly spread-out planets, the Zentambah Sector has acquired a reputation as both the largest producer of food for the Sol Sector, and the top holiday location of the aristocracy. Much of the sector was devasted or destroyed entirely during the Horus Heresy, and only one system remains with intact planets, while the other systems have been reduced to nothing more than stars, space dust, and shattered asteroids.

5. Zentambah Prime

Zentambah Prime


The only system remaining in the sector, Zentambah Prime is home to five spread-out planets, most of which have thrived due to the system's huge star.

Planets

Zazzkov - Dead World. Zazzkov's proximity to the system's star prevents it from supporting life; although, it is used by the local fleet of the Imperial Navy as a staging base should the Agri-Worlds need defending.

Ushah - Agri-World. Ushah is solely dedicated to the production of food for the Imperium.

Y'laina - Agri-World. Y'laina is solely dedicated to the production of food for the Imperium. Has a larger population than most Agri-Worlds, and the planet's only guard regiment has served with distinction for decades.

Aston - Agri-World. Aston raises some of the largest grox populations of any world in the Imperium.

Sharli - Pleasure World. Sharli is too far from Zentambah Prime's star to support crops, but its beautiful, icy surface attracts aristocrats and nobles from around the Segmentum. Outside the luxurious resorts these visitors frequent, most of the planet is hostile and untamed, causing tourists to travel by vehicle.

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The Warp



The Immaterium (also referred to as the Empyrean, the Aether, the Sea of Souls, the Realm of Chaos, Warpspace or most commonly, the Warp) is an alternate dimension of purely psychic energy that echoes and underlies the familiar four dimensions of the material universe. It is the source of all psychic powers and known instances of so-called "sorcery" or "magic" as well as the home dimension of the Chaos Gods and their myriad daemonic servants. In fact, the terms "Chaos" and "the Warp" are often used interchangeably by those aware of their existence within the Imperium of Man. Superficially, the Immaterium is Mankind's solution to the problem of faster-than-light travel. This function as an FTL medium for interstellar travel is achieved because the Immaterium is an extradimensional domain of pure psychic energy, with voidcraft navigating between its currents, as in an ocean.

The Realm of Chaos


The Realm of Chaos is the name given to that portion of the Immaterium where the Chaos Gods and their daemonic followers make their homes, if such a concept even has meaning within the formless extradimensional space that is the Empyrean. Beyond the boundaries of physical space, unrestricted by time or causality, there is a dimension incomprehensible to mortal minds. It lies on the other side of dreams and nightmares, infinite in scope but without form or structure. It is comprised of four sectors, one for each of the major chaos gods.

Realm of the Sorcerer (Tzeentch)

The Frozen Moon

Land of the Plague Lord (Nurgle)

The Blood God's Domain (Khorne)

The Dark Prince's Realm (Slaanesh)

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Other locations


Cadia - A fortress world located just outside the Eye of Terror, which guards the only safe passage into the Warp Storm.

The Eye of Terror - A massive warp rift in the Segmentum Obscurus. Directly inside the Eye of Terror is Khorne's domain, in the Realm of Chaos.

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Characters


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Other


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Lady Ashenwyte

The fastest way to a man's heart- Or anyone's, in fact- Is to tear a hole through their chest.

Indeed. You are as ancient as the soot that choked Pompeii into oblivion, though not quite as uncaring. - Rusvul

Just a butterfly struggling through my chrysalis.

Groddil

You tap the contacts icon. The folder is mostly empty, aside from family members, Inquisition personnel who are now dead, and Anders' lover, Maria Kisay.

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

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Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
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Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
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Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
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Miscellaneous Objectives

Sahrafin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
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Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
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The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
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Codex Evfraza


Locations


Legend

Imperial World/System
Tau World/System
Ork World/System
Unclaimed World/System
Chaos World/System
Eldar World/System
Necron World/System

Evfraza Sector



1. Mercurial System -
2. Korz System -
3. Scylla System -
4. Gue'Kav System

The Evfraza Sector, located in the Segmentum Ultima, is a newly-established fringe sector. The proximity to the Tau Empire, which cuts off most traffic to the Sector, combined with the lack of major population on the other side, means that much of the sector is still classified as the Frontier. Only three star systems have been tamed and settled successfully, although many more worlds may still conceal human life from the Age of Strife. The proximity to the Tau had caused a war to erupt over the systems, fought by the locally-based Tempests' Claws, due to how supplying a large guard regiment of equal strength to the Astartes Chapter would require resources the sector could not provide. Further, any supply ships that need to reach the sector at a moments notice, such as Imperial Guard ships, are likely to be attacked by the Tau, while standard freighters often take months to arrive by travelling along the Eastern Fringe.

Mercurial System

The Mercurial system is the largest, and most recently discovered of the populated systems in the Evfraza Sector. The entire system has been marked as an anomaly by the Adeptus Mechanicus, due to the mysterious nature of the system's star, which does not show up on any charts. The system has a large number of planets, fourteen in total, although almost all of them are uninhabitable. Planets in the Mercurial System are permanently trapped in an endless night for reasons unknown. Further information on the system has been classified.

Planets

Mercurial Alpha - Dead World. The first planet in the system, stable colonization of Mercurial Alpha is impossible, as the entire planet is comprised of solid rock, much of it former magma. Mercurial Alpha is extremely small compared to the other planets in the system.

Mercurial Beta - Dead World. The second planet in the system, stable colonization of Mercurial Beta is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Gamma - Dead World. The third planet in the system, stable colonization of Mercurial Gamma is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Delta - Gas Giant. The fourth planet in the system, Mercurial Delta's atmosphere is extremely toxic and corrosive, capable of chewing through steel in seconds.

Mercurial Epsilon - Dead World. The fifth planet in the system, stable colonization of Mercurial Epsilon is extremely difficult, as while the planet has a thin atmosphere and has a soil surface, there is not enough oxygen to support life, and soil samples of Mercurial Epsilon's dirt has shown that crops are unable to grow in it regardless. Necron presence confirmed.

Mercurial Zeta - Death World. The sixth planet in the system, stable colonization of Mercurial Zeta is possible, although it will require high amounts of resources that will need to be brought in from outside the Sector. Mercurial Zeta's core has been slowly cooling, although it is still active. A thin, rocky crust protects the vast, underground oceans from the planet's thin atmosphere. If the proper equipment was used, a colony could be established underground, using oxygen from the oceans, which have been stated to support life. However, the colony would need to be sealed from the surface, which would require a large amount of resources. Necron presence confirmed.

Franzhal - Dead World. The seventh planet in the system, and the second colony established in the System, Franzhal is a barren hunk of rock currently populated by a small Adeptus Mechanicus base that is studying that system's star. Outside the base, the planet has no atmosphere, and is completely lifeless.

Mercurial Theta - Death World. The eighth planet in the system, stable colonization of Mercurial Theta may be possible in the future. The planet has an atmosphere breathable by humans, as well as reports of liquid water on its surface; however, most of the planet consists of barren, mountainous terrain, or ice fields.

Mercurial Iota - Death World. The Ninth planet in the Mercurial System, Mercurial Iota's temperature fluctuates somewhat, but is usually between -10oC and 5oC. The planet's surface is comprised of huge glaciers, oceans, and canyons, and is currently uninhabited, although population is possible in the near future. Necron presence confirmed.

Sphamort - Death World. The tenth planet in the Mercurial System, and the first world colonized, Sphamort's temperature never rises above -25oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, although most creatures are small rodents that dwell beneath the surface, or huge, furry beasts that have not yet been examined.
Glacilux - Death World. The eleventh planet in the Mercurial System, and the third world colonized, Glacilux's temperature never rises above -70oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, albeit barely, in the warmer caves and sheltered valleys, or in the deep ocean. Glacilux is a dummyization referring to both the icy nature of the planet, and the Necrons that dwell beneath the surface.

Mercurial Omega - Forbidden World. The twelfth planet in the Mercurial System. Does not follow standard system naming procedures. All information restricted.

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Korz System


The Korz system is the smallest, and first discovered of the populated systems in the Evfraza Sector. There are only 3 planets in the system, although all are populated, and the system's centralized location and lack of threats from xenos had contributed to its thriving.

Sahrafin - Hive World. The first planet to be colonized in the Sector, Sahrafin has recently constructed its first hive, Zakara, but still has a lower population than most worlds of its type. An ork-infested freighter has recently crashed on the planet, which should be purged as soon as possible.

Arcanis - Feudal World. Despite being largely unremarkable, there are heretics in the ruling class, and have been causing trouble for both the planet and the Imperium. Confirmed presence of Eldar, along with a Webway gate.

Grantrit - Agri-World. The third and final planet in the Korz System, Grantrit is a soon-to-be Agri-world that has thankfully escaped any issues in the colonization effort thus far.

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Scylla System


Planets

Vokk - Forge World. Higher ratio of Skitarii to Imperial Guard, but otherwise unremarkable. Inquisitor Janus disappeared recently while investigating reports of heresy on the planet, although due to the destruction of the Inquisition's HQ in the sector, nothing else is known.

Shayl - Quarantine World (Former Civilized World). Shayl used to be a simple world, just starting off in the colonization effort. Recently; however, the population of three billion was butchered relentlessly by an Ork WAAAgh! The WAAAgh! was halted when most of their ships were destroyed, barring a few that escaped to terrorize the Korz system, leaving the Orks stranded on the planet. Their mere presence has caused the planet to adapt and evolve to suit them, and it must be destroyed as soon as possible.

Hakahto - Feral World (Astartes Homeworld). Hakahto is one of the planets rediscovered from the Age of Strife rather than being colonised for the first time, and as such still remains a feral world. No efforts have been made to properly colonise the planet, due to its lack of usable farm land or resources. The only point of interest on the planet is the Fortress Monastery of the Tempests' Claws, the local chapter of the Adeptus Astartes.

Thull - War World (Former Feral World).

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Gue'Kav System


The Gue'Kav System is a star system not on Imperial records, and is under Tau control. Our only knowledge of this system thus far is its name, and the name of Por'fio, one of its planets. Its location is not thus known; however, it is imperative to the war effort that the system be located immediately.

Planets

Por'fio - Not much is known about Por'fio, save for what has been intercepted on Tau communications. Por'fio is the staging area for the Tau assault on the Imperium, and is thus heavily defended. New ground defence systems have been recently installed that would tear our ships to pieces if we attempted a landing; even so much a drop pod would be blown out of the sky. Por'fio is also the seat of command for Aun'O'Xoerra, a high ranking Ethereal commander, who is in charge of the Tau war effort against us.

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Zentambah Sector



The Zentambah Sector, located in the Segmentum Solar, is one of the closest sectors to Holy Terra itself. Despite having very few, greatly spread-out planets, the Zentambah Sector has acquired a reputation as both the largest producer of food for the Sol Sector, and the top holiday location of the aristocracy. Much of the sector was devasted or destroyed entirely during the Horus Heresy, and only one system remains with intact planets, while the other systems have been reduced to nothing more than stars, space dust, and shattered asteroids.

5. Zentambah Prime

Zentambah Prime


The only system remaining in the sector, Zentambah Prime is home to five spread-out planets, most of which have thrived due to the system's huge star.

Planets

Zazzkov - Dead World. Zazzkov's proximity to the system's star prevents it from supporting life; although, it is used by the local fleet of the Imperial Navy as a staging base should the Agri-Worlds need defending.

Ushah - Agri-World. Ushah is solely dedicated to the production of food for the Imperium.

Y'laina - Agri-World. Y'laina is solely dedicated to the production of food for the Imperium. Has a larger population than most Agri-Worlds, and the planet's only guard regiment has served with distinction for decades.

Aston - Agri-World. Aston raises some of the largest grox populations of any world in the Imperium.

Sharli - Pleasure World. Sharli is too far from Zentambah Prime's star to support crops, but its beautiful, icy surface attracts aristocrats and nobles from around the Segmentum. Outside the luxurious resorts these visitors frequent, most of the planet is hostile and untamed, causing tourists to travel by vehicle.

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The Warp



The Immaterium (also referred to as the Empyrean, the Aether, the Sea of Souls, the Realm of Chaos, Warpspace or most commonly, the Warp) is an alternate dimension of purely psychic energy that echoes and underlies the familiar four dimensions of the material universe. It is the source of all psychic powers and known instances of so-called "sorcery" or "magic" as well as the home dimension of the Chaos Gods and their myriad daemonic servants. In fact, the terms "Chaos" and "the Warp" are often used interchangeably by those aware of their existence within the Imperium of Man. Superficially, the Immaterium is Mankind's solution to the problem of faster-than-light travel. This function as an FTL medium for interstellar travel is achieved because the Immaterium is an extradimensional domain of pure psychic energy, with voidcraft navigating between its currents, as in an ocean.

The Realm of Chaos


The Realm of Chaos is the name given to that portion of the Immaterium where the Chaos Gods and their daemonic followers make their homes, if such a concept even has meaning within the formless extradimensional space that is the Empyrean. Beyond the boundaries of physical space, unrestricted by time or causality, there is a dimension incomprehensible to mortal minds. It lies on the other side of dreams and nightmares, infinite in scope but without form or structure. It is comprised of four sectors, one for each of the major chaos gods.

Realm of the Sorcerer (Tzeentch)

The Frozen Moon

Land of the Plague Lord (Nurgle)

The Blood God's Domain (Khorne)

The Dark Prince's Realm (Slaanesh)

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Other locations


Cadia - A fortress world located just outside the Eye of Terror, which guards the only safe passage into the Warp Storm.

The Eye of Terror - A massive warp rift in the Segmentum Obscurus. Directly inside the Eye of Terror is Khorne's domain, in the Realm of Chaos.

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Characters


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Other


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Lady Ashenwyte

Investigate Maria Kisay.
The fastest way to a man's heart- Or anyone's, in fact- Is to tear a hole through their chest.

Indeed. You are as ancient as the soot that choked Pompeii into oblivion, though not quite as uncaring. - Rusvul

Just a butterfly struggling through my chrysalis.

Groddil

You tap Maria Kisay's contact details, yielding a message address.

What do you do?

"Sara Tarken's" Inventory

Weapons
Shock Maul - An Arbites baton designed to non-lethally stun your enemies.
Las-Pistol - Standard issue Imperial sidearm. Loaded with a 20 round magazine.

Apparel
Arbites Carapace Armor - Carapace armor used by the Adeptus Arbites. Offers good protection. Covers the entire body.
Arbites Carapace Helmet - Carapace helmet used by the Adeptus Arbites. Offers good protection. Covers most of the head, except for the lower face.
Saint Licinia's Eye - A pendant shaped like an eye that is reported to bring the wearer good fortune. Or, alternatively, the Ecclesiarchy would be interested in it. You are not wearing it.
Trenchcoat - A thick coat able to conceal your armor.

Aid
Medicated Bandage - A cloth bandage treated with a medical solution. Wrapped around your wounded leg. Try not to take a hard fall, at least not before you get your original body back.

Misc
Hand Vox - A short-range, handheld Vox device.
Thrones - Standard Imperium currency. You have 100.

Quest Items

Ammo
Las-Pistol Magazines - Rechargeable magazines for the Las-Pistol. 20 rounds per clip. You have 2 clips.

Junk

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Astilan's Inventory

Weapons
Reliable Autopistol - A fairly simple automatic pistol that you keep on you at all times. Well, almost all of the time. Constant use has made the gun's machine spirit more reliable, making the gun more accurate and less prone to jamming. Loaded with 12 rounds.
Inaccurate Las-Rifle - A standard Las-Rifle used widely by Imperial forces. The gun has been slightly damaged, and the machine spirit is unco-operative, making it slightly inaccurate. Loaded with a 12 round magazine.
Long-las/i] - A modified Las-rifle. Outfitted longer barrel, scope, and higher damage output. Loaded with a 4 round magazine.

Apparel
Damaged Inquisition Longcoat - A standard-issue black trenchcoat issued to agents of the Inquisition. Weaved with ballistic fiber to protect you. Quite battered from the crash.
Flak armor - Standard Imperial Guard flak vest, boots, and gloves. Offers decent protection, and is a step up from your tattered longcoat.
Overcoat - A scruffy brown duster that conceals your armor.

Aid
Cyanide Pill - Probably best not to eat this.

Misc
Thrones - Standard Imperium currency. You have 300.
Servoskull - An ordinary Servoskull, outfitted with several mechanical appendages.
Hand Vox - A short-range, handheld Vox device.

Quest Items
Orders - A datapad containing your orders.
Inquisitorial Warrant - An important document that functions similarly to a Rosette. It allows you to work your Inquisitorial magic.
Flute - A small, metal flute given to you by a strange woman. She claimed that "they" sing for you, and that you need the flute, but did not explain why.

Ammo
Autopistol rounds - Bullets for your autopistol. Comes in 30-round clips. You have 3 clips.
Las-Rifle Magazines - Rechargeable magazines for the Las-Rifle. 20 rounds per clip. You have 3 clips.
Plasma Cartridge - Universal magazine for Plasma-based weaponry developed by the Imperium. 10 rounds per clip. You have 2 clips.
Inferno Pistol rounds - Ammo for the Inferno Pistol. Comes in 6-round clips. You have 1 clip.
Hotshot Power Pack - Ammunition for the Long-las. Comes in 5-round clips. You have 2 clips.

Junk
Visit Terra! Flyer - A flyer distributed by the Heart of the Imperium travel offices. Contains information pertaining to the Holy Terra, and instructs readers to make a trip to the Holy site for the low price of only 89213087421.95 thrones. Should be destroyed immediately.
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Missions

Priority Objectives

Recover any important items and escape the transport ship.
Escape the transport ship.
Destroy the transport ship and kill the Ork invaders.
Meet with the leader of the Adeptus Arbites.
Return to the Treasurer's Quarters.
Locate the Psyker from Zakara's Underhive and get your body back.
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Inquisition Objectives

Read your orders.
Investigate the destruction of the Inquisitorial Headquarters. (Hive Zakara, Sahrafin, Korz System)
Investigate the disappearances in the Underhive. (Hive Zakara, Sahrafin, Korz System)
Find out who summoned the Bloodthirster of Khorne and neutralize them. (Hive Zakara, Sahrafin, Korz System)
Locate and destroy the Bloodthirster of Khorne. (Sahrafin, Korz System)
Locate the remains of your transport and purge any surviving Orks. (Sahrafin, Korz System)
Root out the heretics in the government of the Feudal World of Arcanis. (Arcanis, Korz System)
Destroy the Webway gate on Arcanis. (Arcanis, Korz System)
Find Inquisitor Janus, who has disappeared recently while rooting out heresy on Vokk. (Vokk, Scylla System)
Organize an Exterminatus on the Ork-infested planet of Shayl. (Shayl, Scylla System).
Infiltrate and destroy several Tau outposts behind the front-lines at Thull. (Thull, Scylla System).
Destroy Tau Anti-Air and allow the Tempest's Claws to establish a new front-line. (Por'fio, Gue'Kav System)
Assist the Tempest's Claws Space Marines by assassinating a prominent Ethereal. (Por'fio, Gue'Kav System)
Find the Pillar of Eternity, a Universe-class Mass Conveyor delivering key supplies to the war effort against the Tau. (Unknown)
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Miscellaneous Objectives

Sahrafin

Investigate the trader stand.
Find the Cybernetics Center in the Zakara Underhive.
Wait for the Adeptus Arbites to capture some prisoners in the Zakara Underhive.
Wait for Tarrius to finish preparing the Treasurer's Quarters.
Search Zakara Underhive until "they" sing to you.
Search Zakara Underhive for the Drug Den.
Assist the Adeptus Arbites in capturing prisoners in the Zakara Underhive.
Interrogate the Zakara Underhive prisoners.
End the stalemate in the Zakara Underhive.
Find the mysterious choir in the Zakara Underhive.
Find Churlon Anders.
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Vokk

Have a Tech Priest decode Anders' dataslate.
Have the Mysterious Marine's corpse analysed.
Speak with the Dockmaster.
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The Void

Investigate the Salamanders' Stormbird.
Speak with the Mysterious Marine aboard the Jeweller's Guardian.
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Codex Evfraza


Locations


Legend

Imperial World/System
Tau World/System
Ork World/System
Unclaimed World/System
Chaos World/System
Eldar World/System
Necron World/System

Evfraza Sector



1. Mercurial System -
2. Korz System -
3. Scylla System -
4. Gue'Kav System

The Evfraza Sector, located in the Segmentum Ultima, is a newly-established fringe sector. The proximity to the Tau Empire, which cuts off most traffic to the Sector, combined with the lack of major population on the other side, means that much of the sector is still classified as the Frontier. Only three star systems have been tamed and settled successfully, although many more worlds may still conceal human life from the Age of Strife. The proximity to the Tau had caused a war to erupt over the systems, fought by the locally-based Tempests' Claws, due to how supplying a large guard regiment of equal strength to the Astartes Chapter would require resources the sector could not provide. Further, any supply ships that need to reach the sector at a moments notice, such as Imperial Guard ships, are likely to be attacked by the Tau, while standard freighters often take months to arrive by travelling along the Eastern Fringe.

Mercurial System

The Mercurial system is the largest, and most recently discovered of the populated systems in the Evfraza Sector. The entire system has been marked as an anomaly by the Adeptus Mechanicus, due to the mysterious nature of the system's star, which does not show up on any charts. The system has a large number of planets, fourteen in total, although almost all of them are uninhabitable. Planets in the Mercurial System are permanently trapped in an endless night for reasons unknown. Further information on the system has been classified.

Planets

Mercurial Alpha - Dead World. The first planet in the system, stable colonization of Mercurial Alpha is impossible, as the entire planet is comprised of solid rock, much of it former magma. Mercurial Alpha is extremely small compared to the other planets in the system.

Mercurial Beta - Dead World. The second planet in the system, stable colonization of Mercurial Beta is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Gamma - Dead World. The third planet in the system, stable colonization of Mercurial Gamma is impossible, as the entire planet is comprised of solid rock, much of it former magma.

Mercurial Delta - Gas Giant. The fourth planet in the system, Mercurial Delta's atmosphere is extremely toxic and corrosive, capable of chewing through steel in seconds.

Mercurial Epsilon - Dead World. The fifth planet in the system, stable colonization of Mercurial Epsilon is extremely difficult, as while the planet has a thin atmosphere and has a soil surface, there is not enough oxygen to support life, and soil samples of Mercurial Epsilon's dirt has shown that crops are unable to grow in it regardless. Necron presence confirmed.

Mercurial Zeta - Death World. The sixth planet in the system, stable colonization of Mercurial Zeta is possible, although it will require high amounts of resources that will need to be brought in from outside the Sector. Mercurial Zeta's core has been slowly cooling, although it is still active. A thin, rocky crust protects the vast, underground oceans from the planet's thin atmosphere. If the proper equipment was used, a colony could be established underground, using oxygen from the oceans, which have been stated to support life. However, the colony would need to be sealed from the surface, which would require a large amount of resources. Necron presence confirmed.

Franzhal - Dead World. The seventh planet in the system, and the second colony established in the System, Franzhal is a barren hunk of rock currently populated by a small Adeptus Mechanicus base that is studying that system's star. Outside the base, the planet has no atmosphere, and is completely lifeless.

Mercurial Theta - Death World. The eighth planet in the system, stable colonization of Mercurial Theta may be possible in the future. The planet has an atmosphere breathable by humans, as well as reports of liquid water on its surface; however, most of the planet consists of barren, mountainous terrain, or ice fields.

Mercurial Iota - Death World. The Ninth planet in the Mercurial System, Mercurial Iota's temperature fluctuates somewhat, but is usually between -10oC and 5oC. The planet's surface is comprised of huge glaciers, oceans, and canyons, and is currently uninhabited, although population is possible in the near future. Necron presence confirmed.

Sphamort - Death World. The tenth planet in the Mercurial System, and the first world colonized, Sphamort's temperature never rises above -25oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, although most creatures are small rodents that dwell beneath the surface, or huge, furry beasts that have not yet been examined.
Glacilux - Death World. The eleventh planet in the Mercurial System, and the third world colonized, Glacilux's temperature never rises above -70oC. The entire planet is frozen over, from the oceans to the mountain tops. Life can survive here, albeit barely, in the warmer caves and sheltered valleys, or in the deep ocean. Glacilux is a dummyization referring to both the icy nature of the planet, and the Necrons that dwell beneath the surface.

Mercurial Omega - Forbidden World. The twelfth planet in the Mercurial System. Does not follow standard system naming procedures. All information restricted.

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Korz System


The Korz system is the smallest, and first discovered of the populated systems in the Evfraza Sector. There are only 3 planets in the system, although all are populated, and the system's centralized location and lack of threats from xenos had contributed to its thriving.

Sahrafin - Hive World. The first planet to be colonized in the Sector, Sahrafin has recently constructed its first hive, Zakara, but still has a lower population than most worlds of its type. An ork-infested freighter has recently crashed on the planet, which should be purged as soon as possible.

Arcanis - Feudal World. Despite being largely unremarkable, there are heretics in the ruling class, and have been causing trouble for both the planet and the Imperium. Confirmed presence of Eldar, along with a Webway gate.

Grantrit - Agri-World. The third and final planet in the Korz System, Grantrit is a soon-to-be Agri-world that has thankfully escaped any issues in the colonization effort thus far.

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Scylla System


Planets

Vokk - Forge World. Higher ratio of Skitarii to Imperial Guard, but otherwise unremarkable. Inquisitor Janus disappeared recently while investigating reports of heresy on the planet, although due to the destruction of the Inquisition's HQ in the sector, nothing else is known.

Shayl - Quarantine World (Former Civilized World). Shayl used to be a simple world, just starting off in the colonization effort. Recently; however, the population of three billion was butchered relentlessly by an Ork WAAAgh! The WAAAgh! was halted when most of their ships were destroyed, barring a few that escaped to terrorize the Korz system, leaving the Orks stranded on the planet. Their mere presence has caused the planet to adapt and evolve to suit them, and it must be destroyed as soon as possible.

Hakahto - Feral World (Astartes Homeworld). Hakahto is one of the planets rediscovered from the Age of Strife rather than being colonised for the first time, and as such still remains a feral world. No efforts have been made to properly colonise the planet, due to its lack of usable farm land or resources. The only point of interest on the planet is the Fortress Monastery of the Tempests' Claws, the local chapter of the Adeptus Astartes.

Thull - War World (Former Feral World).

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Gue'Kav System


The Gue'Kav System is a star system not on Imperial records, and is under Tau control. Our only knowledge of this system thus far is its name, and the name of Por'fio, one of its planets. Its location is not thus known; however, it is imperative to the war effort that the system be located immediately.

Planets

Por'fio - Not much is known about Por'fio, save for what has been intercepted on Tau communications. Por'fio is the staging area for the Tau assault on the Imperium, and is thus heavily defended. New ground defence systems have been recently installed that would tear our ships to pieces if we attempted a landing; even so much a drop pod would be blown out of the sky. Por'fio is also the seat of command for Aun'O'Xoerra, a high ranking Ethereal commander, who is in charge of the Tau war effort against us.

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Zentambah Sector



The Zentambah Sector, located in the Segmentum Solar, is one of the closest sectors to Holy Terra itself. Despite having very few, greatly spread-out planets, the Zentambah Sector has acquired a reputation as both the largest producer of food for the Sol Sector, and the top holiday location of the aristocracy. Much of the sector was devasted or destroyed entirely during the Horus Heresy, and only one system remains with intact planets, while the other systems have been reduced to nothing more than stars, space dust, and shattered asteroids.

5. Zentambah Prime

Zentambah Prime


The only system remaining in the sector, Zentambah Prime is home to five spread-out planets, most of which have thrived due to the system's huge star.

Planets

Zazzkov - Dead World. Zazzkov's proximity to the system's star prevents it from supporting life; although, it is used by the local fleet of the Imperial Navy as a staging base should the Agri-Worlds need defending.

Ushah - Agri-World. Ushah is solely dedicated to the production of food for the Imperium.

Y'laina - Agri-World. Y'laina is solely dedicated to the production of food for the Imperium. Has a larger population than most Agri-Worlds, and the planet's only guard regiment has served with distinction for decades.

Aston - Agri-World. Aston raises some of the largest grox populations of any world in the Imperium.

Sharli - Pleasure World. Sharli is too far from Zentambah Prime's star to support crops, but its beautiful, icy surface attracts aristocrats and nobles from around the Segmentum. Outside the luxurious resorts these visitors frequent, most of the planet is hostile and untamed, causing tourists to travel by vehicle.

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The Warp



The Immaterium (also referred to as the Empyrean, the Aether, the Sea of Souls, the Realm of Chaos, Warpspace or most commonly, the Warp) is an alternate dimension of purely psychic energy that echoes and underlies the familiar four dimensions of the material universe. It is the source of all psychic powers and known instances of so-called "sorcery" or "magic" as well as the home dimension of the Chaos Gods and their myriad daemonic servants. In fact, the terms "Chaos" and "the Warp" are often used interchangeably by those aware of their existence within the Imperium of Man. Superficially, the Immaterium is Mankind's solution to the problem of faster-than-light travel. This function as an FTL medium for interstellar travel is achieved because the Immaterium is an extradimensional domain of pure psychic energy, with voidcraft navigating between its currents, as in an ocean.

The Realm of Chaos


The Realm of Chaos is the name given to that portion of the Immaterium where the Chaos Gods and their daemonic followers make their homes, if such a concept even has meaning within the formless extradimensional space that is the Empyrean. Beyond the boundaries of physical space, unrestricted by time or causality, there is a dimension incomprehensible to mortal minds. It lies on the other side of dreams and nightmares, infinite in scope but without form or structure. It is comprised of four sectors, one for each of the major chaos gods.

Realm of the Sorcerer (Tzeentch)

The Frozen Moon

Land of the Plague Lord (Nurgle)

The Blood God's Domain (Khorne)

The Dark Prince's Realm (Slaanesh)

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Other locations


Cadia - A fortress world located just outside the Eye of Terror, which guards the only safe passage into the Warp Storm.

The Eye of Terror - A massive warp rift in the Segmentum Obscurus. Directly inside the Eye of Terror is Khorne's domain, in the Realm of Chaos.

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Characters


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Other


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Groddil

@Lord_Ashenwyte:

I've decided to move this offsite. Follow this link, make an account, and we'll start from there. Continue by posting in the "Act I" thread.

http://wh40k-evfraza.proboards.com/

Lady Ashenwyte

The fastest way to a man's heart- Or anyone's, in fact- Is to tear a hole through their chest.

Indeed. You are as ancient as the soot that choked Pompeii into oblivion, though not quite as uncaring. - Rusvul

Just a butterfly struggling through my chrysalis.

Verdauga

Quote from: Groddil on May 29, 2017, 01:35:53 AM
It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth.
Luckily, we don't have to worry about feeding him.
I've been looking back over these past few months, and I've felt off. Felt different. At the time, I wanted nothing more than to go back to the good old days.
But now? Could I just ignore all the ways I've suffered and grown? Caught hold and let go? Could I return from life, having now lived?