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RABIRINSU KEEP a.k.a Operation Fortress Labyrinth Clean Up UPDATE PATCH 2.1

Started by Captain Wortshire, April 15, 2021, 12:57:30 PM

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Captain Wortshire

Welcome to Rabirinsu Keep. Or as I like to call it, the long way around for the Shadow World

Currently the Keep is suffering from overpopulation and needs some clearing up...

Last time they tried, they only made it to room 9...

Out of 250...

Your mission, clear all 250 rooms.

Am I clear? And if not...

What are your questions, concerns, etc?
[move][/move]
"It's so sad. Nobody understands you. But the truth is you're the one who finds everyone & everything to be a pain in the butt."
"The moon tide is tugging on our hearts right now."
"Ishkhaqwi ai durugnul"
"We're making the mother of all omelettes here. Can't fret over every egg"
Spoiler
[close]

lass of something much

*Points her broom at flashy-flashy red man.*

Why the new topic?... What new trickery is this?!
𝓛𝓪𝓼𝓼𝓲𝓮 𝓕𝓲𝓼𝓱

Captain Wortshire

1. This new topic will have set battle rules.
2. The fighting style will be different
3. There will be a new feture where you can trade your dungeon loot for new gear at the new market place

I will explain the rules as soon as I can type them down...
[move][/move]
"It's so sad. Nobody understands you. But the truth is you're the one who finds everyone & everything to be a pain in the butt."
"The moon tide is tugging on our hearts right now."
"Ishkhaqwi ai durugnul"
"We're making the mother of all omelettes here. Can't fret over every egg"
Spoiler
[close]

lass of something much

𝓛𝓪𝓼𝓼𝓲𝓮 𝓕𝓲𝓼𝓱

Russa Nodrey

Freddy

lass of something much

*Hands Russa some super cool sun glasses with butterflies on them*
𝓛𝓪𝓼𝓼𝓲𝓮 𝓕𝓲𝓼𝓱

Russa Nodrey

Freddy

Captain Wortshire

RULES (AND TERMS OF SERVICE)

General:


1. Your Goal: To clear each room to move on to the next.

2. You will have the following gear and beginning stats:
HP: 1000
SP: 180
Two Weapons
Four Special Attacks
Four Extra Item Slots (Explained Below)
3x Small Healing Scroll (10 HP)

Please specify what your starting weapons and skills are, their capabilities, strengths and weaknesses, based on the chart below.

Attack Skill
[Skill Name]
AoE (Area of Effect) or Single-Target:
Damage: (Between 10 - 85 dmg)
SP Cost: (Between 0 - 49)
Status Effects: (NA/Freeze/Burn/Poison/Stun/Daze/etc)
Accuracy: (10-100% chance of hitting)

Support Skill
[Skill Name]
AoE (Area of Effect) or Single Target:
SP Cost: (Between 0 - 49)
Status Effects: (Damage Boost/Shield/Heal/etc)

(Note: I will modify skills to balance them out if they are too OP)

3. Extra Item Slots are for Gear you pick up on your quest (Helmets, Masks, Weapons, Armor)

Dungeons

1. Rooms will have a set amount of enemies with Special Skills ranging from one to eight attacks

2. Like you, enemies have a set HP and SP and will have to Recharge

3: Some enemies will have special traits. Pay attention to what they can't be effected by

4: Some Dungeons have Special Room Conditions, try your best to follow them

Battling

1. When a battle starts, there is a 50% chance you will attack first (25% for Mini-Bosses/10% for Bosses)

2. Choose an attack and specify which enemy you want to attack

3. You can choose to regenerate 60 points of SP instead of attacking

4: If you want, you can use an item in your inventory instead of an attack

5: Enemies will take every opening they can to attack

Loot

1. After every battle, enemies will drop loot, this will range from gold, crystals, weapons, gear, monster parts, etc

2. You either use your loot in battle, or sell it at the Marketplace for gold to buy special loot you cannot get in dungeons

3. Sometimes Rooms will have Chests, but you need a key to open it. Keys can be obtained by drops or can be bought at the Marketplace

Glossaries:

Glossary of Negative Status Effects

Bleed: Deals 5 dmg for 3 Turns
Blind: Reduces Accuracy by 50%
Burn: Deals 10 Fire dmg for 3 turns
Curse: Deals 10 Magic dmg for 3 turns (Doubles every turn)
Damage Reduced: Reduces Damage by 25%
Freeze: Deals 10 Water dmg and makes an Enemy lose a turn
Guard Down: Attacks will always hit target
Nightmares: Deals 10 Dark dmg and drains1 5 points of SP for 3 turns
Plague: Deals 10 Dark dmg for 3 turns (Triples every turn and could pass on to Allies)
Poison: Deals 10 Nature dmg for 3 turns
Possession: Attacks Allies instead of Enemies
Time Stop: Skips Turn
Shock: Deals 10 Electric dmg for 3 turns and keeps enemies from using Extra Turn moves
Shield Break: Removes Shield
Stun: Makes an Enemy lose a turn
[close]

Glossary of Positive Effects

Damage Boost: Increases Damage by 50%
Damage Protection: Decreases Incoming Damage by 50%
Evasion: Dodges next Attack
Extra Turn: Attack again without
Life Steal: Steals Life equal to Damage dealt
Pierce: Attacks will go through Shields
Precision: Increases Accuracy by 50%
Regeneration: Heals 25 Points of Life for 3 turns
Shield: Applies Shield for 3 turns (Either 25/50/100%)
Taunt: You will receive all Single-Target Attacks.
[close]

Glossary of Negative Status Effects

Abomination: Immunity to Possession, Corruption, Nightmares, and Bleed.
Mechanical: Immune to all Status Effects
Celestial: Immunity to Stun, and Bleed
Demon: Status Effects have 20% less accuracy against it. Immune to burn.
Dodge: Area Will evade all area skills
Hardened: All Status effects have 20% less accuracy against it
Immune to Bleed: Immunity to Bleed
Immune to Blind: Immunity to Blind
Immune to Burn: Immunity to Burn
Immune to Contro: Immunity to all Control Effects (Stun, Freeze, Possession, Time Stop)
Immune to Curse: Immunity to Curse
Immune to Freeze: Immunity to Freeze
Immune to Nightmares: Immunity to Nightmares
Immune to Poison: Immunity to Poison
Immune to Possession: Immunity to Possession
Immune to Shock: Immunity to Shock.
Immune to Stun: Immunity to Stun
Immune to Torture: Immune to all Torture Effects (Burn, Poison, Bleed, Plague, Nightmares, Shock)
Golem: Immunity to Stun and Freeze
Orc: All Status Effects have 25% less accuracy against it
Pierce: Skills will Pierce through Defensive Status Effects
Spirit: Immune to all Status Effects
Taunt: Target will receive all Single-Target Attacks
Tough: All Status effects have 35% less accuracy against it
True Vision: Precision doubled

[close]
[move][/move]
"It's so sad. Nobody understands you. But the truth is you're the one who finds everyone & everything to be a pain in the butt."
"The moon tide is tugging on our hearts right now."
"Ishkhaqwi ai durugnul"
"We're making the mother of all omelettes here. Can't fret over every egg"
Spoiler
[close]

lass of something much

So...Is this just a video game without voice acting and visuals?
𝓛𝓪𝓼𝓼𝓲𝓮 𝓕𝓲𝓼𝓱

Captain Wortshire

...

Yes...

And completely based on a wheel I will be spinning off screen...


Example Character
Amend Roman
HP: 1000
SP: 180

Weapons:

Silver Sword

Single-Target
Damage: 10 Normal dmg
SP Cost: 0 SP
Status Effects: N/A
Accuracy: 90%

Magic Tome
Single-Target
Damage: 15 Magic dmg
SP Cost: 25 SP
Status Effects: 25% Burn/25% Freeze/25%Poison/25% Curse
Accuracy: 75%

Special Skills

Fireball
Single-Target
Damage: 25 Fire dmg
SP Cost: 29 SP
Status Effects: 100% Burn
Accuracy: 80%

Thunder Strike
AoE
Damage: 15 Thunder dmg
SP Cost: 39 SP
Status Effects: 80% Shock
Accuracy: 60%

Magic Barrier
Self
SP Cost: 29 SP
Status Effects: 50% Shield
Accuracy: 100%

Dark Revival
Single-Target
Damage: 50 Dark dmg
SP Cost: 43 SP
Status Effects: 100% Life Steal
Accuracy: 75%
[close]
[move][/move]
"It's so sad. Nobody understands you. But the truth is you're the one who finds everyone & everything to be a pain in the butt."
"The moon tide is tugging on our hearts right now."
"Ishkhaqwi ai durugnul"
"We're making the mother of all omelettes here. Can't fret over every egg"
Spoiler
[close]