Crossed Swords Plotting: Round 2 (For BloodSpine crew and Swords of Freedom)

Started by BrookSkimmer, March 15, 2013, 04:23:42 PM

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Leatho Shellhound

Sounds good Ice. But the whole fake good, be good, be half good, vermin thing isn't clicking for me. Oh and I thought Brook would wrap-up the story, She might do that at the begining of round two.
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Ceteruler

Quote from: Romsca on March 28, 2013, 02:55:12 AM
Quote from: Ceteruler on March 28, 2013, 02:23:54 AM
Quote from: Romsca on March 27, 2013, 11:33:02 PM
Maybe she won't. Maybe she'll just be faking sad and scared
personally I'd find that hard to swallow. :p but whatever.
How come? Because she's a vermin? She's pretty young and doesn't have tattoos so I think she could at least fake that she's not a pirate. I think it might work
well, after all that the Swords have been through (like Vannoyne, Marcus, etc.) it would be hard for them to take pity on a vermin.

Dannflower Reguba

Back to Bloodgullets post, I don't think we'd be shooting at a ship that one of our beasts is on. Out of curiosity though, what do you all think would happen if a hard character was caught, Xbalantie for example. I personally find this more believable because the hard ones are often having to look out for the soft ones (duty, honor and all that jazz), and often get caught in the process. Thoughts?
(I'd totally be the person to get caught if yall were up to it.  ;) Love the idea of seeing how the others would react.)
"Remember, sometimes is best to be like boomerang and come back." ~ Griffen

Experience is simply the name we give our mistakes. ~ Oscar Wilde

Mistakes can make you grow - That doesn't mean you're friends. ~NF - Remember This

Tam and Martin



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WarriorOfMossflower

Or...maybe BOTH Spera and Xbalantie get caught, perhaps at different times? It would temporarily reduce the Swords' numbers by 2, putting more pressure on, and give Spera time to overcome her vermin fear and maybe recruit a vermin who sways to the good side. Meanwhile, as dannflorreguba said, it would make sense for Xbalantie to be captured. On the ship, the two squirrels (and the vermin, if Spera ever convinces Xbalantie to get along with him/her) could work together to form an escape. Just a suggestion.
I think we could scrunch in any plot additions that we'd like, so long as we're careful and conservative with our posts. As long as everybody is well coordinated and working together, I think we'll have plenty of time to do this.
Ice, I think it's about time for one of your famous recap/summary things.  ;)
In process of rekindling my love for Redwall.

Icefire

Quote from: WarriorOfMossflower on March 29, 2013, 12:20:53 AM
Ice, I think it's about time for one of your famous recap/summary things.  ;)
Hahahaha! Ok, I'll give it a shot.

CURRENT PLOT IDEA AS I UNDERSTAND IT:
Spera gets herself into a situation (probably in the middle of battle) where she needs protecting and Xbalantie goes to her aid. Somehow, Xbalantie is overpowered and both are captured by the Bloodspine Crew. While on the Bloodspine, the two squirrels meet Golfar who eventually is convinced by Spera (who will have to get over her fear of vermin as well as convince Xbalantie that this is a good idea (good luck)) to join their side.  Those three will make an escape plan. Perhaps, as a diversion and because he killed her family, Golfar gets in an epic battle with Skral...end to be determined by those two.
In the meantime, The Swords have to decide what to do next. Some, including Liv, will want to find a way to rescue the two squirrels. Others will think they're a lost cause (I mean, they'll be sad and everything, but still) and think the best they can do is avenge them.
That's what I've got right now. What am I missing?
Living in peace, aye many a season,
Calm in life and sound in reason,,
'Til evil arrives, a wicked horde,
Driving a warrior to pick up his sword,
The challenger rings then, straight and fair,
Justice is with us, beware. Beware!

Dannflower Reguba

Nothing, I love it.  :D The thought of getting TWO captured never occurred to me, dur. I personally really want this to go down.  :) LOVIN' ET!
"Remember, sometimes is best to be like boomerang and come back." ~ Griffen

Experience is simply the name we give our mistakes. ~ Oscar Wilde

Mistakes can make you grow - That doesn't mean you're friends. ~NF - Remember This

WarriorOfMossflower

Quote from: BrookSkimmer on March 15, 2013, 04:23:42 PM
Round 2 will bring us to interaction between the crew of the BloodSpine and the Swords of Freedom.
I think I might be misunderstanding that. It could mean that interaction is only allowed in Round 3. Hopefully not. I don't know. If this is the case, it could throw a MAJOR curve ball in our planning. Brook, do you think you could clarify? Do we have interaction between the Swords and the Crew in Round 2, or in Round 3? Or both?
Also, while rereading that first post, I found this:
Quote from: BrookSkimmer on March 15, 2013, 04:23:42 PM
No fighting is allowed in Round 2, that will happen in Round 3.
This might only put a slight kink in the plans, if we can still have interaction but no violence. Thing is, I somehow doubt that Xbalantie would go onto the ship without a fight, and Spera might not be captured if there is no battle. So we could revise that and find a better way.
Personally, I think Ice's latest summary/recap would be perfect for Round 3, depending on what happens in Round 2. But if we have all those events slated to happen during the fighting, then what do we do for Round 2?  ???
I'd like to go on, but I think it would be better to clarify the interaction question with Brook before we go any further.
In process of rekindling my love for Redwall.

Icefire

Living in peace, aye many a season,
Calm in life and sound in reason,,
'Til evil arrives, a wicked horde,
Driving a warrior to pick up his sword,
The challenger rings then, straight and fair,
Justice is with us, beware. Beware!

BloodGullet

Quote from: Icefire on March 29, 2013, 02:32:52 AM
....and then how much can we accomplish in the final round?

well, that can be where the final epic struggle is where the caves get destroyed (didn't someone say either earlier on this thread or the other that the caves are wrecked in the next episode ... Luke?) but, that doesn't mean that the swords are defeated, just that the caves are wrecked, so ... also, Tim meets the captain and all 'Gates breaks out ...  :D

in any case, two thumbs up from me on the plan with Xbalantie and Spera, would like to hear from Mattio on who would make it out of the battle alive - hmm ... rock, paper, scissors .... one potato, two potato .... heads I win, tails you lose ... anyway - I'm willing to let my character die if it can be a classic hero's death with lots of drama ..... I can see it now .... it was a dark and stormy night ...

hey, that reminds me, we can probably have the rain and storm let up on the next round, as the sun rises and they see the ship anchored in the cove, if you all are up for it, so the swords can firebomb the ship ... just a thought, or it can stay raining and miserable. 
When ye hear me muzzle lock, say yer prayers, ye bilgerat!

Ceteruler


Leatho Shellhound

Quote from: Ceteruler on March 29, 2013, 11:55:21 AM
Aaaaaaand. What is Marcus doing during all this?

We are doing cool stuff worth doing.
    but with no fighting, that could really put a stop to are plans, we need to find that out before we go farther. Sure the sun would be a nice and helpfull change.  ;D
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Dannflower Reguba

I think we've been planning round 3 this whole time.  :D Round 4 could consist of the actual breakout, and the final struggle. As far as round two, I think it would be best to have the rain keep on going, simply for realism... Besides, rain doesn't mean no fire (if you look over our side of the RP you'll notice we covered this. >:D)
"Remember, sometimes is best to be like boomerang and come back." ~ Griffen

Experience is simply the name we give our mistakes. ~ Oscar Wilde

Mistakes can make you grow - That doesn't mean you're friends. ~NF - Remember This

Leatho Shellhound

But this rain, in the RP, was thunder cloud rain. Meaning a cold front moved in. Thunder clouds storms work in "cells" and each cell lasts about 40 minutes. There seemed to be a lot of cells in the storm in the RP. But the cells run out, the rain and storm stops.
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