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Count as high as possible before a moderator posts

Started by Gonff, July 04, 2011, 02:56:07 AM

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Taggerung_of_Redwall

Start building something beautiful and just put the hate away

James Gryphon

Negative ninety-three.

Maybe we ought to add some sort of contingency rule so that the zero can be transferred to another player if necessary. I knew Gale (while previously active), wasn't the most active member on this topic. To balance that out, I sent Gale a message earlier, but now it looks like it might take longer than I intended for him to get over here, and the mods have the chance to break all records in the meantime.
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Taggerung_of_Redwall

-94


We could create a list of three members, with certain spans based on time or number height. With number height, when you reach either 20 or -20, the second person comes into play.
Start building something beautiful and just put the hate away

James Gryphon

A capital idea.

What sort of time spans/number heights do you suggest for a full three-member rotation? Also, we might have it so that if all three members fail to respond within a certain time, then the zero power is unlocked for any member of the opposing team.

By the way, negative ninety-five.
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Taggerung_of_Redwall

-96

I suppose the first is always unlocked, and we bring the second in at the numerical 30, and I think 60 will do for the third.
As for a total unlock, I'd put it around maybe 80-90. Think those would work well?
Start building something beautiful and just put the hate away

James Gryphon

Hmm, I dunno about the number threshold -- it seems that time might be a more interesting element, so there's more pressure on the team that's in the lead to get more points in before the other side can more readily unlock it.

In which case, I guess thirty minutes to a hour per phase might be better, but what do you think?

Negative ninety-seven.
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Taggerung_of_Redwall

If you were to compare it to our current situation, I'd say the application of both time limits and time threshold itself would work pretty fairly. We can always experiment by trying something, and go from there based on the results.

-98
Start building something beautiful and just put the hate away

James Gryphon

Negative ninety-nine.

Well, I just figure that it's good to keep it simpler if we can, and the number threshold directly hurts streaks -- which I don't like to do. The time aspect makes it solely about making gameplay more "intense", or as intense as a counting game can get. ;)

Maybe fifteen minutes per stage would be a fair number, if we wanted to make it a little more fast-paced.
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Gonff

-98

Hmmmm... I think that sounds good. So if everyone agrees to this, I guess it's up to you who can zero it after 15 min.
Going to church doesn't make you a Christian any more than going to a garage makes you an automobile.--Billy Sunday

Taggerung_of_Redwall

-99

Hmm. Fifteen minutes sounds good to me.
I'd probably say the longer it is the more advanced average numbers will be.
Start building something beautiful and just put the hate away

Gonff

-98 So James, who can zero it after 15 min? (which I think it has been.)
Going to church doesn't make you a Christian any more than going to a garage makes you an automobile.--Billy Sunday

Taggerung_of_Redwall

Start building something beautiful and just put the hate away

Gonff

Going to church doesn't make you a Christian any more than going to a garage makes you an automobile.--Billy Sunday

Taggerung_of_Redwall

Start building something beautiful and just put the hate away

Gonff

Going to church doesn't make you a Christian any more than going to a garage makes you an automobile.--Billy Sunday